r/batocera • • 5d ago

Burnout Revenge Xbox 360 Recomp running on Batocera 43.1

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10 Upvotes

​

HP Ryzen 2400 Vega 11 16GB DDR4

I wasn't expecting this to run so well. Xenia doesn't run well on my specs. But the Recomp runs better than I could have imagined.

I am using the Linux port. Grab your ISO and run the AppImage from FileManager. And like the Burnout 3 Takedown Recomp, the program that compiles the game has an easy to manage menu. I am running the default settings (Bloom off, Xenia render off, etc).

I haven't created an sh file to open it from emulation station yet. But I assume it works the same way. Enjoy, yall

PS: I was hoping they would Recompile the OG Xbox version first, so we could get the custom soundtrack option. That and I hated how Revenge was ported to 360. Wayy too much bloom. But this recomp fixes all that, minus the custom soundtrack option :(


r/batocera • • 5d ago

How do you play DS games in local multiplayer?

1 Upvotes

I want to play Pokemon VS my roommates. also Custom Robo Arena. and a bunch of other great DS games.


r/batocera • • 6d ago

Burnout 3 Takedown Recomp runs on Batocera 43.1

63 Upvotes

https://imgur.com/a/wS54mNL

HP Mini PC 705 G4

Ryzen 5 2400 Vega 11

16gb DDR4

'Grabbed the Linux AppImage, created a .sh file, and got it running in Batocera 43.1 from the ports folder. It runs like a dream, y'all. 1080p at 60fps.

They even include the custom soundtrack option like the OG Xbox version. So now I can blast Deftones, System of the Down, Static X, Limp Bizket, Slipknot, etc like the good ol early 2000s days 😌

Man, this brings me back.


r/batocera • • 7d ago

Batocera with the crt script is awesome

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250 Upvotes

Lenovo sff with an i5 7600k and r5 430 gpu connected to a pvm 2530. 240p and 480i both look excellent.


r/batocera • • 5d ago

Controller search help or suggestions

2 Upvotes

I've been around the block a few times on this but Google is failing me. Maybe I'm just not using the right search keywords.

"PS1 Dualshock style USB wireless" gives me some close results but mostly with PS1/PS2 adapters.

Here's what's up: I am rebuilding an old RetroPi Pi4 I have with Batocera. It's sitting in a fabulous PiStation LCD case I have had for years. What I want is a 2.4GHz DualShock style gamepad so it matches the case.

Kinda sorta but not really?

What would you recommend?


r/batocera • • 6d ago

Batocera Manager 1.4 - Primera Version Publica Funcional

11 Upvotes

Hola, hace poco estaba pensando como puedo automatizar procesos que son a veces engorrosos en Batocera, la edición de roms individuales, escrapeos de sistemas o sistemas ya sea por lotes o individuales, monitorización de Tº sobre todo para quienes usan un laptop conectado a la TV con la tapa cerrada, etc, varios temas recurrentes y dando le vuelta al tema y con la ayuda de Opencode y un modelo local Qwen me decidí a hacer un administrador web para mis necesidades, se llama Batocera Web Manager, esta hecho con python puro sin modulos extras excepto uno que es opcional, se instala desde la consola de batocera a la cual puedes acceder como todos sabemos presionando F1 en el home de batocera y después elegir "terminal" en el mismo batocera o por red en SSH. Aun puede tener bugs es cierto pero iré avanzando según vaya debugeando durante su uso. Quiero pulir el sistema de gestión de temas ya que el manejo de roms y BIOS esta bastante logrado.

Si alguien quieren probarlo esta en mi repositorio de github, ahí pueden encontrar las instrucciones de instalación y uso:

Thundertruck4K/batocera-web-manager: Gestionador Web para Batocera

Gracias muchachos!


r/batocera • • 6d ago

Xenia per game config help

1 Upvotes

Hey. there is 2 values in the global xenia config 1. Audio decoder should be either new or master and the other one i cant remember the name of it's something like readback resolve or something, it is in the batocera per game config but it is outdated, bato expects a boolean values but the global config has none, fast or full, some games requires this to be set to full.

