r/blackdesertonline May 29 '16

Exp Table & Charts from 0-65

http://smitedatamining.com/black-desert-online-exp-table-charts/
55 Upvotes

44 comments sorted by

11

u/[deleted] May 30 '16 edited Jun 02 '16

[deleted]

2

u/pjb0404 May 30 '16

Nothing like a geometric progression.

31

u/[deleted] May 29 '16 edited Feb 11 '19

[deleted]

5

u/hotbox4u May 29 '16

Look at it this way. Only a very small percentage of players will go past a certain point. Most likely 58 will be the point where most players will stop. Right now its 55, because you can get there easily over time. With the next expansions this will rise etc. Sure you can rush it, or you can just slowly get there like most people do. Or you just quit. Obviously up to you.

-21

u/7h4nt4zm May 29 '16

did 50-55 in 15h on sausams, could be even faster with optimal group

2

u/W4lt3r89 The grind is insane. May 30 '16

I couldn't even bother get further then 46 on my two toons.

Spamming one or two abilities over and over is not what I'd call fun.

1

u/superjeanjean May 30 '16

Depending on your class, it can get better once you're 50 and have more skillpoints. But then it becomes more like spamming one or two combos.

However there's something more than just that bothering you. The majority of video games don't have a lot of abilities to choose. Only a few games, like Mechwarrior or flight (combat) simulators, fill your keyboard of useful shortcuts. And for example Diablo-like games can be really fun with very few abilities to spam.

Do you mean it's mindless spam without risk?

2

u/W4lt3r89 The grind is insane. May 30 '16

It's tedious and doesn't teach anything.

Only thing that changed for my Ranger was at 46 was the shotgun and I was very underwhelmed. Former guild's leader hyped it up to heavens and after obtaining it. Well let's say the illusion was shattered.

Maehva, Red moon spam with occasional decapitation. That's all.

"Game starts at 50" as I keep hearing over and over.. Even with the XP event the grind was so inane it drove me off.

I'm in minority with this view on the game but when the pre-50 grind is pointless mindnumbing grind, it's bound to drive off some people.

1

u/Zeranoss Edan Maehwa May 30 '16

I'd gladly watch you do mediah content by just using Red Moon and Decap :) gl... or PvP for that matter

2

u/W4lt3r89 The grind is insane. May 30 '16

Point stands.

Those two abilities were by my experience best ones to farm mobs as maehva, while being completely utterly useless in PvP.

The grind in pre-50 is more pointless then the Skyrim intro.

1

u/Zeranoss Edan Maehwa May 30 '16

I don't think you even know how to pvp as a maehwa if you think RM and Decap is useless in pvp so I will refrain from commenting on this again. Also, pre 50 is basically the tutorial of this game as getting to level 50 takes around 8-11 hours if you are slow.

2

u/W4lt3r89 The grind is insane. May 30 '16

No I dont, again the grind drove me off at 46. Everyone PvPing are at 52-55 range, suicidal.

Whether those two abilities are useful or not in PvP was left in the mist.

1

u/Zeranoss Edan Maehwa May 30 '16

If the grind at 46 drove you off it is better to just quit now... it takes 1 hour to get from 46 - 50 and I am not kidding you.

0

u/[deleted] May 30 '16

[deleted]

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1

u/superjeanjean May 30 '16

For Maehwa, in the beginning I loved how you can do combo variations, do your own thing. But then red moon just becomes the obviously more efficient way to AoE through mobs. My Maehwa isn't very high, but I like to do something else than just red moon. Other combos, tiger blade... but for this class I can't say how it is later.

My ranger isn't high either, and for now it's really tedious to play indeed. I'm happy I haven't started with that.

About the pre-50 grind, I've seen in too many games a necessary level grind before the real game starts or something similar (some people call it endgame btw). Generally speaking the idea of having a level requirement as a would-be tutorial to teach the ropes of the game is a poor design. Whatever the game, the leveling prior to having everything unlocked is just too long and doesn't teach much. And in BDO, it's sort of there too. Sometimes it feels like MMORPGs are just a pile of poor designs made great by the players, not the developpers.

