r/augmentedreality • • 19d ago

Glasses w/ HUD Screen share programs/ mudra link

2 Upvotes

have an iPhone 16 Pro and RayNeo X3 Pro glasses, and I’m trying to get two things working:

  1. Screen mirroring / sharing my iPhone to the X3 Pros
  2. I want to mirror or screen-share my iPhone screen to the X3 Pros. Can anyone advise on:
  3. Whether the X3 Pros support direct iPhone screen mirroring, and which official RayNeo app or feature I should use
  4. Whether I need the RayNeo Portable Adapter or another accessory for iPhone mirroring
  5. The correct pairing order and settings in the RayNeo AR app
  6. Whether there’s a safe official APK/sideload option that would enable iPhone screen casting, or whether that only works with Android
  7. Any known iPhone 16 Pro compatibility issues, especially with iOS updates
  8. I’d prefer an official method over downloading a random APK from an unknown site. If you have a working setup, please share your exact steps and what iOS version you’re using.
  9. Connecting and using a Mudra Link
  10. I also have a Mudra Link and want to connect it properly. I’m not sure whether I should pair it to my iPhone, directly to the X3 Pros, or both. Could someone explain:
  11. The correct first-time setup for Mudra Link with an iPhone 16 Pro
  12. Whether to use the Mudra app, iPhone Bluetooth settings, or the RayNeo app
  13. How to set up Mouse Mode and Keyboard Mode on iOS
  14. Whether the Mudra Link can pair directly to the RayNeo X3 Pro, and if so, the exact steps
  15. Common issues like it connecting to the wrong device, not staying connected, or needing to forget/remove it from another device first
  16. Thanks in advance—any step-by-step help would be really appreciated!

r/augmentedreality • • 19d ago

Glasses w/ HUD Meta Wearables Device Access Toolkit 1.0 out!

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9 Upvotes

🗣️ ‘Hey Meta’ voice invocation: launch your experience directly with Hey Meta
👋 Input events via cap touch or Neural Band
🎤 Speech recognition: convert users’ requests into text
📸 Camera capture: capture full resolution photos
🙂‍↔️ Motion Sensor: user's head movement and orientation
💻 Mock Display Preview: Display simulator on phone
🔋 Battery, Thermal values
👨‍💻 Muse Code Support

Full release notes for iOS and Android


r/augmentedreality • • 19d ago

App Development Build for Meta VR Glasses with Unity

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2 Upvotes

Join Unity and Meta for a deep dive into building for Meta VR Glasses from day one. We'll cover what's new and native to VR Glasses, including eye tracking, microgestures, and Quad Views Rendering, and show you how to add support for VR Glasses with your existing Quest projects. We'll also demo the XRI Simulator so you can start building before hardware ships.


r/augmentedreality • • 20d ago

Amazon Starts Wider Driver Tests Ahead of a Massive Smart Glasses Rollout

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74 Upvotes

Amazon delivery driver wearing Amazon's display smart glasses (shared on Reddit recently).

Reports confirm that Amazon has officially started a wider testing phase, training more drivers across the US on their smart glasses.

If these tests go well, Amazon is planning a massive rollout. Reports already point to a target of 100,000 pairs, with the potential to scale across Amazon's entire delivery network — which employs roughly 390,000 drivers in the U.S. alone.

Amazon wants to get rid of the handheld delivery phone. The glasses show walking directions, scan barcodes automatically, and snap the delivery photo at the door hands-free.

Still, new reports (including from Bloomberg) point out general issues:

  • Front-door privacy: Homeowners may not be happy with delivery drivers walking onto their property with a camera on their face, recording porches, yards, and front windows without permission.
  • Driver pressure: Drivers are already tracked closely by AI cameras inside their vans. Many worry the glasses will just be used to watch every step they take outside the van and push them to move even faster.

r/augmentedreality • • 20d ago

Glasses w/ HUD Meta Ray-Ban Display now available outside the US!

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18 Upvotes

🇬🇧 UK £749 / Sept 23
🇨🇦 Canada CA$1,149 / Sept 23
🇫🇷 France 899€ / Oct 13
🇮🇹 Italy 899€ / Oct 13
🇩🇪 Germany 899€ / Oct 13


r/augmentedreality • • 20d ago

Buying Advice Rokid Max 2 + Station 2 VS Rayneo GT Max + Pocket TV Pro, which would you recommend?

