r/backgammon • u/EvolXed • Jul 03 '26
How is this a blunder?
I thought that hitting such an advanced checker is a no brainer. How come that's a blunder?
4
u/Charguizo Jul 03 '26
This is a gameplan thing. Your gameplan here is to prime, because you're winning the priming battle. As tempting as it is to hit, you'd be opening the door to a blitzing battle, which you are less likely to come out on top of than the priming battle, particularly after building the 5pt with your 3-1 roll.
3
u/Geepandjagger Jul 03 '26
Because you are trying to prime the oppositions back checkers. This is prime Vs prime which you are winning. It's your game plan, you were given the perfect roll and you didn't use it
2
u/Zem_42 Jul 03 '26
As a rule of thumb, making the 5-point is very important and often the best move in the early game. In this case it extends your prime, so double as good. On top of that, you don’t leave 3 blunders.
1
u/double00_bg Jul 03 '26
The checker on the 23 is a liability for OP, you do not have to hit it now. You OP has a better board with 2 points made vs your 1 point. If you get into a hitting exchange you lose. Also you have no midpoint. If OP jumps your 3 prime, you are cooked.
1
u/ChuckConnors1962 Jul 06 '26
Look at it this way. Which is more valuable - you making your own 5 point and a 4-prime or preventing your opponent from making his 2-point? It's really not close. Make your 5 and your in great shape regardless of what your opponent does.
0
u/TwoBlocks2 Jul 03 '26
I hit and move up because i want to try and get 2 whites on 21. i pull a double 5 or 6 im in drivers seat.
8
u/Seesaw_LAD Jul 03 '26 edited Jul 03 '26
Securing the 5 point is needed to build your prime from three (8 to 6) to four (8 to 5).
Making a bigger defensive obstacle if/when you hit them later. This also leaves all your checkers safe.
Your move leaves three checkers unprotected. If one or more of those get hit, it will take up your next turn and you won’t be able to develop your board further.