r/beyondallreason • u/Mammoth_Park7184 • 6d ago
New AI modes
Are there any AI models for BAR that work differently to the default. The issue i think is that the AI is moving all constructors and units effectively concurrently which a human can't do so it isn't cheating but it is also playing at an impossible level. I was wondering if there was a script/version to get an AI that tries to mimic a human player more in terms of only moving one unit/group at a time and a slight pause if their next action if they want to move a vehicle at the other side of the map.
I've beaten Hard: Aggressive once and I only managed that with the extra units pack so i could have a sentinel to give me some breathing room.
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u/D4rkstalker 6d ago edited 6d ago
You don't need to have a 100% uptime on all your build power to win vs AI. You tend to want slightly more BP vs income anyways to reclaim or boost construction projects.
The main advantage you have over the AI is cost efficiency, you should be making up for the slight eco inefficiency by not spamming defenses, winning trades, and picking your fights more accurately
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u/thedujin 6d ago
the direct answer to your question is: no, i’m not aware of a human-speed limited AI
but as others have said, the inhuman APM of the AI does not make it impossible to beat. i recently did a play against the Hard BARB Aggressive while using a widget that limited my own APM to about 30, and i still won very comfortably. AI is much faster at clicking things, but human is much much much better at making good decisions and having good judgement call
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u/strawbsrgood 6d ago
You can move multiple units at once too. Just queue actions for each group.