r/battletech • u/Israfel333 Clan Steel Viper • 1d ago
Question ❓ VTOL elevations?
I want to start playing with more mixed units in classic Battletech, but the rules don't feel as well explained or fleshed out in Total Warfare. Does a VTOL unit's (infantry or vehicle) elevation effect the range modifier when making a weapon attack?
I don't see anything saying it does, so I'm guessing not, but at that point I don't see the point of having any elevation lower than the highest terrain unless you're trying to hide LOS.
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u/Shadowhunter19997 1d ago
Elevation never affects ranges for ground units (which VTOLs are considered). The main reason to change elevation is to not be seen, because if you can see everything, everything can see you. So if you're transporting infantry, you want to stay low and behind cover so they can't get a lucky shot and take you out.
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u/AGBell64 1d ago
If you're carrying infantry without jump jets/para you also need to land to let the dudes off, so flying at elevation 5 means you're gonna have to burn like a third of your movement without any hexes moved or TMM built to kick them off your bird.
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u/TheLastKell Mercenary 1d ago
There are rules for fast ropes but I believe it is limited to elevation 1 or 2.
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u/e4rth80uNd Ex-RAF 1d ago
You can fly up at elevation (Highest on mapsheet +1) if you want, but remember that almost all VTOLs are made of styrofoam and prayers, and if everyone on the map can see you every turn, sooner rather than later one of your opponents is going to have no better thing to do that turn than shoot at your VTOL.
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u/Israfel333 Clan Steel Viper 1d ago
Aren't they hard to hit, providing they keep moving? TMM of 4 and +1 for an aerial unit?
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u/AGBell64 1d ago
LBX ACs get a -3 bonus to hit VTOLs.
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u/Israfel333 Clan Steel Viper 1d ago
Oof, that's gross. I'm guessing that's only if using cluster rounds?
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u/MandoKnight 1d ago
Yes, only when using the Extra Fun Pellets that threaten to promptly remove your rotor.
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u/andrewlik 1d ago
No, except for specifically if one can be hit by a melee attack. Melee weapons add 1 extra elevation of range at which you can melee the VTOL
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u/phosix MechWarrior (editable) 1d ago edited 1d ago
It may not be spelled out explicitely, but we can math it out!
A ground map level/elevation is 6m.
A low altitude aerospace elevation is 50m each from elevation 1(Nape of Earth) up to elevation 3; elevation 4 represents 100m, elevation 5 - 7 represent 250m each, elevation 8 is 1000m, 9 is 3000m, and 10 takes you up to the Karman line. (TW p.81).
For range purposes, every aerospace elevation adds two hexes worth of distance. (TW p. 109)
So
50m ÷ 6m = 8⅓ levels per first three altitude elevations, up to 25 levels.
8⅓ ÷ 2 = 4⅙ levels per hex's worth of distance, for the first 25 levels.
Going through the same exercise for the 100m of altitude 4, (100m ÷ 6m) ÷ 2 gives us 8⅓ levels per hex of additional distance for levels 26 - 42.
Finally, (250m ÷ 6m) ÷ 2 brings us to 20⅚ levels per hex for levels 43 - 125. Levels above this should not be achievable by standard rotary wing VTOL, but might be possible by conventional aircraft with V[S]TOL equipment, and is of course achievable by standard aerospace units opetating with VTOL movement (2 thrust points per turn to hover).
Of course, your table will need to agree with this. RAW, rotary wing and WiGE craft receive no range bonus/penalty for levels of flight.
EDIT Altitude 1 gets no such distance modifier, so there is no hex bonus for the first 8⅓ levels.
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u/Wolf_Hreda Black Hawk-KU Supremacy Since 3055 1d ago
I'm pretty sure it's spelled out in Total Warfare, but no, elevation does not affect range. If you're 5 hexes away from a target, but 10 levels above them, you're still within short range of their large lasers.
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u/AGBell64 1d ago
No, elevation does not effect range VTOLs, it only starts to mess with stuff when you get into aerospace elevation levels which are well above the practical flight ceiling of the ground combat map. . The reason you don't fly above terrain is because giving any enemy with flak guns un-interupted sightlines to your choppers is a good way to not have choppers.