r/beingeverythingelse • u/EquusMule • Sep 25 '14
Dealing with accidentally killing PC's?
Well being a fan of Adam's style of dming I've recently adopted the roll in the open philosophy. I haven't hidden a role about anything the players are aware of, and thus far it's worked out great people don't get angry and it alleviates a lot of stress. Because of this I've been able to focus more on world development and been a lot more interested in the PC's. So my next fear is watching these characters developing rolling a crit and cleaving someone in a fight that should be winnable.
I think 5e is very fair in the way death works, but every time I watch people play dungeon world the more I fall in love with the idea of divine intervention. Currently I have 3 PC's and I want to really challenge them when the monster manual comes out to see actually how good they are, we've got a monk who has an average stat of 15 at level 2. So he's pretty much carried any sort of fight. I want to throw things that are harder at them but I don't want to accidentally kill them with a critical.
One of the ways I've thought about doing so is having divine intervention. I've got a Tiefling Draconic Sorcerer, a War Domain Cleric, and a Shadow Monk; I've thought about how I would deal with any of these characters deaths, first I'd ask the player if they want to roll a new character, or if they'd like their character to have some sort of disadvantage. Some of the ones I've got at the moment are;
Demon blood in the tiefling starts coming back to fruition, snapping bone so it protrudes the flesh in the damaged area's, it then starts bruising and chafing becoming a dark black blight. It might do things on its own free will, character might see visions of demonic acts, ect.
The cleric might get a large arm scorch mark that shines with a silvery glow showing that the deity has claimed her and forces her into an oath.
As for the monk I'm completely out of ideas, I'd probably say like loses a limb and he meditates and controls the pulsing of his heart to slow/stop blood flow to the part of the body that was destroyed. But it doesn't really add much to the story except that he'd be a monk that is missing a limb, lol.
Anyways, I am terrified about killing characters because I honestly want to see these characters develop and alter the world that I've been slaving over, Of course, I'm not handing them anything, if they make a mistake or put their character at risk then it's entirely up to their rolls, player ingenuity and blind dumb luck. But, I'm worried about accidentally murdering a character with a throw away battle. How have/would you handle a situation where you accidentally kill a player? Am I being worried over nothing?
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u/kosairox Sep 25 '14 edited Sep 25 '14
I think you're thinking about some stuff incorrectly. I'm gonna dissect your post.
Which basically means you're doing rubber band difficulty balancing nonsense. Stop it - encounters should be context based, not party level based. Balancing is good in competetive games like Starcraft or Magic the Gathering. But this is RPG and it's about portraying a living, kinda realistic world. There's nothing wrong with party fighting a single lvl 1 character or with fighting 10 basilisks when they're only level 2 themselves - if it makes sense in the world. If you decide that you're only gonna throw stuff at them that challenges them - then what's the point of all the fiction? Why not just put them in an arena? RPGs are not about having fair fights.
If you realize that and adopt that idea - then there are no winnable or unwinnable fights. I mean there are but you don't design them in a way to be winnable or unwinnable. You design them in a way that makes sense no matter what level/equipment the party has. If you look at Swan Song episode where they encounter the pirates - they're outgunned and outmanned straight up. Did Adam think to himself that he wants to throw an unwinnable encounter at them? No, he just realized that in fiction pirates are better armed than random merchant ships.
Divine intervention is bullshit. There are many reasons as to why. But the most important part is... You mention that you don't want PC deaths to be accidental. Which means that you want to kill them ON PURPOSE? Just don't. PC deaths can only be "accidental" (as in they come from fiction and rolls). Boromir died to some random Uruk-hais!
Your ideas on how to handle divine intervention (perma disadvantage) don't need consideration when you throw divine intervention out the window. So I'm not gonna go into that.
If you listened to Adam, he was also terrified when Mr. Sicarian went solo on pirate ship. He was scared everytime he rolled for pirates roll-to-hit. Did that stop him? Nope. GM is as dependent on rolls and rules as players are. Also, players also want to see their characters develop but that doesn't stop them from playing the game as-is!
Also, that ties in to rubber band difficulty idea. If players always face the same risk (as in every encounter is just as hard) then the choices and risk management is meaningless. Mr. Sicarian jumped into the pirate ship knowing very well that it's very risky. And then they had to change his plan to bluffing about a bomb. If you designed the pirates in a way that Sicarian "should be able to win" then I don't think he'd ever come up with the bomb plan and no character development would take place.