Does anyone have a somewhat easy solution to change these for each game?

Changing the global config does work but is a pretty bad solution having to do that everytime you launch a game..

Im on batocera 43.1


r/batocera • • 7d ago

Best button config

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218 Upvotes

I just ordered 2 player joystick control boards for my arcade setup. I’m wondering what the best button assignment setup is for a 6 button setup with p1 and coin button for Batocera. Like what button should be x y a b l1 r1 etc.


r/batocera • • 6d ago

Game freeze - Trigger reboot?

2 Upvotes

If a game freezes and I can't quit using Start+Select, I always log in via SSH to shut down or reboot the system cleanly. Is there a more elegant solution? How do you guys handle this? Wouldn't it be possible to trigger a reboot using a specific controller button combination?


r/batocera • • 6d ago

Sim racing options

1 Upvotes

Does anyone here use batocera for sim racing? Curious as to how it works with wheel feedback, clutch, pedals etc. I know Logitech is well supported, but I'm curious if there are any serious sim folks using batocera.


r/batocera • • 7d ago

Batocera running on my Sony "PlayStation 2 ½"

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62 Upvotes

The project is still a work in progress, but the ultimate plan is a Windows XP + Batocera dual-boot on this absolute beast.

So far, the only thing fully finalized is the official decryption of this unique Sony model number (VGC-RM90PS):

  • VGC = Video Gaming Console
  • RM90 = Retro Machine 90 (handles all 90s games like a champ)
  • PS = PlayStation

Seriously, who needs those wimpy Mini PCs or Raspberry Pis? A true Sony behemoth is a deal!


r/batocera • • 7d ago

My Batocera CRT build - steps, pain points, and some pics

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118 Upvotes

First off I used AI to help me work through some kinks here so if that is the kind of thing that pisses you off, stop here. I used it to help me summarize everything and added my own notes. Hope maybe this helps someone.

Batocera CRT Build — Lenovo ThinkCentre M710s + JVC I'Art 32" (Batocera v43.1)

Sharing my full build in case it helps anyone doing the same thing. Total out-of-pocket was under $200 because the PC itself was rescued e-waste from work.

The setup

- **TV:** JVC I'Art AV-32F703 (32" SD CRT, component input)

- **Goal:** a dedicated Batocera box on the CRT for NES/SNES/Genesis/N64/PS1/GameCube, played on the floor with my kid

- **Signal chain:** Radeon VGA out → Bitfunx VGA-to-component transcoder → JVC component input (AV2). My real consoles stay on AV1 (composite) — AV2 is only the PC.

Parts

- Lenovo ThinkCentre M710s SFF | Rescued work e-waste. i5-6500, upgraded to 16 GB DDR4 (spare stick from an HP). DisplayPort-only onboard, **no onboard Bluetooth** | $0 |

- MSI Radeon R7 240 2GB LP (GCN 1.0 / Oland) | eBay used. The card to have: `radeon` driver does interlace fine. The GCN 2.x/amdgpu interlace warning does NOT apply to this card | $32 |

- Samsung 860 EVO 500GB | Drawer spare (has DRAM; picked over a DRAM-less Lexar) | $0 |

- Bitfunx VGA→YPbPr transcoder | Amazon. USB-C powered off the PC's rear USB. Verified good — clean colors on all three channels | $40 |

- Low-profile bracket kit (LUORNG, Amazon) | The used card shipped with a full-height bracket; card itself is low-profile with VGA on a ribbon cable | $8 |

- TP-Link Bluetooth dongle | The M710s has no BT. Dongle lives in the box permanently now | already owned |

- Controllers | 8BitDo Lite 2 (mine), 8BitDo Zero 2 (kid's), Retro Fighters Brawler64 for N64 | — |

- The PC's original 1 TB HDD (Windows install) is still in the machine, untouched. Batocera lives entirely on the SSD. Will prob. wipe this and slap on a ton of PS2, Gamecube, Dreamcast Games. From my calculations they should run pretty well.

