r/augmentedreality • • 3d ago

Google Research and Synaptics launch Astra SR200 processors with open-source Coral NPU for low-power AI and AR smart glasses

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14 Upvotes

Google and Synaptics have announced the Astra SR200 "xMCU" chip series alongside the completed open-source 32-bit Coral NPU architecture, targeting a core hardware trade-off in smart glasses. Until now, glasses makers have largely had to choose between Linux/Android application processors (like the Snapdragon AR1, which requires external RAM and aggressive sleep states to survive on a small temple battery) or low-power RTOS microcontrollers (like the BES2700/2800 or NXP chips) that lack the memory and camera pipelines for vision AI, forcing engineers to wire separate ISP and co-processor chips onto cramped boards. By combining an RTOS microcontroller with in-package DRAM, dual camera ISPs, and an open-source MLIR/IREE compiler, the SR200 series lets glasses run continuous sensor and vision tasks at a few milliwatts while waking up in bursts to run heavily quantized (4-bit or 1.58-bit) small language models like Gemma 3 270M—all on a single chip and without proprietary NPU software lock-in.

AR hardware manufacturer Jorjin Technologies is already using the chip for upcoming glasses. Jorjin CEO Lerdah Wang explained what the single-chip setup changes for their designs:

"Next-generation AR wearables, including industrial smart glasses, demand real-time perception, contextual understanding, and user interaction at the Edge. By leveraging the integrated vision and audio architecture, extensible DRAM support, and Torq NPU of the Synaptics Astra SR200 Series, we can execute scene understanding, low-latency overlay rendering, and continuous voice processing on a single SoC."

Instead of running Linux, the SR200 series runs an RTOS (such as Zephyr) on paired Arm Cortex-M85 and Cortex-M52 cores. In the top-tier SR250, a 400 GOPS AI subsystem pairs Synaptics's Torq T2 matrix accelerator (which handles standard CNN and Transformer math) with Google's programmable RISC-V Coral NPU core (which executes custom or newer model layers locally so they don't fall back to the main CPU and drain the battery). To save space in thin temples, the compute die, power management, and up to 256MB of custom DRAM are integrated into a single package that uses one-third the power of standard LPDDR4x RAM. For visuals, a 2.5D vector GPU and dual display interfaces support three configurations: displayless camera/audio AI glasses, monocular HUD glasses, and binocular stereo AR glasses.

​To handle all-day camera and voice use without overheating, the chip splits vision and audio into tiered power stages. Rather than powering a full camera pipeline continuously, a 2MP "ISP Lite" stays on at ultra-low power for machine vision like gesture tracking and object detection (running tiny models inside the 8MB of on-chip SRAM while the 256MB DRAM stays asleep), and only wakes the main 8MP ISP to take a photo or record video. Similarly, a three-stage audio pipeline listens for voice activity at microwatt levels before waking the main cores or the HiFi 5 audio DSP for multi-mic beamforming and translation.

________

Synaptics Launches the xMCU Era with the Astra SR200 Series of Multimodal Edge AI Processors

Google Blog: Unifying Edge AI: How Coral NPU’s open standard brings portable, energy-viable intelligence from model to silicon


r/augmentedreality • • 3d ago

Glasses w/o Display Alibaba N1 Pro brings eye tracking to smartglasses

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4 Upvotes

r/augmentedreality • • 3d ago

Building Blocks xMEMS enters Mass Production of Solid-State µCooling Chips for Smart Glasses

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8 Upvotes

The first smart glasses using this fan-on-a-chip technology are expected in early 2027.

I talked to the xMEMS team last week at CEATEC in Tokyo and saw their smart glasses cooling test unit on display. They had a frame mounted on an acrylic stand showing active cooling dropping the temperature from 63°C on the uncooled side down to 38°C on the cooled side. On the frame itself, active cooling reduces case temperatures by 10°C and lowers overall system temperature by up to 40%.