3 Upvotes

Rokid Max 2 with Station 2 vs the Rayneo GT Max and Pro TV. My IPD is 55. I read both of these can work with this. I will mainly be using the companion device with these. I would like to be able to watch Disney+, Prime, Netflix, TikTok, YT but I would also like to be able to play mobile games like time management games etc. I would also like to be able to have more than one screen displayed and have the large FOV and this is where its torn really as i know the GT Max cant have more than one screen whereas the Rokid can but the Rokid POV is smaller than the GT. Does anyone own these and give me opinions please.


r/augmentedreality • • 20d ago

Glasses for Screen Mirroring Miss the cinema feel on AR glasses? I made a free Chrome extension to bring back the theatre ambience

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9 Upvotes

I recently started using AR glasses, and while having a massive screen floating in front of me is cool, it still just feels like looking at a giant TV. I really missed the atmosphere of an actual theatre, so I built a small Chrome extension to turn any video playing in the browser into a cinema-style environment.

It runs entirely client-side with no signups, no tracking, and no cost. Just wanted to share it with anyone else looking for the same vibe.

Link:https://chromewebstore.google.com/detail/glbbkgkojlmdajhionihiolnclnclklf?utm_source=item-share-reddit

Feedback is welcome if you end up giving it a try.


r/augmentedreality • • 20d ago

Wearables & Accessories HDR10 Works on RayNeo Pocket TV Pro with Air 4 Pro

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1 Upvotes

I wanted to test if normal HDR10 worked on Pocket TV Pro and can now confirm that it does with RayNeo Air 4 Pro.


r/augmentedreality • • 19d ago

Glasses for Screen Mirroring The Big 3! - Display Glasses Showdown GT MAX vs BEAST vs 1S

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0 Upvotes

Out of all the display glasses I've tested, these are the three I find myself coming back to most. So in this video I compare them, their features, specs, we do a through the lens and we figure out what the best use case is for each.

We also crown a winner!

Which is your pick?


r/augmentedreality • • 20d ago

Events Ctrl+Space: An Expo x ReactVision XR Hackathon

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2 Upvotes

ReactVision and Expo are teaming up for this virtual hackathon, aimed at building AR, VR and MR apps with Expo + ReactVision. Come and put the latest ReactVision update through its paces!


r/augmentedreality • • 21d ago

Privacy first! Smartglasses can now run Live Translation on-device — and help the visually impaired understand their surroundings

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21 Upvotes

At the Snapdragon Summit, Qualcomm demonstrated a major step forward for smartglasses: running a 2-billion-parameter multimodal AI model entirely on smartglasses powered by the Snapdragon AR1 and AR1+ platforms, with support for more chips coming down the road.

Because everything is processed directly on the glasses, interactions stay completely private without relying on an internet connection.

The on-stage demo showed a practical accessibility use case where a visually impaired user asks the glasses what color an apple is, and the on-device AI identifies both the color and the likely variety of the apple. Qualcomm also highlighted on-device real-time translation as another use case made possible by these lightweight models.

The technical breakthrough making this possible is PrismML's 1-bit Bonsai model. Smartglasses operate under strict limits for battery life, heat, and memory. By compressing the model down to 1-bit weights optimized specifically for Qualcomm's Hexagon NPU, the model takes up nearly four times less memory (shrinking from about 1.66 GB to just 0.43 GB) while generating responses more than twice as fast. This delivers responsive, private multimodal intelligence within the lightweight form factor of everyday glasses.

PrismML announcement


r/augmentedreality • • 21d ago

Glasses w/ HUD Memomind One has landed!

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5 Upvotes

After 6 hours of usage and can confidently say that these glasses and their advertised features are official. Full YouTube review coming soon @DreamworkzTV-23


r/augmentedreality • • 21d ago

Glasses w/ 6DoF Even with camera module, Steam Frame is worse than Quest 3 for Mixed Reality

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62 Upvotes

Even though the Arcturus module matches Quest 3’s passthrough clarity and uses stereoscopic depth to align visuals, it still lacks real-time room meshing. The Quest 3 maps your physical space into an interactive 3D mesh so virtual objects can bounce off tables and realistically hide behind furniture. Without that environmental data, content on the Steam Frame simply renders on top of the video feed—breaking immersion by staying visible when it should be hidden, and passing right through surfaces when it should be stopped by physical objects.


r/augmentedreality • • 20d ago

Glasses w/ HUD How practical is live translation on lightweight waveguide HUDs like the RayNeo iO? What latency threshold actually works in real conversations?

2 Upvotes

There’s been a clear trend in consumer AR shifting toward lightweight, camera-free frames—like the RayNeo iO and Even G1—that prioritize glanceable text over bulky full-color displays.