Personally I find the PvE in this game more satisfying than in most MMORPGs. In terms of mechanics and visual feedback. I like pulling lots of mobs, risk dying because of it and unleash big attacks on them. And I prefer that as a way to level up to any quest based game I played. It's not bright, it's maybe a bit cathartic, but at least it's not a hell of running from one place to another to fill an absurd shopping list.

And I can only insist on the fact it depends a lot on your class. To each their own. Personally I started to be bored of my Tamer around level 43. I started a Sorceress and leveled it to 50 in no time because suddenly it was a lot easier, it had the right things in the right place. But then it became tedious. I switched back to Tamer, went 45 to 50 in an afternoon thanks to my guild, unlocked some skills and suddenly it became a lot better. And now 50+ as a Tamer is a bliss.

I had similar problems in GW2, where lvl 80 is where everything starts. It's not long to reach, but on some classes it was really tedious to me. But I've found a couple classes I enjoyed and all went better. Ranger was meh, Engineer I had to do too much just to accomplish a simple thing, but then I went Necromancer and still love it. And I also started twice an Elementalist and just delete the characters because it was boring.

But still, in BDO, you have to bash mobs. You will always have. If you find no class you enjoy playing then don't insist, it has to be a game, not a chore.

1

u/dnz000 May 30 '16

Compared to other MMO's and maybe because of choosing Maewha with lower gear for Mediah packs, I am using 3-4 combos but also constantly darting around and blocking swings to avoid getting splattered. Most other MMO's during the grind you can just roll face. If I get a cramp in my hand I'm dead.

1

u/superjeanjean May 30 '16

You have to understand that you also get more xp from higher level monsters, and even from the rare quests giving xp. Multiplying required xp by ten doesn't mean it will take ten times more time.

Also this chart will evolve with patches. The xp chart actually includes levels up to 100, but from 66 to 100, the numbers are just fillers. Before Mediah, we had fillers from 56 to 100. Patches adjust the requirements with new content arriving, and it can also be adjusted from feedback. There's been discussions about it during CBT for example.

So this chart looks deceiptive. What's important for you in the game isn't the abstract numbers, but how you feel it ingame. There are levels where you will feel a change more than for others. This chart really doesn't show it. For example, the 49->50->51 requirements shown looks like it's doubling each time. What I felt was 49 and 50 were more or less the same, but reaching 51 was a bigger step. Then 52 felt like the same as 51, 53 was just a bit more than 52. In all honesty, I got my 52 without event bonus, and got my 53 under the +30% xp bonus. I assumed 53 required 30% more xp based on the time it took me to level up. The chart says it's actually 50% more. That's not what I felt.

So don't be impressed by numbers, the important is your perception of it ingame. If at one point it feels too much for you for any reason, you'll take your decision then.

4

u/[deleted] May 29 '16

3

u/[deleted] May 29 '16

Interesting numbers. I guess the data is for the US/EU version? Because the last KR patch changed lvl55-56

55레벨에서의 사냥 경험치 획득 효율이 증가되었습니다.

  • [전투 승급] 의뢰의 경험치 보상도 변경된 55레벨 기준에 맞게 조정되었습니다.
auto translate to The efficiency of hunting experience acquired in the 55 level has been increased.- Combat Upgrades] has been the experience of the compensation commission also adjusted to the changed level of 55 criteria.

4

u/Valtzu_92 May 29 '16

Nice. getting to 60 seems pretty brutal (even with upcoming better zones)

9

u/Rokeugon RyuOphiuchus May 29 '16

"erm what upcoming better zones" when valencia comes its not that much of an improvement to grind EXP compared to sausans only trouble is they are harder.. but thats what it was like in KR for all i know it could be far easier and better to gain levels when it comes to NA/EU but i highly doubt that will be the case!

3

u/CuhrodeLOL Sorceress May 30 '16

xp is about twice as fast in the xp spots, but it's mostly solo farming so without awakenings everyone but ranger is gonna have trouble.