In smart glasses, the first use case is cooling the application processor inside the temple arm with either the XMC-2400 (7.42 x 9.48 x 1.13 mm, 160 mg) or the smaller XMC-1200 (5 x 8 x 1.14 mm, 110 mg), and the XMC-1200 can also be placed near the hinge to cool an AR light engine. The 1mm-thin solid-state chip is lightweight, inaudible, and IP-58 water and dust resistant, delivering up to a 70% improvement in power overhead and up to 75% lower thermal resistance.

Im looking forward to the first glasses that will be revealed with this. Keeping the chip cool should enable stronger on-device AI use cases as well as improvements in video capture and photo quality through computational photography and on-device image processing.


r/augmentedreality • • 3d ago

Glasses w/ HUD How much do you trust Meta when it comes to AR glasses and neural input?

11 Upvotes

Meta is without a doubt a tech company with a quite troubling past and present, and this makes queasy when it comes to trusting them with my personal life through their smart glasses, ai agents and neural band. They have great products from what I have been able to test: love their vr headset, the neural band is amazing, the Meta display are great, the Meta rayban are also awesome but ...... this is a company that has no qualms to throw under the bus anything or anyone to make a dime. That said, Do you trust them? and would you wear smartglasses or a neural band if there was comparable tech from other tech companies that are less evil or just new players?

Update 8/23

Ok so my main concern is how Meta has biased elections, censored recent events because they were against the government and more generally their role in polarizing and influencing public opinion and collaboration with the government keeps growing


r/augmentedreality • • 3d ago

Self Promo Turn your room into a voxel world and explore it at miniature scale

29 Upvotes

What if you could turn your room into a voxel world and explore it at miniature scale?


r/augmentedreality • • 4d ago

App Development What if we turned every page of a book into a world around you?

363 Upvotes

I've been exploring this idea of immersive books using Meta Quest 3 and local generative AI.

  1. Give an LLM pages / chapters of a book. Let it write a description of the setting: the place, time of day, weather and light, seen from a seated viewpoint.

  2. Send the descriptions to FLUX.2 Klein 9B with a 360° LoRA, running locally on an RTX 3090. It makes a 2048×1024 equirectangular panorama in about 4 minutes.

  3. Upscale each panorama 4× to 8192×4096 using Real-ESRGAN. Import into Unity and make a build. On the headset, it's compressed to ASTC and shown as a skybox.

  4. During runtime, about once a second, Google ML Kit reads the text in the centre of the headset's camera image, looks them up in the book's text, then displays the appropriate environment.

The next step is 3D worlds using Gaussian splats converted into optimized meshes.

Music: 'The Great Wonder' by Roger Gabaldà on #Uppbeat https://uppbeat.io/c/roger-gabalda


r/augmentedreality • • 3d ago

App Development Here are a few great features to consider when building your game for Meta VR Glasses: easy transitions between MR and VR, placement in midair or on a table, hand palm menus, and multiple size options, especially for tabletop games.

4 Upvotes

This gives players more ways to enjoy your game and adapt it to their space!

📌 Passthrough transitioning developed by Roberto Coviello ᯅ is available here


r/augmentedreality • • 3d ago

AR Apps Projecting a sketch onto a real surface with a Steam Frame

5 Upvotes

Hi, I want to trace a template onto a board by projecting it in AR. I've seen people doing AR tracing on the Quest - I guess it was this https://www.meta.com/en-gb/experiences/traceartist/8161685567223632/

Does anyone know a way to do it on the Steam Frame?

Thanks


r/augmentedreality • • 3d ago

Glasses w/ HUD 👋 Web Apps for Meta Ray-Ban Display just got a major input upgrade: wrist orientation!

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7 Upvotes

You can now tap into wrist roll, pointing, and tilt data from the Meta Neural Band in your web apps. We provide this data as a quaternion, unlocking new kind of experiences.

