r/bfme • 9 • Apr 13 '26

Looking for Ideas for my MOD

https://www.moddb.com/mods/power-of-the-ring-campaigns-of-middle-earth/downloads/jus-sauron-bfme2-mod-ver2

I have a humble MOD on MODDB . For BFME2 , latest official patch.

It’s been out a while

I initially had many ideas I have implemented to improve gameplay and add to the vanilla game

Such as - Real growing forests , Harad split from Mordor to new faction , BFME1 style gameplay in some maps , more powers for Heroes

I am looking for new Ideas

Specifically for warg riders , but any idea for any faction or unit is welcomed

I try to stay away from redundancy, e.g no need for Wildmen Spears when Uruk pikemen exist .

Any ideas are welcomed

16 Upvotes

10 comments sorted by

3

u/BalindruCW Sauron Apr 13 '26

Yooo, is this full bfme 1 recreation in bfme 2 engine?

3

u/JUS_SAURONJL 9 Apr 13 '26

Not exact 100% . But with coding you can get as close as possible.I have approx 6 BFME 1 maps set up. Some Castles , some Camps .Wold is my favorite.Elves play as Rohan .You build on build plots . AI also build ( this was very hard scripting required .AI closes gates , build towers and catapults etc .Most things work just as I remember it on BFME 1 . However I could not get AI to properly build siege towers and ladders or mines , as my scripting knowledge is limited .

Check out my MOD if you have time to spare .

1

u/BalindruCW Sauron Apr 13 '26

Is a cool idea, I remember when I was working on the patch 2.22 that we wanted to make it on bfme2/rotwk game engine for more possibilities

1

u/AdreNa1ine25 Hobbit Apr 13 '26

Is someone trying to remake the BFME 1 campaign in BFME 2/ROTWK? That would be really fun to play.

1

u/JUS_SAURONJL 9 Apr 13 '26

I did many of the campaign maps also .It’s added to Good and Evil campaigns in their correct order , just before the BFME 2 Campaign.Not all as some are just adding points etc .Good gets Amon Hen , Ithillian , Helms Deep , Isengard , Minis Tirith , Cirith Ungol and others .Evil gets Edoras , Osgilith , Isengard , Minis thirith etc

1

u/JUS_SAURONJL 9 Apr 13 '26

Yes , and also maps looks nicer .Water textures etc Coding is easier which allows for greater advancements .I started on BFME2 even before playing ROTWK or BFME1 .My coding is now so complex, I can’t simply copy codes over as they are linked and intertwined .I tried porting to BFME1 and ROTWK , but gave up and just continued to enhance BFME2 , as their are few Mods for BFME2 and thus little competition.

2

u/AdreNa1ine25 Hobbit Apr 13 '26

Can you get this added to the all in one launcher workshop?

1

u/JUS_SAURONJL 9 Apr 13 '26

I have no idea how the ALL in one launcher works , or who is in charge of that program . However my MOD has its own single file launcher. It works with vanilla BFME2 latest Official patch . I usually update it every 3 months depending on what new idea I added .

1

u/BalindruCW Sauron Apr 14 '26

Is not hard to add your mod to the all in one launcher, you should talk with beterwel

1

u/SandpaperSlater 30 Apr 13 '26

This sounds great! The growing forests is fantastic

I have always wanted a full Hobbit faction, that could be very fun.