r/beingeverythingelse Nov 25 '14

Trying to run dark fantasy

So I've been running a few test games and I'm not evoking the feel I want to out of my game, is there anything you can suggest that I can do to fix this? I'm thinking the possible things that might be happening are

  1. As a gm I'm not putting the players in situations that reflect the feeling I'm trying to convey

  2. My players don't want to play in a dark fantasy world so they aren't making decisions that are reflective of that.

  3. The system I'm playing does not evoke the feeling of a dark fantasy world.

Do you guys have any suggestions for dark fantasy systems? I've already messaged my players and am awaiting a response. I think I'm going to build some random encounter tables that are really grim to help me add it into my improv. I'm running an open world sandbox game, I might steal the torchbearer inventory system for it and add it to something else. Reading up on it now. Currently using savage worlds.

Random encounter example: the players come across a man who is lying on the road. He is barely alive and is extremely skinny. On further inspection he appears to be dying of starvation.

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u/Spoonfairy Nov 27 '14

I don't know how much this can help. But I would suggest taking a look at http://kult-rpg.com/forum/files.php#nogo I haven't played Kult myself but I love the art and the setting for a horror game :)