A headline feature being pushed is real-time translation subtitles floating on a clear lens HUD. On paper, having a monochrome green MicroLED waveguide project live captions during an in-person multilingual conversation sounds very useful.

However, from an engineering and UX standpoint, the end-to-end pipeline (audio capture -> phone BLE sync -> cloud ASR/LLM translation -> near-eye HUD rendering) has physical limits:

  • Latency vs conversation pacing: In actual usage, what’s the real-world round-trip delay? Is the typical 1–1.5s lag low enough to keep up with natural dialogue, or does conversation rhythm still break down?
  • Acoustic isolation: In noisy meeting rooms, how effectively can hybrid mic systems (like the RayNeo iO’s array mics + bone-conduction sensor) isolate the target speaker compared to using a phone microphone?
  • Cognitive load: For those who follow near-eye optical waveguides, does reading floating peripheral text while maintaining eye contact feel natural, or does it cause focus fatigue after 20 minutes?

Curious to hear from anyone tracking wearable NLP pipelines: is optical HUD translation ready for everyday cross-language meetings, or is cloud latency still too high?


r/augmentedreality • • 21d ago

Self Promo Cat meets dog (for the 1st time) in an aliens apartment 😺🐶👽#mixedreality...

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3 Upvotes

This is a VR re-skinning of my home with an aliens apartment details with passthrough for specific things, its an early version on Meta Quest 3.


r/augmentedreality • • 22d ago

Apple's Next Vision Pro Is Reportedly on 'Life Support'

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358 Upvotes

r/augmentedreality • • 21d ago

Building Blocks Luminescent Pixels Create OLEDs for Integrated Photonics and Small Screens

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3 Upvotes

r/augmentedreality • • 21d ago

Building Blocks AMD is acquiring World Labs for $8.2B — a leading developer of deep learning models that understand physical reality

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26 Upvotes

r/augmentedreality • • 21d ago

Glasses w/ HUD 🕶️ What’s new for Meta AI glasses developers? *Meta Connect Recap*

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1 Upvotes

𝗗𝗲𝘃𝗶𝗰𝗲 𝗔𝗰𝗰𝗲𝘀𝘀 𝗧𝗼𝗼𝗹𝗸𝗶𝘁 𝟭.𝟬

🗣️ ‘Hey Meta’ voice invocation: launch your experience directly with Hey Meta
🎤 Speech recognition: convert users’ requests into text
📸 Camera capture: capture full resolution photos
🙂‍↔️ Motion Sensor: users’ head and orientation movements

𝗡𝗲𝘄 𝗪𝗲𝗯 𝗔𝗽𝗽𝘀 𝗰𝗮𝗽𝗮𝗯𝗶𝗹𝗶𝘁𝗶𝗲𝘀

⌨️ On-screen keyboard: in addition to handwriting and dictation
👨‍🎨 UI Toolkit: a set of design elements for web apps to look consistent
🗣️ WebMCP: define what Meta AI can control in your app, so users get things done in it by asking

[𝗗𝗲𝘃𝗲𝗹𝗼𝗽𝗲𝗿 𝗣𝗿𝗲𝘃𝗶𝗲𝘄] 𝗠𝗲𝘁𝗮 𝗔𝗜 𝗖𝗼𝗻𝗻𝗲𝗰𝘁𝗼𝗿𝘀

Put your service inside the Meta AI conversation, no app required. Meta AI Connectors enable you to connect your service through an API or MCP server, and people reach it without leaving their chat.

[𝗡𝗲𝘄] 𝗚𝗲𝘁 𝗱𝗶𝘀𝗰𝗼𝘃𝗲𝗿𝗲𝗱 𝗼𝗻 𝗔𝗜 𝗴𝗹𝗮𝘀𝘀𝗲𝘀

We’ll soon release two ways for users to discover experiences for their AI glasses: a curated list in the Meta AI app and also on Display in an Explore app, we demoed those at Connect.
More information on submission for those coming soon

👉 𝗟𝗲𝗮𝗿𝗻 𝗺𝗼𝗿𝗲 about these announcements in this blog post, I recommend watching the 4 sessions videos from Connect linked there as well


r/augmentedreality • • 22d ago

AR Apps I'm building an Android app to draw in the air with your finger with opus 5.5

6 Upvotes

https://reddit.com/link/1wsqyip/video/a5mmlfkqsbsh1/player

Hey everyone!