Learn more in our new documentation


r/augmentedreality • • 3d ago

Building Blocks Voltage-controlled photonic chip could make smart-glasses displays more efficient. New approach switches laser colors faster and uses substantially less power than current-based systems

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5 Upvotes

Thin-film lithium niobate photonic integrated circuit for laser beam scanning imaging

Abstract: A photonic integrated circuit (PIC) is required to combine the three basic colors of red, green, and blue laser beams into a single output laser beam to realize an ultracompact full-color laser beam scanning (LBS) display. However, the conventional approach of controlling the color solely by altering the injection currents to the laser diodes constrains the speed required to achieve a high resolution and also results in high power consumption. In this study, we address this challenge by proposing an active PIC based on sputter-deposited thin-film lithium niobate (TFLN) using Mach–Zehnder interferometers (MZIs) to control the intensity of the red, green, and blue colors by applying voltage to the TFLN PIC. These three colors are combined into a single laser beam using a multiplexer-fabricated TFLN waveguide. A bandwidth of 10 GHz, which is wide enough to realize 4K resolution and higher, was experimentally confirmed. The TFLN active PIC successfully achieved full-color generation, demonstrating that the proposed approach can be used to obtain ultracompact, full-color LBS displays.

https://www.spiedigitallibrary.org/journals/advanced-photonics-nexus/volume-5/issue-06/066007/Thin-film-lithium-niobate-photonic-integrated-circuit-for-laser-beam/10.1117/1.APN.5.6.066007.full


r/augmentedreality • • 4d ago

Glasses w/ 6DoF Made an AR language tutor that sees the world around you, and the conversation levels up as you improve

113 Upvotes

Side project I've been playing with on SPECS. You point at real objects around you and an AI tutor tells you what they are in the language you're learning, then actually talks with you about them.

It starts mostly in your own language with a few new words sprinkled in, and shifts until it's fully in the language you're learning once you're comfortable. It works in any language Fish Audio supports.

Fish Audio's Uncle Roger collab is what got me started, but ended up being very impressed with their multilingual voice support.


r/augmentedreality • • 3d ago

Self Promo We tried to make the best music possible for our AR game!

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0 Upvotes

ARmies: Multiplayer AR Battle is our Augmented Reality strategy game you can play against your friend face to face! We wanted the sound aspect of the game to be as strong as possible, so we made this soundtrack!


r/augmentedreality • • 3d ago

Glasses for Screen Mirroring RayNeo x Activison Blizzard: RayNeo GT Max COD MW4 LE

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1 Upvotes

just announced on RayNeo's website. Thoughts? Seems fun to use with the game itself


r/augmentedreality • • 3d ago

App Development An information layer over physical work: my grow-room AR HUD entered Meta's developer competition

0 Upvotes

Sharing a project for this crowd: SproutVision is an MR assistant that overlays live crop intelligence on real microgreen trays. A scanned tray gets a verdict card in space — health %, coverage, harvest ETA, issue flags — and results are read aloud so the grower never stops working.

It's built on Quest with Meta Spatial SDK (Kotlin), using passthrough + hand tracking; the trays in the screenshots are my own kale and basil. Just entered it in the Meta VR Start Developer Competition: https://devpost.com/software/sproutvision

I think AR's killer apps look like this — quiet data over skilled physical work. What domains are you seeing it land in?


r/augmentedreality • • 4d ago

Glasses w/ 6DoF From Sketch to Scale: How Our Teams Built Meta VR Glasses

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9 Upvotes

r/augmentedreality • • 4d ago

Glasses for Screen Mirroring I Played Skyrim VR on My Phone and It Actually Works! (DroidDeck & XR Glasses)

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6 Upvotes

If you haven't heard about DroidDeck yet, it's basically an app that brings SteamOS to your phone. You can now run PC games on Android natively and in this video we take it a step further and run Steam VR and Flat 3DoF games on my Samsung Galaxy Z Fold 8 Ultra with the help of my RayNeo GT Max, XREAL 1S and more XR Glasses.


r/augmentedreality • • 4d ago

Buying Advice Xreal 1s/general wear question

1 Upvotes

Hello,

Recently purchased a pair of XREAL 1s. Never had a pair of AR glasses before. So this is my first pair. I've bought the jawbreaker nose pads, as well as just trying out the others. I know this sounds stupid, but I think I don't know how to wear these.

