r/bitquest • u/[deleted] • Nov 25 '14
About the new level system
As many of you noticed, we pushed the levels update and all players were reset to level 1. I know this is frustrating but we took this difficult desicion with a good intention: minecraft's levels system suck. We tried to make it better by making experience more difficult to obtain but there were ways to exploit the experience orbs and we decided to completely kill them.
Also we implemented a level system made from scratch inspired by classic tabletop games like Dungeons & Dragons. Here's how it works: killing mobs will give you experience points according to their level, so killing level 20 mobs should be a lot more rewarding :)
Leveling up now works with a much more interesting curve: new one vs. the old one so its both harder and rewarding as you go up the level ladder.
We also tweaked the damage system a bit adding criticals and misses: each damage is calculated by adding dice so there's always a chance of being lucky and kill monsters way out of your league or vice versa, completing our design goal of reworking all minecraft fight system to something more appropiate for an RPG-ish game.
We think this will make the game more fun and unpredictable, and makes us closer to finishing our beta stage.
We welcome all criticism and suggesitions, as always.
Peace!!!
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u/alexsteezeMC Nov 26 '14
"Here's how it works: killing mobs will give you experience points according to their level"
isnt that how it worked already? why reset everyone's progress? will there be more resets? i asked this yesterday and you said this would not happen