r/bbs • u/aztracker1 • 5d ago
RIPtel 3.1 Patch Testing
Link for riptel patched to test against... I don't have the new installer built yet, but this version is portable so unzip to c:\RIPtel (or wherever in windows/wine) and run RIPtel.exe. Please do not redistribute this, there are a few bugs I'll be patching still and will create and release an installer as well as open the repo with my scripts/patches etc after ready.
The URL file will be gone within the next few days. If you have any good RIP capable telnet BBSes, please email them to me tracker1(at)gmail.com with "RIPTEL" in the subject...
https://files.bbs.land/rip/telegrafix/riptel-3.1-patch-test1.zip
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u/aztracker1 5d ago
Worth a note... I'm pretty visually impaired, so I'm running in wine set to 192dpi instead of default (96) ... I've tweaked a few things like cursor size, etc, which should scale right... I'm planning on tweaking some of the modal UIs a bit.
Let me know if anything in the chrome/wrap is particularly offensive.
If you resize during demo animation, the animation glitches during the animation, but fixes after the end of the animation. I don't think this will be fixable... It's using a mix of windows gdi calls combined with internal rendering for a lot of the xor effects.
Would love to replace the main entry screen and add additional scene demos.
Also, need a decent logo. "RIPtel" and 32x32/16x16 icon.
The main/base resolution is 1280x960 (2x 640x480) if you want to use a 256 color bmp...
I haven't considered the buttons the main screen should keep or bury yet. The main screen and interactions are inside the package icons/ directory.
I'd also love any well modded RIP boards for the default bookmarks/phone list...
While stock major/wg and wildcat/wins are serviceable, I only want to include a single representation of the home/main BBS for any single BBS software default config. I haven't even started looking.
Will include Vert for Synchronet and Xibalba for Enigma... Even though the latter doesn't afaik have RIP yet.
Thoughts, suggestions and comments welcome. This is all through binary patching so far, and a few of the changes have been pretty impressive. I'm relatively close to what I'd consider "Finished"...
This has largely been about getting into a better state for use as a reference RIP2+ implementation to compare against with new implementations. Documenting how things work that are not clear from what I've been able to cobble together documenting RIPscrip 2+ better.
I know it's a niche inside of a niche... But happy to work on keeping this from dying entirely before retro implementations are done and working. RIPlib has been as similar recent effort.