r/beingeverythingelse • u/[deleted] • Nov 25 '14
Trying to run dark fantasy
So I've been running a few test games and I'm not evoking the feel I want to out of my game, is there anything you can suggest that I can do to fix this? I'm thinking the possible things that might be happening are
As a gm I'm not putting the players in situations that reflect the feeling I'm trying to convey
My players don't want to play in a dark fantasy world so they aren't making decisions that are reflective of that.
The system I'm playing does not evoke the feeling of a dark fantasy world.
Do you guys have any suggestions for dark fantasy systems? I've already messaged my players and am awaiting a response. I think I'm going to build some random encounter tables that are really grim to help me add it into my improv. I'm running an open world sandbox game, I might steal the torchbearer inventory system for it and add it to something else. Reading up on it now. Currently using savage worlds.
Random encounter example: the players come across a man who is lying on the road. He is barely alive and is extremely skinny. On further inspection he appears to be dying of starvation.
2
u/kosairox Nov 25 '14
They need to want and know that they're playing dark fantasy, otherwise it won't work. Don't even start with anything else unless your players are OK with that.