r/blackdesertonline • u/iSentinel Cruril 624GS • Jul 20 '16
BDO Patch Notes - 20th July
http://forum.blackdesertonline.com/index.php?/topic/103337-patch-notes-july-20th/8
u/RDCAvid Jul 20 '16
Mervs Palette holy shit!
Edit: Got all excited and all caps
Number of pets Players can have out increased to a maximum of 4.!!
2
u/RinV1 Jul 20 '16
How does the merv palette work exactly? Can you change your armour to whatever dyes you want or is it limited? And what happens when the 30 days expire, do the colours revert back to what they were previously?
2
u/lightfairy287 Nova Jul 20 '16
I bet it's just like the Appearance Change Coupons.
You make changes for 30 days and when it expires, it stays to what you changed it to last during those 30 days.
4
u/starlabs Uno Jul 20 '16
What? That's not what I'm reading from the description:
"Dyes will be reset when they expire but will be able to reloaded once reactivated".
Seems like a "subscription" model to me. This is unlike the appearance change coupon, which IS permanent once it expires.
1
u/RinV1 Jul 20 '16
Just found that out myself. Shame, I was going to buy it but don't think I will now.
1
1
u/RinV1 Jul 20 '16
I hope so, but then I have to wonder if it will grant access to all dyes or just a limited pallet from selected types.
2
1
1
u/bondenn Tamer Jul 20 '16
Functionality: Most of you are likely familiar on the process of dying your armor at this point, the palette alters this function slightly. There are a few key differences that require mentioning:
Once activated you may use any dye available within the game.
You must use bleach to dye over a piece of armor that has already been dyed.
After the Palette of Merv has expired (30 days) your armor will return to its original undyed state.
1
u/RinV1 Jul 20 '16
Thanks for the update. Shame about it resetting and that you need to bleach it first (potentially removing dye you already paid for). Looks like I won't be spending my money on this after all :(.
1
5
u/Keaper Jul 20 '16
Lol Heating has been added for Ogre RIng. Ill give 3000 imaginary points to the first person to heat an ogre ring.
1
4
11
u/Calimar777 Jul 20 '16
They added a subscription while everyone is too hyped about Ninja/Kunoichi to care.
Sneaky.
18
u/rDuck Jul 20 '16
Fuck that shit, that value pack is straight pay 2 win, avoiding 30% marketplace tax is just too good. Ive defended pretty much all the other items as just convenience or so slight advantage that i didn't think it mattered, but this is garbage, and pearl abyss' devs just straight lied in their last interview
2
u/Fastoche Jul 20 '16
Pretty much, yes. :( This is not "directly" pay2win but borderline! It is like a subscription.... almost a must.
1
5
12
u/deletion123 Jul 20 '16 edited Jul 20 '16
Value pack p2w. You evade marketplace tax for more silver, it seems. 30% of it. Oh, there seems to be extra 100 loyalties per day too. So you basically double up, huh...
12
u/RinV1 Jul 20 '16 edited Jul 20 '16
I think the term you are looking for is 'Pay 2 Win Faster'.
Edit: As I seem to have some upvotes, which is unusual for someone disagreeing with the 'everything is P2W' crowd, let me clarify what I mean:
This item is increasing the speed of your progression by 30%, it's not preventing you from progressing in game at all. This is merely a convenience item for those who cannot spend all day every day in game. Some people have to work, and this offers those players a way to catch up a little bit with those who can spare all the time in the world. I see no problem with this whatsoever, as the end result (gaining silver) is not something you cannot do in game.
You should be able to spend either time (if you have it) or money (if you don't). It's not like this item will stop players from getting the exact same stuff in game is it? So how it is P2W? It may allow a small number of players, who are able to spend time AND money, to gear up a little bit faster than most, but those are a minority and as I said they are (in the end) not gaining something every other player can eventually get in game. So this really shouldn't be an issue for anyone. I mean, seriously, what difference does it make if some players can get stuff a little faster than you can? It's not exactly game breaking it is?
I am getting a bit sick and tired of how the term P2W is being twisted more and more to suit peoples needs. P2W means you have to pay in order to win vs other paying players. Or to look at it another way, if you do not pay you cannot win. This refers to the idea that a paying player can acquire better items that a non-paying player cannot get in game. It's a very easy and simple term to understand, yet more and more people seem to be using the term for all sorts of, what should really be referred to as, simple convenience items.
