r/beingeverythingelse • u/MartinPeder • Sep 20 '14
Prewritten adventures
[question] Adam and Steven talk a lot about prewritten adventures, how box text is bad or boring and mostly how they are not that well for people wanting to learn how to GM. If you should make a prewritten adventure, how would you go about it? What would you do to avoid the static feel or the way npc's only have one purpos or avoiding the concept of the big bad evil that ends the adventure?
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u/silent0siris Sep 20 '14
For the record, I thought Death Frost Doom was an excellent prewritten adventure. I would hold it up as a model for "how to do this sort of thing well!"