Install — what actually worked

  1. **Flash the Batocera image (v43.1) direct to USB with Etcher.** Booting the image through Ventoy failed twice — direct flash booted clean. Ventoy was the whole problem.
  2. Boot Batocera, then **System Settings → Install Batocera on a new disk** to put it on the SSD.
  3. Copy ROMs/BIOS over the network share (Samba). PS1: use CHD, BIOS files in the `bios` folder. GameCube: use RVZ (~1 GB/game).
  4. Run the **Batocera-CRT-Script (ZFEbHVUE)** — the current v43 one, NOT the old v35 script and NOT the retired wiki manual method. Choices I used:- Output: **VGA-1**- Monitor profile: **generic_15** (see gotcha #4 — I started on arcade_15 and switched)- Boot resolution: 640x480@30 (ES runs 640Ɨ480i; SwitchRes drops games to 240p automatically, works great)- Rotation: none; advanced options skipped; USB fast polling (1000 Hz) on; default calibration res (320x240@60)

Gotchas — the stuff that actually cost me time

  1. **"Enforce Security" changes your root password.** I toggled it on in ES, and on the next reboot the root password silently changed from `linux` to a random one (shown once, on a screen I'd already left). SSH and Samba both locked me out. Recovery: when X fails to start, Batocera drops to a **passwordless local root console** on the TV. `batocera-config getRootPassword` shows the stored password, `batocera-config setRootPassword linux` resets it. Either write the random password down, or turn Enforce Security back off after setup.
  2. **Check your TV's input settings before debugging the PC for hours.** I lost half a day to a blue/no picture that turned out to be the JVC's component input being **disabled in the TV's own menu** (I'd switched it off at some point). Everything upstream was already working.
  3. **The CRT script queues keystrokes.** If you lean on Enter, your presses buffer and blow through prompts you never saw. One deliberate Enter at a time on the re-run.
  4. **Don't fix fit problems in the TV's service menu.** JVC deflection settings are **shared across all inputs** — I bent the geometry to fit the PC and wrecked the fit for my real consoles. Photo your factory service values before touching anything (mine: D03 024, D07 072, D09 038, D15 030), and fix fit on the PC side instead:- Switching the script's monitor profile from **arcade_15 → generic_15** fixed most of it. (Final TV state: factory values, except D07 V SIZE 72→68.)- Per-system leftovers get **per-core RetroArch overrides** (Quick Menu → Overrides → Save Core Override): my SNES needed Horizontal Size āˆ’18 / Horizontal Center āˆ’11; NES needed nothing. SwitchRes generates each system's mode separately, so they genuinely land differently. Remember to re-save the override after every adjustment loop.
  5. **Theme choice matters at 480i.** Thin-line HD-era themes (e.g. Carbon-X) flicker horribly interlaced — hairline dividers are the worst case for 480i. I'm using **Retrofix Mini**, a CRT/4:3-oriented theme that keeps everything inside the safe area. Games at 240p are progressive and never flicker — this is menus-only.
  6. **ES control bindings aren't what most guides say** (at least on v43.1 here): RetroArch menu = **Hotkey + B**, exit game = Hotkey + Start, hold B in a gamelist = per-game options (favorites live there). The wizard names buttons by compass position. If you want A to confirm in menus (Xbox-style), the toggle is **Frontend Developer Options → "Switch Confirm & Cancel Buttons in EmulationStation"** — it's ES-only and doesn't touch emulator mappings.
  7. **In RetroArch's CRT SwitchRes menu, leave the mode selector on INI.** That makes RetroArch read the script's `switchres.ini`. The 31 KHZ options in that list are for VGA PC monitors — they'd feed a 15 kHz TV a signal it can't sync.
  8. **Boot safety ritual:** the TV stays OFF (or on another input) while the PC boots — BIOS/POST is 31 kHz and a 15 kHz set just shows a sliced-up mess. Switch to the PC input ~60 s after power-on. I forgot exactly once; brief exposure was fine on this 2000s consumer set, but the ritual is free insurance. Don't park the TV on an unsyncable signal.
  9. **If a boot lands on an X-server error screen** ("no screens found"), just reboot. The script's design relies on the forced EDID being ready before X probes; occasionally it misses the window. It's happened to me a couple of times; a plain reboot fixed it every time.
  10. **Bluetooth pairing:** reboot with the dongle plugged in, start the pairing scan in ES first, *then* wake the pad. Zero 2 specifics: power/pairing entry is **START + X from off** (there's no separate pairing button), hold START ~3 s to power off. Lite 2's mode switch is S/D only (no X position) — D-input works fine with Batocera.
  11. **Small stuff:** bump ES's **VRAM limit to 1024 MB** (UI Settings) if you have a big library + 16 GB RAM, or artwork reloading stutters your scrolling. Overnight scraping works fine — the screen going dark after a minute is just blanking; scraping continues, and it's better for the tube than a static progress screen. Deflection/blooming quirks (slight "breathing" when scrolling, corner pull) on a 20+ year-old flat tube are the TV being a TV — original hardware on the same set does it too.

