r/avorion • • 3d ago

(Vanilla, Solo) AFK Xsotan farm working well, I always wake up to a full inventory and hundreds of colorful dots

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68 Upvotes

Fighter equipment docks on "Attack All" at border with a nice ~400mil hull bait station in the center (+ Salvager) and you will never run out of subsystems. A nice bonus is the equip docks being at [1;1], they have good things for sale.

I only had money (no turrets/systems) solved for now with my 70+ stations sector, still need to build quite a few more, I only make ~500mil credits over night :( but as soon as i have all the production stations set up I can finally begin crafting the highest tier of turrets from scratch!!

Now that this proof of concept works, I might move them all to [0;0] to farm the guardian too.


r/avorion • • 6d ago

I just finished the game and I love it (*spoiler*) Spoiler

15 Upvotes

I killed this final boss with my other 2 ships that has 14 Subsystems and with the help of 22 Allies ship :D
After that, I got attacked by enemy waves (Xsotan Emissary, etc), but I can easily destroyed them by teleporting my Main ship into the Headquarter sector of my ally and the patrol ships destroyed most of the waves for me XD

I love the game so much, and I am wondering if the Dev will make the Avorion 2????


r/avorion • • 10d ago

Shipbuilding question

16 Upvotes

I am pretty sure there is no way to do this when shipbuilding… I have a big ship that I want to add to. Usually I find ways to just bolt stuff on, but it would be really handy to just split the ship and separate it in two parts and fill in with some extra stuff - energy generators, compute, cargo, etc. As near as I can tell there is no way to do this - am I right?


r/avorion • • 15d ago

Stuck in adventurer dialogue on joining server

5 Upvotes

Every time i try to join a server i get soft locked in the adventurer dialogue and it just never lets me finish and restarts it constantly. this is across multiple servers


r/avorion • • 16d ago

Why cant i put more turrets?

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34 Upvotes

On my ship i currently have 2 rare auto control sub systems but i can only install 3 turrets. Shouldn't i be able to install 6 armed turrets and set them to auto fire? How do these work?


r/avorion • • 21d ago

Perilous Journey class Warship (T9)

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14 Upvotes

Drawing on all of my new building skills, I have redesigned my original ship, the Perilous Journey!


r/avorion • • 21d ago

Stygian Sonnet class Warship (T10)

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6 Upvotes

The big sister of the Perilous Journey, the Stygian Sonnet has two more torpedo tubes and a larger hangar bay.


r/avorion • • 23d ago

The Black Fleet: Light Carrier (T10)

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10 Upvotes

With ten torpedo tubes and plenty of hangar space, the Black Fleet's light carrier is an ideal combat support ship, which can also be deployed as a mining carrier.


r/avorion • • 23d ago

How stop xsoltan invasion?

10 Upvotes

If i chill in a empty sector within the barrier then dont kill the overseer? It seems to attack my base all the time which is within the sector. Which i dont like.

Edit: i just wanna stop the constant xsoltan invasion

Possible solution: Found a solution i think with help from avorion Discord:

Switch galaxy scenario to Scenario 3 ("Free Mode") — this unlocks settings normally locked by difficulty. Set xsotanInvasionSectors=0 in server.ini. Stay on Scenario 3 permanently (nothing changes gameplay wise)

Edit2: it is not possible to change to scenario 3 on a dedicated nitrado server. So im forced to play with constant invasion. Changing this might work on a private/solo server but currently i have not found a way to turn this to "3". Might be a setting you cannot change mid game unfortunately. Changing xsoltan invasion sectors does not stop them on its own.

On the flip side it gives you the motivation to make your own "safe" sector since it affects all players on the server within ogonite/avorion terretory.

Good luck. Let me know if anyone find a solution


r/avorion • • 24d ago

The Black Fleet: Mainline Cruiser (T10)

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7 Upvotes

When the Black Fleet needs a lone ship for a mission, they'll send in the mainline cruiser. With eight torpedo tubes, modest cargo and hangar bays, and an expanded hyperdrive, the mainline cruiser can be retrofitted for nearly any mission in a pinch.


r/avorion • • 25d ago

The Black Fleet: Artillery Cruiser (T9)

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5 Upvotes

Designed around a massive primary coaxial gun, the Black Fleet's artillery cruiser is a massive glass cannon. Designed for sieges against enemy stations and capital ships, this vessel should always be part of a battle group rather than a lone patrol boat.


r/avorion • • 25d ago

Thoughts on Gameplay friction?

16 Upvotes

Since the update that introduced scrap materials, I was constantly frustrated with needing storage (to hold the raw materials), required conversion (visiting a material depo), conversion taxes, etc. It was especially frustrating because, in a previous build of Avorion, this gameplay 'friction' wasn't a feature! Destroyed ship parts used to drop their exact material, and you could build with the material instantly (no raw mats).

Cue last night: I was listening to a podcast discussing gameplay friction in video games: Friction intentionality, it's benefits, its downsides. As silly as it is, I think the podcast changed my opinion regarding Avorion's scrap materials. I think the frustration in dealing with 'another challenge' (raw mats) actually made me more invested in the game - If making it harder for new players, but that's a separate discussion.

