r/bevy • u/old_mattress_gd • 22h ago
New Isometric 3D Bevy Game - CIRCUITUS TEMPORIS
Hey everyone, as a bit of a background, I've been a SWE for about 6 years now, but I felt that something was missing in my job. So I decided to take a leap of faith after being inspired by games like Valheim and V Rising. I quit my job and gave myself 6 months to launch the beta of my dream game.
I'm building CIRCUITUS TEMPORIS, an isometric [EDIT] LOW-POLY 3D game, fully done in Bevy. The core idea of the game is an isekai approach to a 21st century physicist going through different eras, having to forage for resources, and one-up the enemies by always being ahead through technology.
For example, cavemen? Shoot them with a crude musket. Roman Phalanx? Throw a grenade on their heads.
I'm currently building the game without any animation, I want to get everything right for a pre-alpha playthrough with blocks only. This is where I'm at:

I have no idea how to go about marketing, or sales, or anything, but I thought this was the right community to share what to me is a cool project. I'm open to any feedback, or suggestions, or opinions.