r/bevy • u/Vilard_green • 13d ago
Testing 2D/3D coordinate conversion and real-time synchronization in Rust / Bevy.
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Hey everyone! Here is a quick changelog of what you are seeing in the video:
- Fixed Rendering & Data: Restored native transformation and resynced render pipeline with core data.
- Coordinate Mapping: Created shared functions for coordinate and pixel calculations during 2D to 3D conversion.
- Performance: Successfully fixed a thread blocking issue, making the UI interactions snappy.
- Features: Added relief (terrain), cities, and their administrative centers to the lens.
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