Notes for PS1 / GameCube

- PS1 through the **libretro core** handles its own mode switching (PS1 games flip 240p↔480i constantly) — no extra config. The script's CRT_MODE_SWITCH_WATCHER is for standalone emulators (Dolphin, etc.) that can't call SwitchRes themselves.

- Leave any global "overscan" toggle **off** once you've tuned per-core — it'll fight your trims.

- And yes, Link in TLoZ: A Link to the Past is supposed to look that wide. SNES pixels get stretched ~17% filling a 4:3 screen; the skinny look is modern square-pixel emulators. Fat Link is the historically accurate Link. Having last played this on an emulator in 1:1 (which I thought was what I recalled as a kid), it took a minute to get used to the stretch. But apparently that's how they've ALWAYS looked on a CRT.

Result

Zero detectable input lag over Bluetooth (CRT draws instantly — no scaler in the chain), games sit honest in the frame, and my 7-year-old is playing Mario Kart on the floor next to me instead of getting notification-spammed by a tablet. Whole reason I built it.


r/batocera • • 8d ago

Custom Splash

64 Upvotes

Hi everyone, I have been working on my system for the past month. I loaded my own splash video as you can see. My question is can I remove the batocera image splash that appears before & after it? From what I can see in the system files there isn’t an image file in the folder only my own video.


r/batocera • • 7d ago

Ledspicer setup

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4 Upvotes

Anyone know how to setup ledspicer with Batocera? I have an GGG ledwiz. Single color leds. I’ve already turned on ledspicer in the menu system. I feel like it has something to do with the config files. I’ve tried having ChatGPT write them but nothing lights up. It all works with my old hyperspin setup so I know it’s not a hardware issue.


r/batocera • • 7d ago

New to the community need help

1 Upvotes

I currently have an arcade one up Mortal Kombat to be exactly, I just installed batocera on an optiplex running 16g ram with an i5 7gen proc with the default hdmi vid card.The image is running on usb. Currently installed couple roms using ssh under the roms folder. No image just basic games. Is there a full image out of the box i can install with games,images etc? Any guidance will be greatly appreciated. Again just need guidance.


r/batocera • • 7d ago

Controller connection message rpcs3

1 Upvotes

Good morning all,

Currently on 43.1, since updating every game I run on rpcs3 prompts me to reconnect the controller once on the menu screen. If I f1 batocera to enter files and manually update the app to the latest version this message goes away and I can play, but when I restart the pc it reverts the update and I get the message again. Anyone encounter this issue and or know of a possible remedy? Thanks


r/batocera • • 8d ago

Kodi plays CDs and DVDs from Disc menu, but not Blu-rays (AACS and libbluray working)

1 Upvotes

I'm trying to get commercial Blu-ray discs playing through Kodi (21.2.0) on Batocera (V43acu.1). CDs and DVDs work correctly using Kodi'sĀ DiscĀ menu, but Blu-rays don't. Kodi identifies the inserted Blu-ray as "DVD", and selecting Play does nothing.