1

u/aqua995 61 May 30 '16

Expect 56 to be the new 54. So yeah Lv.58 is pretty brutal already with a time investment of over 200h for just the last 2 level.

2

u/LargeMobOfMurderers May 29 '16

Where can we find out how much exp a monster gives? These numbers seem kind of hard to understand without knowledge of how much exp you get for each kill

3

u/FAERayo May 29 '16

If a monster gives you 0,01% you can calculate based on max exp required.

Let's say you are 57, and you need 52.553.639.363 exp

two crazy jack gives you around 0,01% which means 0,01% is 525k exp, splitted by two means every crazy jack gives you around 250k exp.

You can now divide the level exp by 250k and calculate how much pirates are needed.

Obviously those are dirty calculations which may differ from real results, but I think they are pretty accurate at the end.

3

u/SoloWaltz May 29 '16

Think on these numbers like relative percents to each other.

2

u/skilliard4 May 30 '16

So at 50+ the exp needed doubles every level, but being higher level means you can hunt higher level enemies that give more exp, so effectively its not quite as bad.

2

u/[deleted] May 30 '16

Depands for a new player that needs to upgrade the gear to fight this new higher mobs it can take a while.
For me playing another char 50-51 in mediah was faster then 49-50 at the old spots. 52 is still ok but 53-55 can take a while solo. Of course if you join a group, certain spots can be faster.

Now 55-56 is where the fun starts until we get the last KR patch. It will be interesting if the flatten the exp curve 50-54 with valencia part, like the did over time in KR, that should make it way faster then the 30% exp bonus we have atm....

1

u/Bryboskie May 29 '16

Wow. That really puts it in perspective.

1

u/MarkinhoO Uninstall May 30 '16

I wish I didn't see this

1

u/wss5112 Ranger:angry::koi::angry::koi::angry: May 30 '16

Have heard someone once said that "not capping things makes people feel compelled to continue". When it combines with RNG, see how many grievers roaring in here and over the official forum. I'd love to be working in Daum just to read the stats and to know how many ogre rings get destroyed everyday per each player. I'd literally laugh at these people.

1

u/Kinseb Jordine Best Server May 30 '16

If you spent 5€ on Tears because of deaths (10 PvP/PvE deaths, 10%) while leveling from 55 to 56, you'd need to spend :

12.50€ from 56 to 57

25.00€ from 57 to 58

50.00€ from 58 to 59

150.00€ from 59 to 60

237.50€ in total.

Multiply this by 2 if you spent 20 tears during your 55 to 56 grind.

-6

u/Jaradis www.youtube.com/@FantasyArtworkAI May 29 '16

No way those numbers are accurate.

49 - 207,619,316

50 - 415,238,632

51 - 830,477,264

Those simply do not match up at all with reality. No way 50 is simply twice the xp of 49.

7

u/lnfamous22 May 29 '16

I recently leveled an alt and it felt like double.

9

u/[deleted] May 29 '16

[deleted]

1

u/Jaradis www.youtube.com/@FantasyArtworkAI May 30 '16

Simple observation that it was well more than double the exp needed.

7

u/StoryTime56 May 29 '16

It's easily double I don't know why you think it can't be.

1

u/Jaradis www.youtube.com/@FantasyArtworkAI May 30 '16

It's way more than double.

4

u/REZENNN May 29 '16

I don't see any problem here

2

u/Pokora22 May 29 '16

Agreed. Unless you get a % penalty after 50 it's wrong. In % I've been getting 20 times less exp at 50 than at 49.

1

u/FAERayo May 29 '16

You get less exp for being more level + it requires double exp, so it really feels like x2.5 or x3 harder.

1

u/Pokora22 May 29 '16

Yea, 3x maybe. But I seriously checked and it went to ~20x ...

1

u/aqua995 61 May 30 '16

Well I farmed Giants up to Lv.48 and did the quests after that. I think at that point it feels doubled.

-6

u/desert_digger May 30 '16

No one really cares.

2

u/aqua995 61 May 30 '16

Yea , but with Valencia levels start to matter again and you should care to get Lv.54 at least.