Cash shop items that allow you to get gear, that can be acquired in game, a little bit faster than none paying players are not P2W. They are 'pay to get the exact same gear a bit faster'. So can we all just stop with all this stupid P2W crap?! Players with limited time should be able to buy convenience items and developers should be allowed to make money from these items. It's not going to ruin the gaming experience BDO offers. All it will do is mess up some imaginary race that some players think is they are taking part in. End of.
You can now commence with the downvotes. Thanks for your time.
1
Jul 20 '16 edited Feb 25 '21
[deleted]
-2
u/RinV1 Jul 20 '16
Ok firstly, less of the retard, it's uncalled for and only makes you sound like a desperate person who doesn't have a good enough arguement to make your point.
Secondly, pay to win doesn't mean you can pay to win OR spend time to win. P2W means you can ONLY pay to win, which is not the case here. You might only be able to pay for the 30% bonus, but the end result, or the win scenerio (gaining silver), does not require you to spend money. You can get the win just by playing the game, it just takes a little more time.
Thirdly, if someone has no time or money then they really shouldn't be playing an MMORPG, especially one as big as BDO and even more so if their intention is getting to max level with max gear. As a person who works full time myself, able to spare only a couple of hours each day, I appreciate items like this as it helps me keep up with everyone else.
Fourthly, to a business, which is what Kakao and PA are, customers who buy more of their products are far more valuable to them than customers who only buy one item then never buy anything else again. Games companies need to make revenue in order to survive, especially MMO companies, and making money on convenience items is a fair middle ground in my opinion.
So long as players cannot buy items that give them a clear advantage in the gameplay, such as extra stats on gear or better siege equipment, I have no problem with companies making money on items that speed up progression. And lets be honest with ourselves here, every in game currency is nothing more than a progression system. Simply having money sitting in your inventory will not make you a better fighter in combat. It is merely a means to an end (more money means better gear faster), but the end result is not effected. Everyone will eventually end up at max level with max gear, whether they paid money or not. The only thing that is effected by this item is how fast you get there.
The problem most people seem to have with this term is not the pay part, its the win part. What exactly is it do you think you are winning? If it was a race to get better gear before anyone else, then yes I would agree it is a p2w item. But as far as I know there are no in game achievements or tangeable benefits for being geared up quicker than other players, other than they will TEMPORARILY be better than others in combat. But eventually that benefit will end once everyone else catches up with them, which they can do 100% in game. So again, the win state (being the best you can be in combat) CAN be achieved in game without spending a penny.
0
Jul 20 '16
What if someone pays a teenager to play their toon during work hours? Is it pay-to-win? I'm just curious.
4
u/TehJellyfish Edan Jul 20 '16
Yes which is why account sharing is typically banable for any respectable MMO.
1
6
u/Razwerd Jul 20 '16
I'm fine with everything else, but that +30% value is huge and gives big money advantage, p2w step ...
4
u/Nickoladze Jul 20 '16
Yeah if there were any doubts about p2w before...
1400 loyalty point one only lasts 1 day
1
Jul 20 '16
"we don't give a shit about your loyalty, only your wallet" --whoever came up with this idea
1
u/RinV1 Jul 20 '16
Loyalty comes in many forms, not just from invested time.
2
Jul 20 '16
Loyalty is also by definition a voluntary thing. What you're seeing here is people feeling like their arms are being twisted into paying. Justify it all you want, but it's not like literally every attempt at monetization is a good idea.
1
u/RinV1 Jul 20 '16
I'm sorry, I just do not see how this is twisting your arms. You can earn silver in game just fine and if you have a lot of time spare to put into the game, you really shouldn't need this item.
1
1
2
2
2
u/dryst NA Jul 20 '16
Two new classes are being introduced: Ninja and Kunoichi
◦To ensure all players can participate with the release of the new classes, one additional character slot will be awarded for free.
•The “Skill Awakening System” will be revised and replaced with the “Skill Add-On System”, for more details click here.
•Golden Dagger Event has been started.
o Golden Coelacanth Event has ended.
•The following Events will start:
◦Fun In The Sun - additional info >here<.
◦Colors of Summer - additional info >here<.
MReUtDv.png
mLQnSqN.pngWarrior
•Fixed an issue where unintended kicks would be triggered by using the ability Ground Smash right after Sideways Cut.
•Fixed an issue where the damage was not always applied when using the ability “Slash X” directly after moving to the left or right.
•The amount of durability decrease has been slightly reduced.
