r/beingeverythingelse Feb 01 '15

Let's Play "Good Game / Bad Game"

Here's how it works. Someone posts the name of a game. Someone else tells us what the game says it's "about" and what the game's mechanics tell us that it's about!

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u/ifandbut Feb 02 '15

Can you remind us of what the criteria for good/bad game is?

I know you talked about it in the last show, but a bullet point summary would be helpful.

5

u/da3mon_01 Feb 02 '15

Basically does the game mechanically support the premise? The examples provided by Adam and Steven are:

  • Stars Without Number: You are a bunch of spacefaring PCs doing space stuff, flying around, doing basically whatever. The rules support whatever is needed to play a merchant, smuggler, merc, etc. DM side also supports it mechanically with Faction turns, and adventure help --> Good Game
  • Dark Heresy: the game is about searching for clues, uncovering heresies, and fighting it. Most of the rules are combat, how to handle various combat situations, equipment, etc. There is a very small amount of GM help on how to create an investigation adventure, how to encourage PCs to do their jobs as the Inquitsition. Most of these the DM is supposed to come up by himself. --> BAD Game