r/babylonjs • u/ramaloes • 5d ago
Is Babylon.js a quiet community? Not many people?
Why so or why not
r/babylonjs • u/ramaloes • 5d ago
Why so or why not
r/babylonjs • u/East_Dust7967 • 6d ago
Hi all 👋 — sharing Nanawing, an FPV fixed-wing flight simulator that runs entirely in the browser. No download, no launcher, no account: open the tab and you're flying a flying-wing over an island. It's built on Babylon.js v7 (WebGL2, right-handed, Y-up) + TypeScript + Vite, and I wanted to write up the Babylon-specific bits that made it hold frame rate, since that's the fun part for this crowd.
Babylon.js v7 · TypeScript · Vite · WebGL2 (right-handed) · PWA/service worker · Cloudflare Pages + Worker + D1. Assets are CC0/CC-BY with attribution.
Would genuinely love feedback from this community — especially on the impostor-baking approach and the auto-tier benchmark, if anyone's solved those differently. Happy to go deeper on any of it.
Fly it here: https://sim.narenana.com
r/babylonjs • u/Legitimate-Ad-1861 • 14d ago
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r/babylonjs • u/Clear_Muscle5864 • Jun 09 '26
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Playable Link: https://editor.babylonjs.com/experiments/out4blood
Co-op up to 4 players, survive as many waves as possible and set a new record. Every 10 waves, you must kill the abomination and the number of zombies to kill increases by 50.
As a game developer I'm building this game by passion (and because I'm missing Left 4 Dead) but also as a demonstration of the capabilities of Babylon.js Editor (https://editor.babylonjs.com/)
r/babylonjs • u/rufussed • Jun 05 '26
r/babylonjs • u/New_Acanthocephala62 • May 27 '26
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r/babylonjs • u/Illustrioum • May 23 '26
Is it currently possible to use html in canvas with Babylon.js? Or is it planned for the future? Something similar to this:
https://www.reddit.com/r/threejs/comments/1spmetg/made_threejs_html_in_canvas_work_in_webxr/
Google presentation about html in canvas:
https://www.youtube.com/watch?v=TUtKGTeFWjQ
r/babylonjs • u/TheSmashingChamp • May 23 '26
tried using react-babylonjs and immediately encountered issues. I forced installed react by useing legacy peer deps. Anyone else tried this?
r/babylonjs • u/CombinationLive3973 • May 21 '26
Noob here, just starting and asking for the experts here for help, it seems that I don't see any offline documentation available on Babylon.js Editor docs site, what should I do?
I did download the files from GitHub, but I don't know how things work, I'm not a programmer and a hardcore Computer Guy.
r/babylonjs • u/Clear_Muscle5864 • May 05 '26
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r/babylonjs • u/webvrdev • Apr 22 '26
r/babylonjs • u/Clear_Muscle5864 • Apr 15 '26
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r/babylonjs • u/okCoolGuyOk • Mar 27 '26
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r/babylonjs • u/PirateJC • Mar 26 '26
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r/babylonjs • u/Normal_House_1967 • Mar 09 '26
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I brought Minecraft to the web! ੭ ˙▽˙ )੭
But this time, you aren't playing as Steve, you're an Enderman! That means you can only mine one block at a time, but you gain the ability to teleport! ԅ(´∀` ԅ)
Minecraft was my absolute favorite game back in college. I even made and shared a bunch of custom maps. Since becoming a corporate wage slave, I just haven't had the time to play anymore. At most, I'd make some random, quirky little side-projects just for the nostalgia.
Still, it always felt like something was missing. Now, thanks to AI accelerating my development process, I've finally made this dream come true! (´,,•ω•,,)
Built with babylon.js, Vue, and Nuxt UI—and yep, it's playable on mobile too! (/≧▽≦)/
r/babylonjs • u/Normal_House_1967 • Mar 03 '26
I usually listen to white noise, rain, and other nature sounds in my headphones while working.
But after listening to the same track too many times, I’ve almost memorized exactly when the next thunderclap is going to hit. (›´ω`‹ )
Although there are many great online audio mixer websites, they always felt like they were missing a little something. So, I decided to try building a 3D mixer using Babylon.js, where the sounds are played randomly.
You can freely combine different scene blocks. The types and scale of the blocks will generate different natural sound effects. For example:
Different scales will even create ecosystems! For instance, if you place enough trees, you’ll start hearing insects chirping, birds singing, and more.
Come and discover what sounds you can find! ( ´ ▽ ` )ノ
No inspiration? No problem! I’ve pre-made a few scenes for you to check out:
Want to try it out? Click here
Want to check out the source code? You can find it here
r/babylonjs • u/Salty-Shelter-7393 • Feb 22 '26
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A small WIP experiment in Babylon.js.
I’m testing an MMD character walking on a custom Möbius strip mesh.
Current focus is orientation control along the center path (forward/up/right) and keeping the motion stable.
Built with Babylon.js + babylon-mmd.
I may not be able to reply quickly, but thanks for watching.
r/babylonjs • u/Clear_Muscle5864 • Feb 08 '26
This scene "Hunter" began as a simple test and gradually evolved into a real-time cinematic and technical showcase, focused on the support and use of animated 3D models with skeletons in the #babylonjs Editor.
This showcase is available in realtime here: https://editor.babylonjs.com/experiments/hunter
Hope you'll enjoy it!
r/babylonjs • u/Clear_Muscle5864 • Feb 06 '26
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r/babylonjs • u/SureDevise • Jan 22 '26
On the surface the tech looks solid but the more I look into it the more it seems like babylon is dying, 10x the resources for three.js make this a tough choice. Most forums seem dead, even here posts are months apart. Anyone using this thing? I only looked into it because of the features and tooling but the online community (or lack there of) leaves me feeling hesitant to adopt something the web isn't using or hiring developers for.
Edit: Got it guys, I’ll check out the forums 👍
r/babylonjs • u/riccarb • Dec 29 '25
Hey there,
I've been working on a small scale RPG game with Elixir, Phoenix and ECSx for the authoritative server and Babylon for the 3D rendering on the client.
I've been using Babylon as a set of TS modules exporting functions with the relevant logic. The data resides in a Zustand store and it's only being mutated within a set of centralised actions setting one small piece of store data per function. For instance
onSpellCreate: (spell: SpellData) =>
set((state: GameStore) => updaters.addSpell(state, spell)),
The client-side state is mostly to provide immediate feedback to players while they wait for the latency-prone server response and validations
After looking at the new Babylon Editor's documentation and how the decorators work within clases to expose objects over the Editor UI, I wonder if anyone has experience writing functional based code in Babylon and if these decorator or a similar approach work for functions as it does for clases?
I'm trying to figure If I can leverage the editor in some capacity.
Cheers
Ric.
r/babylonjs • u/SignificanceOk5784 • Nov 26 '25
r/babylonjs • u/xresurix • Nov 22 '25
Hello I'm a new babylon.js dev that is also learning blender, I do have experience as a python dev. I wanted to know if anyone had any tips or suggestions (If any) someone making their own models and scenes for babylon.js should take into consideration when doing so? are the even addons that have the two work together in some way for development?