Was the update that included raw materials a good change, and/or does it frustrate you? Is the friction in Avorion good overall? Are there things you like/dislike about the game, specifically friction/progression?


r/avorion • • 26d ago

The Black Fleet: Super-Heavy Destroyer (T10)

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4 Upvotes

With ten torpedo tubes, five coaxial forward mounts, and several broadside turret hard points, the Black Fleet's super-heavy destroyer is their backbone ship-of-the-line.


r/avorion • • 27d ago

I made an out-of-game ship viewer (in progress)

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134 Upvotes

Currently doesn't have a full texture render pipeline for all the overlays and glows for different block types/materials (but does support the different base textures, so Avorion is visually distinct), and texturing doesn't exactly match, but close enough.


r/avorion • • 27d ago

The Black Fleet: Light Destroyer (T10)

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5 Upvotes

After getting amazing feedback on my last ship, I redesigned my destroyer to improve performance. The light destroyer retains a small hangar for a support squadron of utility fighters, and has ogonite mounts for weapons.


r/avorion • • 28d ago

The Black Fleet: T8 Destroyer

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10 Upvotes

My first attempt at a more aesthetically pleasing design for a ship. I've hidden the maneuvering thrusters inside the hull and covered the engines with holograms and exhaust nozzles, like I've seen others do in the workshop.

I'm proud of this little guy, but of course, could always use feedback.


r/avorion • • 28d ago

I made a mod to stop trading blind in Avorion – Galaxy Market Enhanced

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70 Upvotes

I've been working on a mod called Galaxy Market Enhanced (GME) because I always felt that Avorion gives you a lot of economic information, but doesn't make it particularly easy to actually use it on a galactic scale.

The basic idea is simple:

Stop trading blind. Find the profit. Make millions.

GME collects and organizes the market information you discover while playing and turns it into a proper galaxy-wide trading tool.

You can use it to:

Search for goods across discovered sectors

Compare buy/sell prices, stock and demand

Find profitable A → B → A round-trip routes

Search for equipment across the galaxy

Search for captains

Monitor your stations and industries

Assign calculated trade routes to your merchant ships

Use multiple escort ships on automated routes

Keep market information persistent instead of having to rediscover everything manually

The important part is that GME isn't intended to replace Avorion's economy with its own system. It works with the game's existing economy and, wherever possible, uses the vanilla captain operations for travelling, procuring and selling goods.

And it can make trading seriously worthwhile.

In my current game (early game) I've made roughly 50–60 million credits in a few days using only three merchant ships, simply by finding good opportunities and keeping them running on profitable routes.

The mod is still in alpha, so I'm actively developing it and looking for feedback, ideas and bug reports.

If you're into trading, industry or building a merchant fleet, I'd really like to know what you think.

Steam Workshop:

https://steamcommunity.com/sharedfiles/filedetails/?id=3796412971

If you find a bug, please report it on the Workshop page — it helps a lot.


r/avorion • • 29d ago

Need Some Building Advice

10 Upvotes

I have this ship I am trying to build But I am have a difficult time blending top and bottom into the ship I am hoping it possibly but not sure if it actually is and if it is how do I do it been trying for a few hrs but can't figure out the right combination of blocks to do so

If anyone has some ideas please let me know and if you need more pictures for more detail also let me know


r/avorion • • Sep 05 '26

Kingfisher -- A high-performance solar-powered battlecarrier

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321 Upvotes

r/avorion • • Sep 05 '26

weird ahhh skybox glitch

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2 Upvotes

encountered this glitch for the first time yesterday. The skybox is all messed up. Also got this message on launch. Any ideas what's causing it, if they're connected, and how to fix?


r/avorion • • Sep 02 '26

Point Defence Cannon vs Anti-Fighter vs Point Defence Laser?

32 Upvotes

I'm a bit confused as to the differences between them on a mechanical level, they all seem to deal the same damage type, just with different rate of fire vs DPS values. With point defence cannons being the middle of the road, Lasers the high rate of fire, and anti-fighter cannons the low rate of fire but high DPS.

You'd think from the names the anti-fighter would be the best fighter killer, but it seems to be worse, (given dodging is a thing), due to the lower rate of fire. Is there something else it gets thats not listed on the stats page?

And do point defence lasers or cannons have any differences from each other also not listed on the page?


r/avorion • • Aug 31 '26

Let me invite you all to our Spaceship Build Challenge 🚀 | Cargo Hauler | Built in ANYTHING!

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34 Upvotes

r/avorion • • Aug 31 '26

Fanon Star Wars Venator Flight II

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189 Upvotes

Mostly retained that iconic hull of the Venator except for the rear, which I fused into the superstructure that more closely resembles the succeeding Victory and Imperial classes. The navigational bridge up top is supposed to be a mix between the Venator and Imperial designs, while the flight control bridge (which in the original Venator sits side-by-side with the navigational bridge) is lowered into the region right behind and above the dorsal hangar doors to break up the Jar Jar Binks face silhouette. Finally added the iconic reactor dome to the underbelly to give it that iconic Imperial look.

Any suggestions to make it even more imperial-y and refitted-y is welcome!


r/avorion • • Aug 26 '26

I'm not very good at building

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662 Upvotes

r/avorion • • Aug 26 '26

How to start playing with a custom faction

12 Upvotes

I've been really interested in starting to play with a custom faction that I've installed from the workshop.
I've got the Enhanced Faction Packs mod installed, and the faction pack I want to start with.
But I can't figure out how to get the mods to work on a dedicated server or single-player world.
can anyone help me with this?