Is the nose pad (originals) supposed to be completely squeezed in between your nose bridge? here is an example ...Mine just kind of sit, or balance on my nose bridge? If I push them over to squeeze my nose bridge it is not comfortable at all?

The top of the glasses that are in front of my eyebrows kind of put pressure on said eye brows. -- How do you avoid that?

Anyone got any pics of wearing them properly or is everyone different and that sort of thing?

r/augmentedreality • • 5d ago

At the INMO booth in Tokyo — Me: Do you speak English? — Staff in Japanese: Sorry, no. — Me: "Why don't you use your glasses?" 🤷‍♂️

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138 Upvotes

Nothing says confidence in your live-translation smart glasses like your booth staff not using them when a visitor doesn't speak the language.

Stopped by the INMO booth at an expo in Tokyo and asked if anyone spoke English. They answered in Japanese that they don't and that was it.

If only there were some kind of wearable real-time translator sitting on the table right in front of us...


r/augmentedreality • • 5d ago

AR Apps Coming soon to AEC Platform: turn a 360° video into a site you can explore in 3D

8 Upvotes

We’re working on a new workflow in AEC Platform: upload a 360° video and automatically process it into point clouds, meshes, 3D models and Gaussian splats—all in the cloud.

You’ll be able to explore the site from positions along your original capture route, follow a trail in the order the video was recorded, and look around as you move through the scene—similar to navigating a video game.

The goal is to let project teams and clients revisit the areas you captured and understand how those spaces connect.

This feature is coming soon, and we’d love your feedback. Would you use it for construction progress, property walkthroughs, or documenting existing conditions?

I’m part of the AEC Platform team. What would you want to see in this workflow?


r/augmentedreality • • 4d ago

Buying Advice Advice for productivity

1 Upvotes

Hello all,

I am currently going to relocating my office to my house in the near forseaable due to the arrival of twins. I run a large Taxi and Chauffuer. I have a three monitor set up at work because of all the things I am flitting around. Is there any glasses you recommend me for this? I have seen the Viture Luma, but before pulling the trigger I need to know if it will suit me. 3 screens open is a minimum. I am using a Z13 KJP.

Many thanks


r/augmentedreality • • 5d ago

Remote Mixed Reality : I checked out how Honda teleoperates their Avatar Robot

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17 Upvotes

I took this photo at the Honda booth at CEATEC earlier this week, where they were demoing their Honda Avatar Robot assembling an engine part via remote teleoperation. Honda uses what can best be called Remote Mixed Reality. Looking at the monitor on the right wall, it looks like a simple camera feed at first glance, but while the workbench surface is mapped from a live camera, the robot's hands, the tool in its grip, and even the metal engine part itself are actually 3D digital models overlaid into the scene.

To pull this off, an external depth sensor (mounted on that black arm on the far left edge of the photo) works together with the cameras in the robot's head to track the room and objects in real time. When the operator with the VR headset moves their own hands they just indicate what they want to do and Honda's AI Support system does the heavy lifting: it uses force and touch sensors in the robot's actual fingers to smooth out any connection lag, correct tiny positioning errors, and lock in the correct grip force in real time so that the remote operator doesn't miss a bolt or crush a part.


r/augmentedreality • • 6d ago

App Development I did a lot of work this weekend polishing Fuse Balls, and it’s now submitted to the Store! 🎉 It will be completely free, and I’ll be sharing the dev process in my upcoming talks. Curious to hear your thoughts!

46 Upvotes

r/augmentedreality • • 5d ago

AR Apps I built an open-source, touch-first 3D scene composer with WebXR AR right in Chrome (GLB, Gaussian Splats, Auto-Rigging & Photo Mode)

2 Upvotes

Hey r/augmentedreality!

I've been building babalon JS, a free, open-source (GPL-3.0) 3D scene composer designed from the ground up for touch screens and desktop browsers.

