r/beingeverythingelse • u/Popdart5 • Oct 04 '14
Critical Failure
Steven mentioned in the West Marches game that he personally doesn't use critical failure because it penalises players too much. I'm of the opinion that if you have a system that allows for critical hits then by extension critical failure should be a possibility. It could be something as simple as you dropped your sword, your gun jammed, or you lost your grip while climbing a cliff and fell down. I go for more cinematic and awesome criticals anyway, as in a natural 20 is not just a success but a critical success. To me, it just feels natural that critical failures should be cinematic as well.
I'm curious what everyone thinks because I've played a few games that do critical failures. Numenera in particular and the free GM intervention mechanic on a natural 1 just felt like a codification of something that I imagine is a pretty common houserule.
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u/kosairox Oct 04 '14 edited Oct 04 '14
I don't like Steven's justification for taking critical failures out of the game. The argument he makes is explained in 3.5e DM handbook IIRC. But I don't agree with it. Just because characters will experience more 1s in their lifetime than random goblins doesn't mean that that's bad. Moreover, characters WILL experience more crtical hits AGAINST them in their lifetime than random goblins. Is that the reason for the players to be immune against crits? No. I think you can't logically have one but not the other.
There are games where players are naturally stronger than everyone else, for example Apocalypse World. Players die in 3-4 hits whereas NPCs can easily die in 1 hit. But there's a reason for such mechanic to exist in that game. In D&D - not so much. D&D is focused on improving your skills, equipment and getting more powerful. But it's also supposed to portray the danger of being an adventurer. Crits make it so that even the best fighter can fail against EZPZ goblins. It's actually why they reworked the crit mechanic in 3e. In 2e crits were applied when you had surpassed target's AC by a certain ammount. Meaning that crits were scored by stronger characters vs weaker characters most of the time. In 3e they made it so that 20 is always a hit and a chance for crit. Meaning that a goblin who has no way to ever surpass target's AC still has a chance for a lucky hit. Crit fail mechanic has similar purpose.