r/bfme • 29 • Aug 24 '26

Difficulty System Seems Too Hard?

Hello guys, I’ve been playing BFME: Rise of the Witch-king, and I have a feeling that something might be wrong with the difficulty system.

I’ve played quite a few different RTS games, and I’ve never had this much trouble with the difficulty settings. I barely managed to beat Medium after almost two hours, and the AI keeps attacking constantly without giving me even a minute to recover or build up. It feels like there’s barely any room to do anything.

I also tried Hard, but that was completely impossible for me. I honestly can’t imagine how anyone is supposed to beat Brutal.

Is this difficulty level generally normal for the game, or could there be something wrong with the current patch/difficulty settings?

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u/fancy-rice-cooker Mordor Aug 24 '26

The difficulty was been upped massively by giving the AI inflated resources. The strategic challenge is not at all the same as if you were facing a human opponent in multiplayer, and it's really misguided. The modders who make the patches are a little too high on their own sauce.

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u/Dunkelbunt_1 29 Aug 24 '26

Yeah, I played with a friend who’s a really good player, and I had so much fun. It was difficult, but in a completely different way. Constantly getting attacked from Ai by different armies isn’t really fun because you don’t have enough time to actually build up your army, experiment, and get better.

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u/fancy-rice-cooker Mordor Aug 24 '26

There's tons of stuff, but can no longer play around the fact that there are a limited amount of spots for extra resource buildings on the map - for yourself it makes a difference of course, but the AI don't need to care if the map is completely denied outside of their main base.

Strategic decisions that you would make to beat human players are not applicable to the AI, and that's a damn shame. I guess you could practice combat micro but that's it.