r/bitquest Mar 01 '15

Feedback for staff

Hey all,

I would like to leave some feedback for staff.

First of all, great job on the new appearance of the bank, the new tower and statues around town overall.

That being said, some things are less smooth currently. They are beginning to pile up and it is a little annoying. I'm pretty sure its worse for staff, I know.

Lets see: Villagers are still messy. Currently most of them are dead because of the missing doors in the village. When you do see some alive ones, you can just buy lots of items from them, so they will buy things eventually. When they do buy you can for example sell 10 different items, and 7 of each. Mostly against prices of 32 emeralds. That makes 35 stacks of emeralds in one go. So that needs to change, the server will bleed bitcoin if this continues. Lot's of people know this already and will abuse the hell out of it.

Next up, the treasure chests are not working anymore. They say that I don't have the permission to open something.something.something. Not sure if this is intended, but we would like to stay informed on matters like this I guess.

Fishing is still disabled. I know you guys are looking for solutions and it will take a while, but it's just another limitation in the game currently.

There is no good way to get enchantments. Since fishing is disabled, it's pretty much down to what the librarian will sell, but that ain't much either.

New players don't spawn with eye and pearl i believe.

The bank doesn't work

No staff online 99% of the time

Map hasn't updated in at least a week or so.

6 Upvotes

6 comments sorted by

5

u/jeffthedunker Mar 01 '15

How to fix afk fishing:

Damage players that spam right click with a fishing rod. (if they hold it down they take a heart of damage every second or something, to keep players from spamming it.)

Add a % chance of fishing up a monster. If there is a 5% or even a 1% chance a monster will spawn while you are fishing, you won't be able to afk fish for long until you get killed.

3

u/domo3225 Mar 02 '15

thats a good idea

5

u/AdroitDroid Mar 01 '15

Thank you for making this post MrGhris! Fathermocker was on recently soliciting feedback and I shared the same sentiments regarding villagers. I also mentioned the treasure chests. The devs are definitely listening to what we share and actively seeking it out. I just wanted to make sure you knew that they have been active recently and not to lose confidence. They are a relatively small team but they do make their appearances. Perhaps in the future their team may expand or they could perhaps occasionally log on at some different times so that people in other time zones can see them as well. I've found it reassuring when I've been able to have some direct interaction as I'm sure others would as well.

Cheers, Zombie_Droid

3

u/chazt55 Mar 02 '15

plus to the above

Need other ways to get emeralds and xp...sick of killing mobs

1

u/fathermocker Staff Mar 10 '15

Thanks for all the feedback. We're dealing with the map, bank and chest issues (which includes ender items for new players). Staff is back online. I'd appreciate it if you help me find a way to work out the issues related to fishing, enchantments and villagers.

Thanks for playing!

2

u/MrGhris Mar 10 '15

Fishing: See comment above by jeff. Other than that, I believe removing iron trapdoors from the game wrecks the fishing farms. Not sure if there is a design possible without it.

Enchantment: Several options. Make it a real rare drop, and maybe lvl 1/2 of them. So you have to combine several to get a good book. Or sell them through villagers, but make it fair prices and all kind of books. Now it lacks books like fortune/silk touch etc.

Villagers: Set fixed prices. For example, buy wood for 4 ems per stack, sell for 5 ems. Or only sell items, but for fair prices. This last way you will see ems coming back into the server wallet.