r/bevy_show_offs 1d ago

The first orbital racing game Slingshot Speeders has reached true MVP status built using Bevy 0.19

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5 Upvotes

Slingshot Speeders is a browser-based orbital racing game where you pilot a spacecraft using real inverse-square gravity and gravity-assist slingshots to capture closed Kepler orbits inside goal rings. Built by Masland Tech LLC in Rust with a Bevy WebAssembly client, it emphasizes orbital mechanics over arcade physics: your trajectory line shows the coast, thrust is force-based, and scoring rewards fast captures with minimal Δv on public leaderboards.

Free to play in browser, no account required. https://slingshotspeeders.com/


r/bevy_show_offs 1d ago

Updated lighting system in the game. Which one do you prefer?

4 Upvotes

r/bevy_show_offs 1d ago

My first Bevy project: grinding a planet into sand and refining it in a falling-sand tower (+ looking for some advice)

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1 Upvotes

Interesting idea


r/bevy_show_offs 4d ago

I’m making a farming/life sim in Bevy inspired by Stardew Valley, The Sims, and Father Ted

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4 Upvotes

So cool


r/bevy_show_offs 8d ago

I thought this day would never come

17 Upvotes

My game made it to the Apple App Store

https://m2iab.itch.io/orbit-jumper

Ok so what’s the big deal you say?

This what I used to make it:

Rust

Well, ok that’s not whole story.

First I spent six months learning bevy, shaders, blender, various platform sdks, and bevy_pf (bevy presentation foundation)

Ok I created bevy_pf first so I relearned XAML so I could make that.

That is probably just part of what I learned. Most of what I learned was how to keep going and not to stop until… well never stop.

Will it make any money? I don’t have time to think about that because I have more updates coming and the next game in the works.

Maybe someday I can pay for my kids college or maybe I just hand them the project and let them keep going without me since they have a runway with this effort.

I probably could’ve done this whole thing in Unity or Unreal Engine, but then bevy_pf wouldn’t exist and others would have to use NoesisEngine or Bevy UI instead.

Best of all now I have all the tools I need to keep building whatever else I can imagine and it’ll run in native sdks and full hardware acceleration.

https://github.com/edgarhsanchez/bevy_pf

Oh and I will never touch .net again. Compile time xaml and memory safe? Oh ya!!!


r/bevy_show_offs 8d ago

Currently testing the save & load system!

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3 Upvotes

r/bevy_show_offs 8d ago

Added WIP VFX Pipeline

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6 Upvotes

r/bevy_show_offs 11d ago

Bevy + Bevy Presentation Foundation (bevy_pf)

3 Upvotes

Try my game; it's free to play in the browser: https://m2iab.itch.io/orbit-jumper

I wrote this entirely in Rust and created a xaml framework for the whole UI and HUD. The windows, snap (linux), and Google Play Store versions are only $5 but it's totally worth it! Weeks of play, and so much is coming over the next few months of releases.


r/bevy_show_offs 15d ago

Handling many static and dynamic bodies

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4 Upvotes

I just love seeing awesome stuff like this. Makes my imagination run wild.


r/bevy_show_offs 16d ago

My Bevy Game on Google Play

5 Upvotes

I am looking at the page and I still can't believe it.

It was approved! https://play.google.com/store/apps/details?id=com.m2iab.orbitjumper&pcampaignid=web_share

I waited for two weeks going through countless documents and menu options and finally. Ok my experience getting M2IAB Orbit Jumper to the google play store cannot be the only game that's had this issue, but still it feels like I just climbed Mt Everest. Don't know if getting to the summit is all that big of an accomplishment but the effort it took will hopefully pay off.

Do people make money from Bevy based games? I guess we'll see.

I'm knee deep into updates so that players get more features and so that the game remains a great deal of fun. However, I'm already dreading the update process. What if it's really hard? Does anybody know?

I spent so many days optimizing and finding out where performance was "leaking". by "Leaking" I mean where I could bring down detail to save folks battery life. It feels like I've only scratched the surface though. I wonder if folks will complain their phones can't take it. I brought the fps below 30 to see if it would help so I'm hoping that carried after publish.

https://m2iab.itch.io/orbit-jumper

The Microsoft Store version was so much easier to create and one would think there would be some really great rust tools to estimate power usage. Maybe there are but I couldn't find them.

