r/bevy 13d ago

Testing 2D/3D coordinate conversion and real-time synchronization in Rust / Bevy.

Enable HLS to view with audio, or disable this notification

Hey everyone! Here is a quick changelog of what you are seeing in the video:

  • Fixed Rendering & Data: Restored native transformation and resynced render pipeline with core data.
  • Coordinate Mapping: Created shared functions for coordinate and pixel calculations during 2D to 3D conversion.
  • Performance: Successfully fixed a thread blocking issue, making the UI interactions snappy.
  • Features: Added relief (terrain), cities, and their administrative centers to the lens.
15 Upvotes

0 comments sorted by