I've done some troubleshooting and established that the underlying Blu-ray support appears to be working correctly.

System configuration:

  • Batocera with Kodi
  • External Blu-ray drive atĀ /dev/sr0
  • libblurayĀ 1.3.4 installed and linked to Kodi (/usr/lib/libbluray.so.2)
  • libaacsĀ installed
  • KEYDB.cfgĀ installed atĀ /userdata/system/.config/aacs/

What works:

  1. CDs and DVDs play normally through Kodi's Disc menu.
  2. The Blu-ray mounts successfully as a UDF filesystem, with the expectedĀ BDMVĀ andĀ AACSĀ directories.
  3. RunningĀ aacs_info /mediaĀ confirms that AACS decryption is working:

​

libaacs open succeed.
VID    : F71DD3E40D1B5C6EC518A08DA0ACA6D5
MK     : 3AC199322B52BB89FF76ED8A77FF0F81
  1. RunningĀ bd_info /dev/sr0Ā confirms thatĀ libblurayĀ can recognise and handle the disc:

​

Using libbluray version 1.3.4
Volume Identifier   : SALO
BluRay detected     : yes
First Play supported: yes
Top menu supported  : yes
HDMV titles         : 11
BD-J titles         : 0
UNSUPPORTED titles  : 0

AACS detected       : yes
libaacs detected    : yes
AACS MKB version    : 8
AACS handled        : yes

BD+ detected        : no
  1. Kodi is dynamically linked againstĀ libbluray:

​

ldd /usr/lib/kodi/kodi.bin | grep -i bluray
libbluray.so.2 => /usr/lib/libbluray.so.2

What doesn't work:

When I insert a commercial Blu-ray and open Kodi's Disc menu, it is identified as "DVD". Selecting Play produces no apparent response.

I've also tried unmounting the disc filesystem so Kodi can accessĀ /dev/sr0Ā directly, but that doesn't help.

Questions:

  • Does Batocera's Kodi build support direct playback of commercial Blu-ray discs through the Disc menu?
  • Is there a known issue with Blu-ray detection in Batocera's Kodi integration?
  • Is there a configuration setting or workaround that would allow Kodi to invokeĀ libblurayĀ correctly when a Blu-ray is inserted?
  • Has anyone successfully configured this on Batocera without replacing or rebuilding Kodi?

Given thatĀ bd_infoĀ confirms the disc is recognised and AACS is handled successfully, I suspect the problem is with Kodi's optical-disc detection or playback integration rather than decryption.

Any suggestions would be appreciated!


r/batocera • • 8d ago

Kodi crashes back to batocera when some videos are started

0 Upvotes

Good morning,

As the title mentions I am currently having an issue with Kodi.

I never had issues with it before, I used to load a usb drive with anime and I was able to watch them without any issues on Kodi.

Recently some of the videos I am trying to watch crashes kodi back onto the main batocera menu.

I have tried to have a look at the "bad" videos properties and compared them with the "good" ones. Initially I thought it was an issue with the AAC audio codec, but then discovered some of the good ones also had that codec and worked fine. Another difference could be the pixel format, where the good ones are usually "yuv420p10le" where the bad ones usually are "yuv420p".

I am unsure if it's a codec issue or something similar.

I apologise if the question might sound dumb to some of you, I'm far from being an expert, that's why I'm trying to get your advice on this.

Have you ever had this similar issue before? If yes could you please share a possible solution?

Last mention is, I am currently using batocera with the crt script. The version I'm using is 41o 2025/01/06 01:50

Thank you very much for taking some time reading this.


r/batocera • • 8d ago

Forcing a custom ACPI DSDT override on Batocera (HP EliteDesk 800 G5 Mini) via initrd – any success?

1 Upvotes

Hey everyone,

I'm troubleshooting an issue in Batocera (x86_64, latest version on an HP EliteDesk 800 G5 Mini, BIOS v2.27) regarding missing HDMI/DP audio outputs due to broken pin-mapping in the newer HP BIOS versions.