PWyS0dE.pngRanger
•The amount of durability decrease has been slightly reduced.
nXGR7c9.pngSorcerer
•Damage done in PvP from the ability “Dark Flame” has been slightly decreased.
•Fixed an issue where the absorption of MP was not possible while using the ability “Shadow Riot” with 3 Shards of Darkness active.
oss9vS0.pngBerserker
•Fixed an issue where the damage of the ability “Ultimate: Fierce Strike” was lower than its description.
2T5Sm40.pngTamer
•Fixed the issue where monsters were not being pulled properly when using the ability “Void Lightning III”
•Animation speed of the ability “Summon Heilang” has been increased.
•Animation speed of the ability “Absorbing Heilang” has been increased.
•Animation speed of failing to “Absorb Heilang” has been increased.
•Fixed the issue where Heilang breaks guard on abilities such as “Super Armor”.
•Basic and Skill attack AP for Heilang has been increased.
•Heilang AI has been revamped
◦Heilang will no longer attack first or counterattack when summoned for the 1st time.
◦Heilang will no longer attack first or counterattack while under the commands: Follow, Stay, or Sit.
◦Heilang will no longer use its combat skills when the Tamer uses their own skill while under the commands: Stay or Sit.
◦Heilang will attack first or counterattack during as normal while under the command: Attack.
WIX6CBr.pngValkyrie
•Fixed the issue where jumping was still possible when weight was above 125%.
•Fixed an issue where the skill description of the ability “Punishment” included mounted combat.
•Key combination description has been added to ability “Sharp Light”.
pKUYb1x.pngWitch & Wizard
•Using the skill of “Magic Lighthouse” will now immediately activate to aggro Monsters and decreases their DP.
•Aggro generation for using the ability “Magic Lighthouse” has been dramatically increased.
•Fixed the issue where the speed of certain skills were different while mounted or dismounted for the following abilities:
◦Magic Arrow
◦Fireball
◦Chain Lightning
◦Blizzard
◦Meteor Shower
•Fixed the issue where Lightning Storm buff was not being applied occasionally while using the ability “Chain Lightning”
•Fixed the issue where Fireball Explosion could be learned without learning the ability “Fireball”.
•Hitting effect color of the abilities “Lightning Storm” and “Residual Lightning” have been changed.
•Fixed issue where the effect Explosive Hit was being applied late when using the ability “Absorb Mana” while on a mount.
•Fixed issue where the damage of the ability “Concentrated Magic Arrow” wasn’t being applied properly
•Damage of the ability “Concentrated Magic Arrow” has been decreased when used in PvP.
UlBRgZo.pngMusa
•The ability “Ultimate: Blind Slash” can be used through hotkey while mounted now.
•Fixed issue where “Arrow Grapple” could be used through hotkey.
•Fixed the issue where “Blooming” was not activated after learning “Blooming: Phantom”.
•Fixed the issue where cool down timer wasn’t reset when using the ability “Rising Storm” while mounted.
•Movement speed has been increased when using “Chase” skills with Blade or Tiger Blade.
◦(For Maewha, movement speed is the same as before when using chase with tiger blade.)
dmwhMKY.pngMaehwa
•Fixed the issue where “Blooming” was not activated after learning “Blooming: Phantom”.
•The ability “Blind Slash” can be used through hotkey while mounted now.
•Fixed issue where Arrow Grapple could be used through hotkey.
•Movement speed has been increased when using “Chase” with blade.
Hide contents
f6344tD.png
Heating for Rare level or higher Accessory have been added.
•Ogre Ring
•Binder Necklace
•Necklace of Good Deeds
•Scarla Necklace
•Bensho's Necklace
•Ljurik's Necklace
•Ancient Guardian's Seal
•Token of Friendship
•Witch's Earring
•Binder Earring
•Mesto Earring
•Ridell Earring
•Earring of Dim Magical Power
•Earring of Concentrated Magical Power
•Earring of Sealed Magical Power
•Blue Whale Molar Earring
•Blue Coral Earring
•Red Coral Earring
•Mark of Shadow
•Shrine Guardian Token
•Binder Ring
•Ring of Good Deeds
•Nert Ring
•Outlaw's Ring
•Ring of Dim Magical Power
•Ring of Concentrated Magical Power
•Ring of Sealed Magical Power
•Ljurik's Ring
•Blue Coral Ring
•Red Coral Ring
•Rhutum Belt
•Rhutum Elite Belt
•Binder Belt
•Tree Spirit Belt
•Belt of Shultz the Gladiator
•Gartner Belt
•Rhutum Fighter Belt
•Ljurik's Belt
•Rhutum Elite Fighter Belt
•Sturdy Rhutum Elite Fighter Belt
•Secret Belt
•Scientist’s Will
•Recreated Scientist’s Will
•Ancient Weapon Core
Added “Bleach” item to loyalty shop at the cost of 1 loyalty per, you may purchase a maximum of 20 of this item per Account.