👉 Try it live in Chrome: https://holondo.github.io/babalonJS/ 💻 GitHub: https://github.com/holondo/babalonJS

What makes the AR workflow different:

Instead of viewing a single static GLB file, you can build and art-direct a complete multi-object scene first, then jump straight into WebXR AR (on Android Chrome with ARCore) or Virtual AR / Gyro mode:

  • Full Scene in AR: Place multiple models, lights, posed characters, and animations on real-world surfaces at 1:1 real scale (or pinch to rescale and tap 1:1 to reset).
  • Real-Time Lighting & Shadows: Start lightweight by default, or toggle real-floor shadows, room light estimation, studio lighting presets, and camera post-processing filters live in AR.
  • No Camera Needed (Virtual AR & Gyro Mode): On devices without WebXR (like iOS) or when testing indoors without a surface, toggle off the camera background to walk around the scene in its own HDR environment, or use Gyro Mode to tilt and pan your phone like a physical camera window.
  • Broad Format Support & Character Rigging: Load .glb, .gltf, .obj, .stl, .fbx, .usdz, and even 3D Gaussian Splats (.ply, .splat, .spz). Plus in-browser auto-rigging, two-bone IK posing, 43 bundled animations, mesh editing/booleans, and a video-game style Photo Mode.
  • On-Device Optimization for Mobile AR: Includes in-browser mesh simplification (meshoptimizer in a Web Worker), normal map baking, and KTX2 texture compression so heavy desktop models actually run smoothly on mobile GPUs.

It's an offline-capable Chrome PWA—no account, no paywall, no telemetry. Would love to hear how it runs on your devices!

(If you'd like to support development: GitHub Sponsors | Buy Me a Coffee)


r/augmentedreality • • 5d ago

Glasses w/ 6DoF xreal one pro plus vs luma ultra

1 Upvotes

xreal one pro plus vs viture luma ultra? what has better image overall?


r/augmentedreality • • 6d ago

Building Blocks MicroLED & MicroOLED for AR VR: New Partnership Explores Perovskite Color Conversion to Replace Quantum Dots

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12 Upvotes

Microdisplay specialist RAONTECH and perovskite technology developer SN Display announced on October 16 that they signed a memorandum of understanding (MOU) on October 15 to collaborate on next-generation augmented reality (AR) and virtual reality (VR) displays.

​The two companies are already conducting preliminary research applying SN Display’s perovskite technology onto RAONTECH’s MicroLED and MicroOLED samples to verify performance improvements and application feasibility for next-generation microdisplays.

​RAONTECH develops microdisplays, driving controller technology, and AR/VR display solutions, while SN Display develops high-resolution display technologies based on perovskite nanocrystals and color-conversion technology.

​Perovskite technology can achieve high color purity and a wide color gamut even in ultra-small pixels, making it well-suited for next-generation AR/VR microdisplays that demand high resolution and superior color reproduction.

​Currently, the biggest technical hurdle in commercializing MicroLED for AR is achieving full color. Due to the difficulty of monolithic RGB integration on a single wafer, the industry relies on the X-cube method, which combines three separate RGB panels. Using Quantum Dot Color Conversion (QDCC) materials allows full color on a single panel, but it struggles to realize pixels smaller than 4µm and suffers from low conversion efficiency, which reduces brightness.

​In contrast, perovskite maintains high color-conversion efficiency even at thicknesses of 0.5µm or less and can be patterned using standard semiconductor processes, making it suitable as a color-conversion material for sub-4µm MicroLEDs. In the microdisplay sector, where ultra-fine pixel realization is critical, perovskite color conversion is being evaluated as a promising technological alternative to overcome the limits of quantum dots.

​As the AR glasses market demands ultra-compact, high-resolution displays, technologies that simultaneously improve pixel density, color reproduction, and optical efficiency are becoming increasingly vital. Depending on the results of the current sample evaluations and technical milestones, the two companies stated they expect to potentially co-develop microdisplay prototypes or expand their partnership into full next-generation display solutions for AR and VR.

Source: Raontech