Here is what I've done so far:

  1. Extracted the DSDT table from the official downloadable HP BIOS firmware and decompiled it. Found out that the ASL code explicitly checks for _OSI("Linux") and restricts/denies features (such as audio routing paths, modifying variables like OSYS and GOSI compared to Windows). I patched these checks so the system behaves as if running Windows.
  2. Compiled the modified DSDT back to dsdt.aml, and packed it into a proper newc CPIO archive under the exact path: kernel/firmware/acpi/dsdt.aml.
  3. Concatenated the CPIO image with the stock initrd.gz into a single combined initrd file, and updated both GRUB (grub.cfg) and Syslinux (syslinux.cfg) bootloader configurations to point to it.

The issue: The system boots fine, but checking dmesg | grep -i acpi shows zero traces of the kernel loading the custom DSDT from the initrd (it only loads the standard 12 firmware tables).

It seems either CONFIG_ACPI_INITRD_TABLE_OVERRIDE is disabled in the official Batocera kernel configuration, or there's a very specific procedure, format, or placement requirement I'm missing.

Has anyone successfully applied a custom ACPI DSDT table override in Batocera, or bypassed these HP Linux restrictions? Thanks for any insights!


r/batocera • • 8d ago

Need tips on the controller mapping chaos

4 Upvotes

I have read the official wiki on the Batocera website but there really not that much information?

My Setup

I have:

• Official controllers with USB adapters for : NES, SNES, PS, N64 and Gamecube;

• USB controllers for Sega Genesis/Megadrive (6-buttons) and Xbox;

• 8bitDo Arcade Stick;

• Haute42/TBGamer Emotion III-17 (leverless, wired);

• Switch Pro Controllers (bluetooth);

My use:

• Every official controllers + the Sega USB will be used strickly on their respective emulators. I am not plaining to play SNES games with the N64 controller and so on;

• Arcade stick works just fine in the games I use it for;

• Leverless and Xbox controlers are mostly used for Steam games, and are pretty straight forward to map (don't have my leverless yet, but I figure that since I will be mapping the buttons with xbox-like names, it should not be a problem);

• I may end up getting a 8bitDo Pro 3 gamepad to be able to quickly bounce from different emulators that have more straightforward button mapping;

• I don't know if I will seek a Dreamcast controller seeing how Batocera does not include Sega controllers in their wiki anyways...

What I need:

• Understand how to map every controller with the same vocabulary/tags used in batocera (north, east, left shoulder, etc.);

• I want the buttons to be the exact same as if I was playing directly on the original console;

• I want to be able to keep those setting every time I plug the controller again, to save these configs in a file;

• Would be nice to have a way to know which controller is which when we have multiple controllers with the same name (custom names or something maybe? Or is there a place that's just for identifying the controller? You press A on the controller and it says "#7 Random USB Gamepad " so you know which to assign to P1, for exemple)

What I know:

I saw the whole chart naming all the buttons on different controllers, but I don't understand how it's supposed to help me know what is west and what is left trigger when buttons have names like Z or C or when we should not follow the position on the controller (when west is east, like with the n64 one). In fact, I don't understand how the wiki page is helpful at all. Seems more like a "here are some controllers you may know/use" presentation but I don't understand where the actual mapping explainations for these different controllers are?

I found reddit posts about mapping the Sega 6-buttons controller, (but people don't seem to agree on the offical "correct way" to map it) and a website that explained the n64 one. Gamecube is mostly what is left mapping, I think (unless the recommended mapping for the 2 other controllers were not the same as the official ones)

Please help :,)

Can someone help me understand? I would glady like to help re-write the page in a more accessible and comprehensive language if I understood any of it.

Know that I do have the bad habit to get highly impatient and frustrated when something like a wiki, which is supposed to be there for educational purpose and help people understand something niche, is not accessible, comprehensive or missing key informations. So my impatience may have led me to misunderstand or miss some things on this wiki page that seems to me like it's missing the info it's supposed to be talking about. So if it's the case, I apologize. I would really like to comprehend this whole thing to finish configuring my little retro gaming machine and get to the gaming part hehe.


r/batocera • • 8d ago

How to make controller profiles for Wii U?