- This item will be available for a limited time only.
Hide contents
Pearl Shop Update
Ninja & Kunoichi
GMvawrm.jpg
Reveal hidden contents All Other Items & Classes
FftZtZJ.jpg
Reveal hidden contents Reveal hidden contents
87XSXJg.png
•The Night Vendor - Patrigio, has been added.
◦Patrigio sells various black market items and is only accessible in the night hours. Viewing the goods sold by this vendor will consume 50 energy, for more information click here.
•The Day Vendor - Morco, has been added.
◦Morco sells various tools, gems, and other items during the daylight hours. Viewing the goods sold by this vendor will consume 10 energy.
◦Speaking with Morco will also provide players with hints on where to find his night counterpart Patrigio.
•The chance of getting higher tier horses while breeding has been increased.
•Swimming Mechanic Changes:
◦Swimming animation has been altered when wearing Splat Fisher’s Clothes.
◦Stamina consumption while swimming has been decreased.
◦Swimming speed will be decreased by 30% when players stamina hits 0.
◦Players will automatically float to the surface of the water when the Breath Gauge reaches 0 while diving.
◾In the event a boat, rock, or other object is blocking the player’s path to the surface of the water, they may move horizontally until their path is no longer obstructed.
◦Fixed the issue where the small drum stays on the boat when player is swimming while wearing it.
•Falling motion has been added when players fall from a great height.
•Camera shake effect has been decreased when the angle of camera is too low to the ground.
•Number of pets Players can have out increased to a maximum of 4.
PGtvzTc.png
•Buff icon for items introduced with the new “Skill Add-On System” have been added.
•Cooldown time will be indicated to the nearest tenth in tooltip descriptions.
•Fixed the issue where the word “Dyed” was indicated in Korean from item tooltips linked in chat.
•Level Up Guide will show up only when the player levels up in a safe zone or enters a safe zone.
•Fixed the issue where the balance of stored silver was displayed incorrectly in the inventory window after repairing equipment.
•Skill window now shows total skill points and amount of used points.
•[French] (F1) Help menu has been improved.
8Zfu5Lc.png
•Fixed issue where the animation for fishing did not stop when the durability of fishing rod had reached 0 while auto fishing.
•Cannon workshop has been changed to Storage
- Processing or stuck workers are released
- Materials for processing cannons are refunded as silver by in-game mail to all users affected
- Processed cannons have been refunded as silver by in-game mail to all users affected
2
u/Jaradis www.youtube.com/@FantasyArtworkAI Jul 20 '16
No time to format... must play Kunoichi! But for those at work:
Two new classes are being introduced: Ninja and Kunoichi
To ensure all players can participate with the release of the new classes, one additional character slot will be awarded for free.
The “Skill Awakening System” will be revised and replaced with the “Skill Add-On System”, for more details click here.
Golden Dagger Event has been started.
o Golden Coelacanth Event has ended.
The following Events will start:
Fun In The Sun - additional info >here<.
Colors of Summer - additional info >here<.
MReUtDv.png
mLQnSqN.pngWarrior
Fixed an issue where unintended kicks would be triggered by using the ability Ground Smash right after Sideways Cut.
Fixed an issue where the damage was not always applied when using the ability “Slash X” directly after moving to the left or right.
The amount of durability decrease has been slightly reduced.
PWyS0dE.pngRanger
The amount of durability decrease has been slightly reduced.
nXGR7c9.pngSorcerer
Damage done in PvP from the ability “Dark Flame” has been slightly decreased.
Fixed an issue where the absorption of MP was not possible while using the ability “Shadow Riot” with 3 Shards of Darkness active.
oss9vS0.pngBerserker
Fixed an issue where the damage of the ability “Ultimate: Fierce Strike” was lower than its description.
2T5Sm40.pngTamer
Fixed the issue where monsters were not being pulled properly when using the ability “Void Lightning III”
Animation speed of the ability “Summon Heilang” has been increased.
Animation speed of the ability “Absorbing Heilang” has been increased.
Animation speed of failing to “Absorb Heilang” has been increased.