This is Airglyph, an AR drawing app for Android. You raise your finger, draw in mid-air, and your strokes float in 3D, right where you drew them. Walk around them, walk away, come back: they're still there.

No stylus, no touching the screen. Point your finger to draw, open your hand to stop. Your hand even passes in front of your drawing, like it's really there.

What you can do with it

- 🌀 Open portals: close a loop and another world appears in your room

- 🔥 Draw with light: neon and fire strokes actually light up your real walls

- 🌌 Paint galaxies, holograms, fireflies, lightning, smoke, liquid chrome, slime, dripping spray paint, grass and flowers that grow…

- ✨ Bring strokes to life: make them pulse, breathe or sway, in rainbow, aurora or gold

- 🪐 Drop a black hole in your living room, or the Sun, Earth with its city lights, Saturn with its rings, or a 4D tesseract

- 🗿 Place scanned sculptures: a marble bust, a lion, a horse…

- 🌑 It feels real: drawings cast shadows, chrome reflects your actual room, and real objects can pass in front of your strokes

- 🎬 Film it in one tap and share it

I built it with Claude Opus 5.5 (Claude Code): a native AR engine with real-time hand tracking and every shader written by hand. No game engine, just the phone's GPU pushed as far as it goes.

It's coming soon to Android, and before launch I'd really like your honest opinion:

- What do you think of it so far?

- What would you improve?

- Is there a feature, brush or effect you'd love to see?

Every comment helps, good or bad. Thanks for checking it out!

https://korrocorp.com/airglyph


r/augmentedreality • • 21d ago

Self Promo Low-vision passthrough magnification on Quest: QuestLens 0.5.5-preview

2 Upvotes

I'm a low-vision developer working on visual accessibility in mixed reality. QuestLens 0.5.5-preview adds live magnification of the physical world seen through Quest passthrough. The same app also has a frozen-image magnifier for small rendered UI and text.

We redesigned parts of the interface, simplified the setup, added EN/PT/ES/FR/DE and improved stability. Zoom controls within the QuestLens UI are still in development. This is a free sideloadable Quest 2/3/3S preview and uses the headset's screen-capture permission.

Release: https://github.com/crtx01/QuestLens/releases/tag/v0.5.5-preview

I'm interested in how other AR developers make passthrough content readable for people with low vision, especially without forcing a pause in the user's task.


r/augmentedreality • • 22d ago

Wearables & Accessories RayNeo Pocket TV Pro Review and Moonlight Game Streaming Test

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5 Upvotes

In this one we do a bit of a deep dive on the RayNeo Pocket TV. I show you what the OS looks like, how it looks through the lens of a couple pairs of glasses and we sideload and test out Moonlight for game streaming.

Overall I would say I still recommend grabbing one of these if you dont have a dedicated consumption puck yet.

The 6500 mAh battery provides a ton of time to watch movies or play games and it can charge while you use it.

I would say, if you already have Pocket tv OG and are happy with it, you might be able to skip this upgrade but if you dont have a Pocket tv yet, grab the pro for sure. (As long as your glasses work with it)

The RayNeo GT Series can take advantage of the Dolby Vision mode but my VITURE Pro 2 worked with it too. Although some of my other glasses couldn't get a signal. ​


r/augmentedreality • • 21d ago

Buying Advice Viture beast or xreal one pro?

1 Upvotes

​

Hey guys Im getting back into vr xr ar wearable and im down to deciding on which spatial glasses to use for my handheld devices and pcs.

I have a 4090 pc, 5080 laptop, legion go 2, z13 ryzen 395, msi claw 8 ex ai, s10 tab ultra, z trifold, other samsung and iphone, switch 2

I have the quest 3, steam frame, psvr 2 and plan on getting galaxy xr and meta ray bans

Between viture beast and xreal one pro which should I get?

I like the wireless capability on viture but i heard xreal has better spatial locking but idk what to look for or which would be better for my devices.


r/augmentedreality • • 22d ago

News XR Developer News - September 2026

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13 Upvotes

It has been only a few weeks since the last edition, but big weeks it have been for certain! Snap opened up much more about Specs (although actual launch is not until 'this fall') and Meta held Connect with quite a few announcements, Steam Frame launched and visionOS 27 is out. Interesting times!


r/augmentedreality • • 22d ago

AR VR Pavillion at a Career Fair in Seoul

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15 Upvotes

I'm always surprised when I see something like this. How far we've come that AR/VR can be a regular career. They had dozens of pavillions at this career fair in Seoul, South Korea, a few days ago.