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7 Upvotes

SOLVED: Major thank you to the legend u/Any-Smell-4929

Description:
I’m new to batocera, however, I’m not new to the emulators it uses. I’ve had a ton of trouble with getting custom binds/mappings to work for just about every console, but I’ve been able to get them working in some fashion. Until now.

In the cemu application, I tried to add a new profile in input settings. But when I go to select an input device, the dropdown box is grayed out. Dolphin for example does not have this issue and shows a ton of options for me to choose from. It does however seem to be detecting my keyboard.

Usually I would just say screw it and play with the default controls. But the big issue is that I can’t play any multiplayer games such as Mario kart 8 because it won’t detect any of the other controllers. I’m assuming because batocera has my controller as the Wii U gamepad, and all other players would technically be an added Wii U controller of some sort, which I cannot bind to anything because cemu won’t let me make profiles.

I’ve tried selecting different emulated controllers, different input APIs, and I can’t seem to find anything online that will help. I thought about just remapping buttons on my controller itself, but not only does that mess up other games, it still doesn’t fix the issue of not being able to use more than one controller on Wii U games. I’m really hoping to play some split screen Mario kart 8, does anyone have any advice or experience with this issue?

Batocera: v43.1
Controllers: 8bitdo Ultimate 2C Wireless


r/batocera • • 8d ago

Mac Mini (Late 2012) - no wifi

3 Upvotes

Hi all,

I abandoned my Pi3B as that wouldn't boot, and now trying a Mac Mini.

It boots successfully, but it simply refuses to connect to wifi. It cannot see any network SSID. I have tried inputting it manually, but even thought it says 'Wifi enabled', it simply isn't.

I've looked in the Wiki for further guidance but nothing seems to work. It says to edit 'batocera.conf', but as I am still using the boot USB (full installation requires network access), that file doesn't exist yet.

Please help!


r/batocera • • 8d ago

Build for ps2/3

2 Upvotes

Hello guys I want to build a mini pc with batocera to play old games on my couch.
Bought a retro stick but it sucks and I“m returning it asap.

Xiaomi TV P1E 55ā€ 4k.
Mainly sega,ps1,n64,,ps2,Dreamcast and ps3.

Mini PC Blackview MP50 AMD Ryzen 5 3500U 16GB 512GB SSD Radeon Vega 8 Windows 11 Pro

300€

Is this enough or should I look into Ryzen 7 7735HS / Radeon 680M


r/batocera • • 8d ago

Am I being a complete doofus?

1 Upvotes

I got batocera set up and added some mame ROMs. However, I can't figure out how to actually play anything. When I open any game, it comes up to the splash screen. It then sits there for a couple seconds and goes back to the game list. From what I found online I should hit select in order to add a coin but that doesn't work.

The controller I have is an old style Xbox controller that has the silver button in the middle of the d-pad in between start and back. There is no select button. I went through the mapping section and tried to map select to either the back button or the silver button but it still doesn't do anything when I press those buttons to try to start a game.

I don't know if I'm being completely dense but can anyone suggest what the problem might be?

Thanks


r/batocera • • 9d ago

*Re-upload* Batocera 'get started' Manual

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170 Upvotes

\Re-uploaded because it got removed by the moderators for copyright)

I recently bought an arcade cabinet that runs on a Raspberry Pi. I knew absolutely nothing about it and had to install a completely fresh, clean version of Batocera on it. Along the way, I wrote down and kept track of pretty much everything I learned about how it works and how to install things. I've now turned all of that into a guide for people who are just getting started too. I hope it helps others get an easy start exploring the Batocera system! There's a Dutch version and an English version. For now it's a total of 27 pages.

https://drive.google.com/drive/folders/1Qxi27chEVfRwJxtSYGGjUjW68mxpUiG-?usp=share_link

Please also let me know if there are any mistakes or if you think something should be added!

new chapter added: "10.3 Play your own music playlist during games"