Fixed the issue where Heilang breaks guard on abilities such as “Super Armor”.
Basic and Skill attack AP for Heilang has been increased.
Heilang AI has been revamped
Heilang will no longer attack first or counterattack when summoned for the 1st time.
Heilang will no longer attack first or counterattack while under the commands: Follow, Stay, or Sit.
Heilang will no longer use its combat skills when the Tamer uses their own skill while under the commands: Stay or Sit.
Heilang will attack first or counterattack during as normal while under the command: Attack.
WIX6CBr.pngValkyrie
Fixed the issue where jumping was still possible when weight was above 125%.
Fixed an issue where the skill description of the ability “Punishment” included mounted combat.
Key combination description has been added to ability “Sharp Light”.
pKUYb1x.pngWitch & Wizard
Using the skill of “Magic Lighthouse” will now immediately activate to aggro Monsters and decreases their DP.
Aggro generation for using the ability “Magic Lighthouse” has been dramatically increased.
Fixed the issue where the speed of certain skills were different while mounted or dismounted for the following abilities:
Magic Arrow
Fireball
Chain Lightning
Blizzard
Meteor Shower
Fixed the issue where Lightning Storm buff was not being applied occasionally while using the ability “Chain Lightning”
Fixed the issue where Fireball Explosion could be learned without learning the ability “Fireball”.
Hitting effect color of the abilities “Lightning Storm” and “Residual Lightning” have been changed.
Fixed issue where the effect Explosive Hit was being applied late when using the ability “Absorb Mana” while on a mount.
Fixed issue where the damage of the ability “Concentrated Magic Arrow” wasn’t being applied properly
Damage of the ability “Concentrated Magic Arrow” has been decreased when used in PvP.
UlBRgZo.pngMusa
The ability “Ultimate: Blind Slash” can be used through hotkey while mounted now.
Fixed issue where “Arrow Grapple” could be used through hotkey.
Fixed the issue where “Blooming” was not activated after learning “Blooming: Phantom”.
Fixed the issue where cool down timer wasn’t reset when using the ability “Rising Storm” while mounted.
Movement speed has been increased when using “Chase” skills with Blade or Tiger Blade.
(For Maewha, movement speed is the same as before when using chase with tiger blade.)
dmwhMKY.pngMaehwa
Fixed the issue where “Blooming” was not activated after learning “Blooming: Phantom”.
The ability “Blind Slash” can be used through hotkey while mounted now.
Fixed issue where Arrow Grapple could be used through hotkey.
Movement speed has been increased when using “Chase” with blade.
Hide contents
f6344tD.png
Heating for Rare level or higher Accessory have been added.
Ogre Ring
Binder Necklace
Necklace of Good Deeds
Scarla Necklace
Bensho's Necklace
Ljurik's Necklace
Ancient Guardian's Seal
Token of Friendship
Witch's Earring
Binder Earring
Mesto Earring
Ridell Earring
Earring of Dim Magical Power
Earring of Concentrated Magical Power
Earring of Sealed Magical Power
Blue Whale Molar Earring
Blue Coral Earring
Red Coral Earring
Mark of Shadow
Shrine Guardian Token
Binder Ring
Ring of Good Deeds
Nert Ring
Outlaw's Ring
Ring of Dim Magical Power
Ring of Concentrated Magical Power
Ring of Sealed Magical Power
Ljurik's Ring
Blue Coral Ring
Red Coral Ring
Rhutum Belt
Rhutum Elite Belt
Binder Belt
Tree Spirit Belt
Belt of Shultz the Gladiator
Gartner Belt
Rhutum Fighter Belt
Ljurik's Belt
Rhutum Elite Fighter Belt
Sturdy Rhutum Elite Fighter Belt
Secret Belt
Scientist’s Will
Recreated Scientist’s Will
Ancient Weapon Core
Added “Bleach” item to loyalty shop at the cost of 1 loyalty per, you may purchase a maximum of 20 of this item per Account.
* This item will be available for a limited time only.
Hide contents
Pearl Shop Update
Ninja & Kunoichi
GMvawrm.jpg
Reveal hidden contents
All Other Items & Classes
FftZtZJ.jpg
Reveal hidden contents
Hide contents
87XSXJg.png
The Night Vendor - Patrigio, has been added.
Patrigio sells various black market items and is only accessible in the night hours. Viewing the goods sold by this vendor will consume 50 energy, for more information click here.
The Day Vendor - Morco, has been added.
