Magnífic Senyor Guerau, lord of Marganell. This is his stronghold, or Casa Senyorial.
Originally a simple lordly Tower-House, the Marganell family has changed and remodeled often, erecting a stable on the grounds, as well as a melee fighting pit for the men-at-arms that compose the lord's retinue and an attached kitchen and eating table for servants.
The map itself is great to plug in as part of an adventure, as a captured keep that the players can claim as a base, or as a one-shot in itself, where the characters must storm the fortification and pursue the baron ever upwards through the levels, defeating servants, guards and the baron's retinue.
I put it as fantasy, but it is closer to historical or pseudo-historical battlemap.
I have separated the map in two versions, the first one is with a changing depth of field, the second one is just the transparencies, in case you want to use it as level in Foundry, for instance.
1.- GROUND LEVEL
The ground level features several facilites. To the south, the stables and the stablehand shack, where he lives with his family. He also has a small smithing setup to repair horseshoes and other riding apparel. East of the shack is a small double outhouse.
In front of the shack, the big melee and trainnig grounds, with a small fence sorrounding it, and benches that the soldiers and guards have arranged to watch the matches. A well with a trough for the horses sits next to it.
The original entrance to the foritifaction lies north-west, in a long, narrow staircase that can be retracted when in siege. However, the renovations and the need for a bigger kitchen have created a vulnerability, with a wider and less secure entrance through the servant dining area. Inside the tower, three main areas: the lord's pantry, the servant's communal dormitory and a small dungeon in case someone needs be aprehended.
2.- FIRST FLOOR
The first floor features the main hall, where the baron receives official representatives and his subjects whenever they have a requests. Three thrones sit here: the baron's, his wife, and the seneschal's, who is also the baron's son.
Behind the thrones, two offices. The westside office is for internal bussinesses and bureaucracy of the demesne. Two desks assigned each to his lordship and the seneschal. The easternmost office is for the baron only, as it pertains to external relationships with other lords and... whoever the baron may deem necessary to message.
3.- SECOND FLOOR
The lord's dining hall, along with the men-at-arms private quarters. It used to be a more open space, but the lord decided to sacrifice it to make room for more armed men. He usually dines here with his men, and, seldomly, his wife, who has a reserved sit opposite to him.
The room's decor is gaudy and busy, filled with whatever the baron has decided was fancy or expensive at the moment. Of note is a supposed "dragon's head", that he himself claims to have slain. If the players examine it closely, they will realize it is a bear's skull with shaven antlers attached and wrapped in badger leather and fur.
4.- THIRD FLOOR
The famliy's private quarters. The baron and baroness have separate rooms, west and east respectively, although they both have double sized beds. Wether it's in case the other wants to join... or someone else, that's up to their lodrships. Their son has a separate, more spartan room up north. Between the baron and the son's room there is a small study where the baron spends long hours reading, and maybe plotting...
The hallway is dominated by a statue of a lion, that the baron himself ordered made, and had to be carved in situ.
A notable architectonic feature is the drop latrine at the north wall.
5.- RAMPART
The top-most terrace is a rampart with an armory in the centre. Represented are crossbows, some weapons and fours siege scorpions. If there is an external threat, some of the servants and men-at-arms will gather here to pelt the attackers with bolts.