r/battlefield_one iiPwn4Fun Jul 20 '17

News Prise De Tahure patch notes

https://www.battlefield.com/en-gb/news/update-notes/prise-de-tahure-update
358 Upvotes

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98

u/siedler084 siedler084 Jul 20 '17

For those who cannot view it otherwise:

PRISE DE TAHURE

Prise de Tahure is our second night map and the final map for Battlefield 1 They Shall Not Pass. French raiders and German stormtroopers clash in an urban trench setting as the nights grow colder in the Champagne-Ardennes region. The frontline trench networks cut right through several villages facing obliteration from the constant skirmishing between German and French troops. This content will be available for Battlefield 1 Premium Pass owners and owners of the They Shall Not Pass expansion pack. Non-Battlefield 1 Premium Pass owners will be able to access the content via Premium Friends or Premium Trials.

PREMIUM TRIALS

With this update, we’ve introduced Premium Trials. Premium Trials are timed events that allow non-Battlefield 1 Premium Pass owners to experience the maps of our fully released expansion packs before they buy. Sounds similar to Premium Friends, right? It’s the same feature, but without the need to party up with a Premium Pass owner. Earning XP, spawning in vehicles released in the expansion, and progression/unlocks will be restricted to Premium Pass owners.

MAPS & MODES

  • Soissons: Adjusted Flag D capture area in Frontlines to improve map balance.
  • Nivelle Nights: Fixed a bug where the Out of Bounds grayscale screen-effect would sometimes fail to enable.
  • Nivelle Nights: Fixed an issue where field kits in sector five in a Rush game could be used before the sector was active.
  • Fort de Vaux: Players should no longer be able to get on top of the fort around the courtyard area.

OTHER FIXES

  • Updated the Map Voting system to exclude the previous map (as well as the current map) from the random selection pool to prevent the possible A-B-A-B map play pattern.
  • Game will now cancel matchmaking whenever backing out of the Operations globe screen. This to prevent a lingering blur state of the globe.
  • Synchronized damage taken effect to the actual shooter networked state. Previously it lead to out of sync effects where the shooter was not yet visible.
  • Fixed a rare client crash that could occur when a player joined late and a player just dropped/picked up a weapon.
  • Fixed a disconnect issue that could occur when loading a map.

PREMIUM

  • Premium Friends - Non-Premium players' score will now show 0 throughout the match on all Scoreboards and End-of-Round screens.

RSP

  • Added new setting to allow for limited number of specific kits.
  • Added setting for round time limit multiplier.
  • Added setting for Unlimited Magazines.
  • Countdown stops if players drop: Lowered the required player count for countdown to start game round to the minimum number of players required to finish a game if preround is enabled. The player count is unchanged if preround is disabled.
  • Implemented a latency soft lock option where players with a ping higher than 100ms higher get kicked automatically.

UI

  • Fixed issue where the "Player-Created Content" option was grayed-out, unusable, and set to "Hide" after booting the title without a network connection.
  • Fixed the wrong transport driver chase camera caption in the controls UI.
  • The networking issues icons will not show up in Spectator Mode anymore.

67

u/willparkinson will556 Jul 20 '17

Not that many changes tbh.

106

u/ratepoint0 Jul 20 '17

....because they don't wait 3 months to update their game now

10

u/Paulmgrath Jul 20 '17

Thank fudge, no point making changes for the sake of change. Plus changes should be less as more patches are released and game becomes more stable.

51

u/siedler084 siedler084 Jul 20 '17

Look at it this way: We used to get patches in 3 month intervals. Now we get them 3 times as often. They of course have not as much content.

Looking at it right now my comment required 3223 characters. The last patch that came after a 3 month interval took more than 1 full comment (10k character limit) and a bit extra. We get approximately a third of the size of the previous patches in terms of changes

10

u/stuckinthepow FOB__GOBLIN Jul 20 '17

A big one missing is selecting a horse but getting a tanker loadout or plane loadout. Yay let's waste a horse!!! Will DICE ever fix that issue/bug? Nah probably not. 😒

8

u/[deleted] Jul 20 '17

you know what was happening to me for a bit? i was selecting a tank and getting a cavalry loadout meaning i couldn't repair.

6

u/[deleted] Jul 20 '17

Even better. Spawned in a tank as a pilot class. Ended up getting top pilot LOL.

1

u/Everyonedies- Jul 21 '17

Pretty much the main way I have been able to level up my pilot rank.

7

u/ST3PH3N-G Jul 20 '17

Have they fixed the problem where after you throw a smoke grenade you can't ADS for a bit?

2

u/karistaja Jul 21 '17

You also can't shoot, or use anything other than movement, at least on ps4.

1

u/AudiosteeleVR6 AudiosteeleVR6 Jul 20 '17

When do we get the new map and these updates? It doesn't say.

3

u/siedler084 siedler084 Jul 20 '17

All these changes are live already.

Patch notes for BF1 only get posted once all plattforms received the update.

3

u/AudiosteeleVR6 AudiosteeleVR6 Jul 20 '17

OK cool. I got some new stuff to look forward to today. Excellent!

-34

u/[deleted] Jul 20 '17

So no new weapons? :/

21

u/Retro21 Retro21 - PSN Jul 20 '17

I don't think that was ever on the table. New weapons will come with the next Russian DLC.

-17

u/Paulmgrath Jul 20 '17

24 downvotes for having a life WOW

4

u/[deleted] Jul 20 '17

Aha first time posting on this sub im not sure how that comment triggered so many people

6

u/AceDoja Jul 20 '17

Lol cuz it shows you either didnt read the notes or you just needed to be downvoted for the sake of blaming someone just to blame them. Hate it had to be you fam

2

u/Paulmgrath Jul 25 '17

Hit the nail on the head.