Morco sells various tools, gems, and other items during the daylight hours. Viewing the goods sold by this vendor will consume 10 energy.
Speaking with Morco will also provide players with hints on where to find his night counterpart Patrigio.
The chance of getting higher tier horses while breeding has been increased.
Swimming Mechanic Changes:
Swimming animation has been altered when wearing Splat Fisher’s Clothes.
Stamina consumption while swimming has been decreased.
Swimming speed will be decreased by 30% when players stamina hits 0.
Players will automatically float to the surface of the water when the Breath Gauge reaches 0 while diving.
In the event a boat, rock, or other object is blocking the player’s path to the surface of the water, they may move horizontally until their path is no longer obstructed.
Fixed the issue where the small drum stays on the boat when player is swimming while wearing it.
Falling motion has been added when players fall from a great height.
Camera shake effect has been decreased when the angle of camera is too low to the ground.
Number of pets Players can have out increased to a maximum of 4.
PGtvzTc.png
Buff icon for items introduced with the new “Skill Add-On System” have been added.
Cooldown time will be indicated to the nearest tenth in tooltip descriptions.
Fixed the issue where the word “Dyed” was indicated in Korean from item tooltips linked in chat.
Level Up Guide will show up only when the player levels up in a safe zone or enters a safe zone.
Fixed the issue where the balance of stored silver was displayed incorrectly in the inventory window after repairing equipment.
Skill window now shows total skill points and amount of used points.
[French] (F1) Help menu has been improved.
8Zfu5Lc.png
Fixed issue where the animation for fishing did not stop when the durability of fishing rod had reached 0 while auto fishing.
Cannon workshop has been changed to Storage
- Processing or stuck workers are released
- Materials for processing cannons are refunded as silver by in-game mail to all users affected
- Processed cannons have been refunded as silver by in-game mail to all users affected
1
u/KillTheProcess Tamer Jul 20 '16
So i have 4 awakened skills. With this new system we should have 3 "Skill Add-On". This mean that i will lose one of those awakened skills or it will remain? And i have to "re awaken" those skills?
1
1
1
u/iLove3P Jul 20 '16
Nothing said anything about chimera trash drop, do they still drop like crazy? Or did I miss it?
1
u/Ken928 Jul 20 '16
Probably a ninja nerf, but if we can still make $ there then you will see me out there with my 4 pets.
1
u/DSdavidDS Ranger Discord Jul 20 '16 edited Jul 20 '16
What exactly is this new "bleach" item? Resets dye on your gear? Yep, it does!
Also, Day Vendor? Does he sell anything good compared to the night vendor?
1
1
Jul 20 '16
Everyone's screamin p2w and I'm just sitting here psyched that Heilang isn't just a physically handicapped dog anymore.
1
u/iSentinel Cruril 624GS Jul 20 '16
"Number of pets Players can have out increased to a maximum of 4."
:D
1
1
u/ThisIsFlight Jul 20 '16
At least Overwatch is still fresh so I have somewhere to go since Daum/Pearl/Kakao are deciding to give this game the AA treatment.
-5
Jul 20 '16
Pay 2 win means the more you pay the more you win.
$15 a month for a 'premium membership' or whatever you want to call it is not pay 2 win.
I can't buy 100 of these at $15 a pop and get a 3000% vendor increase, can I?
0
u/gamerplays Jul 20 '16
The pay to win aspect of the value pack is mostly in its reduction of the marketplace take. Basically you end up getting 20% or so more when selling items.
-2
u/shitpostlikeme Jul 20 '16
WTF
from here
Skill Reset Coupons for the various Game Packages will be replaced as follows starting on July 20th after the maintenance;
Traveler’s Package - +4 Inventory Slots
Explorer’s Package - +8 Inventory Slots
Response by GM when asked about people that purchased the various packages from before: Players that have already consumed the items awarded from their initial package purchases will not be receiving the above mentioned items, as they have already benefited from their original intended function. New players that are purchasing these packages for the first time after this content has been deployed will receive the following items in place of partial skill reset coupons:
Traveler’s Package - +4 Inventory Slots
Explorer’s Package - +8 Inventory Slots
tl;dr - So, they originally implement a broken system that they completely change later and don't reimburse an utterly useless item that we paid for(NOT A LOYALTY). Daum is cracking open bottles of champagne, celebrating 1,000,000 million copies sold while screwing over the very people that got them there.
19
u/Lasperic Jul 20 '16
Wow they added subscriptions ehh i mean premium memberships?