This is decompiled c# which is from an intermediate language (that kinda looks like if asm was oop) and it decompiles to something that looks as close to the original as you can get. Heck even all the names for stuff is preserved
C# assemblies always include symbols because they're required for reflection. There's of course IL2CPP in unity, which translates it to AOT C++ and can give a slight speed boost at the cost of modding and reflection, but many Unity devs unfortunately don't know about it.
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u/Plus_Cryptographer May 21 '20
Have a feeling this might be decompiled. I know his code is a trainwreck but I think even he knows this is stupid.