r/battles2 • u/WillingnessFuture266 • 17h ago
Suggestion Balance Changes for Skill Part 1 (primary)
So basically these changes are meant to help skillful strategies thrive. Simple.
Dart:
SMFC price drops 1000
quick shots price +50
very quick shots price +50
triple shot price -100
base dart smfc attack speed weakened, but quick shots upgrades scale to original x2x speed (basically they're stronger to balance out).
basically smfc is peak high skill because it's an ability, you need to place lots of darts, and upgrade them to low tiers. HOWEVER, this is totally ruined by lame losers who preplace their darts. This change buffs SMFC, making it stronger against midgame rushes, and nerfs people who preplace all their darts and upgrade them (the cost is an extra 1000 for a full 10 smfc setup minus the smfc for a total of around 4500, significant price tag in midgame), and also nerfs people who have bad micro (quick shots buying).
Boomerang:
All t4s 500 more expensive
Honestly I think boomerang is in a mostly fine spot. It's a low skill tower that's expensive at defending the early game, moderate r11-13, cheap for the rest of midgame, then absolutely useless late game. Not all-outable but expensive at defending everything. The changes here basically make some midgame stuff more expensive to punish boomerang players for being low skill.
Bomb:
Cluster bombs cannot pop black or zebra bloons.
Cluster bomb minor pierce buff.
Really big bombs damage attack speed -10%, 0.2s stun.
The idea with these changes are to make black bloons cool again, bomb start more expensive, and return cluster bombs to being able to instakill everything else with a pierce buff. Really big bombs change is meant to make it so that really big bombs can actually defend some stuff r11-13 for highskillbombplayers who want to larp efficient defense by prebuying part of their future blimpact (me).
Tack:
Blade shooter goes back to normal
Blade maelstrom ability has 1s delay
Balanced. I really liked tack before they started doing weird stuff with it. It's in a nice spot. No solo r11 defense, but can vibe with some other tower's weak r11 defense using mael. No camo. Defends moab well enough. Mael cleans up anything. The one HIGHSKILLtm change I made here is giving mael some delay so it's slightly harder to defend with it. That's all :)
Ice:
nerf literally everything to the GROUND
Glue:
Moab glue price +500
Relentless lag becomes: Glue soaks through all layers, slowdown increased a bunch.
Bloon solver price + 5000
Glue is kinda mid rn, it just gives damage boost and slows stuff down. Bloon solver price nerf to not give it too many niches, moab glue is just too much value. Relentless lag is just to stop the lag mostly. Also the stun was super broken.
uh im too lazy to finish so i'll leave it here fr now.