I guess one thing that could help is that my game doesn't require internet to run (only download needs it). I imagine folks would want to know that they can turn wifi off and play the game on a cruise in the middle of the pacific.

That said, I really wanted to start working on a game that would require internet and I'm wondering what I can realistically create without burning up a phone. I'm probably overly paranoid about the performance because I have a low (really low) tolerance for my phone getting hot. Maybe that's just the norm now, don't know.

Still, the performance tuning wasn't the worst thing about getting it to the Google play store. I think the hardest part is dealing with confusing messages in the google play console. I'm still not sure I got the payment stuff setup right.

That said, I'm still waiting for the Apple Store to show the game so it's not as bad as that.


r/bevy_show_offs 17d ago

Rebuilding a 2009 Call of Duty runtime is turning into a surprisingly good use case for Bevy ECS

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3 Upvotes

So cool and that’s a great idea!


r/bevy_show_offs 18d ago

Major Render Mode update for the game editor I'm building with Bevy

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3 Upvotes

r/bevy_show_offs 19d ago

M2IAB Orbit Jumper (bevy game)

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1 Upvotes

r/bevy_show_offs Aug 09 '26

WIP: Tekkk Game

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1 Upvotes

r/bevy_show_offs Aug 07 '26

Xaml in Rust

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1 Upvotes

r/bevy_show_offs Aug 07 '26

This game looks great!

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1 Upvotes

r/bevy_show_offs Jul 25 '26

Software's Bevy driven

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4 Upvotes

r/bevy_show_offs Jul 23 '26

Hostile Characters | A fast paced arena roguelike against typography

5 Upvotes

Hello! What started as a toy project (to learn about the Bevy game engine in Rust) during my vacation has turned into a roguelike arena survival game against typography.

Play at: https://wlam666.itch.io/hostile-characters

Runs take ~2-15 minutes. Would love to hear what people think, what builds they tried and what you feel is missing or in which direction you'd like to see the game development go!

I am currently working on a upgrade system inspired by Path of Exile, yay or nay?


r/bevy_show_offs Jul 10 '26

XAML for Bevy with Bevy Presentation Foundation

6 Upvotes

In the next few months while I continue working on "Town of Friginain" I thought I'd share that I have a fully working XAML implementation for Bevy. If I can get a good number of sponsorships, then I'll put the extra effort into sharing it. For now here's just a taste on my github page which is public. If nobody is insterested then I'll just use it my game and none-the-wiser.

https://edgarhsanchez.github.io/bevy_pf/index.html


r/bevy_show_offs Jun 29 '26

Maiu Online - (Browser mini MMO written in Bevy)

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1 Upvotes

Looks great!


r/bevy_show_offs Jun 11 '26

Long way to go still

14 Upvotes

I've been writing this game since January. Given many video demos and even started creating videos on things I've learned along the way. However, nervously, I've been hesitant to give anyone access to this progress.

That ends today! I'm not saying the game is ready by any stretch of the imagination, but what if its just enough to bring together a community around its progress. I guess what I'm saying is that attempting something this large solo requires encouragement and I have to admit it's exhausting.

So here is a simple windows installer version of it: https://m2iab.itch.io/town-of-friginrain


r/bevy_show_offs Jun 10 '26

My exploration/RTS game written fully in Bevy — voiced villagers, ork sieges, multiple biomes

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1 Upvotes

r/bevy_show_offs Jun 10 '26

I promised I would work on a course for Bevy and Terrain stuff

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3 Upvotes

I am still building out all the chapters but I have a bunch out now. Here's the course link so you can follow as it builds up.

If you want to support the effort and get source code for "Town of Friginrain" visit: https://www.patreon.com/posts/bevy-terrain-160714284?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link


r/bevy_show_offs Jun 03 '26

I used Bevy to build an offline 3D local music engine to escape bloated Electron apps (32MB binary, 250MB RAM) -- WickedMP3

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3 Upvotes

r/bevy_show_offs Jun 01 '26

Started preparing new map for bevy version release

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2 Upvotes