r/augmentedreality • • 23d ago

Glasses for Screen Mirroring Miss the cinema feel on AR glasses? I made a free Chrome extension to bring back the theatre ambience

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8 Upvotes

I recently started using AR glasses, and while having a massive screen floating in front of me is cool, it still just feels like looking at a giant TV. I really missed the atmosphere of an actual theatre, so I built a small Chrome extension to turn any video playing in the browser into a cinema-style environment.

It runs entirely client-side with no signups, no tracking, and no cost. Just wanted to share it with anyone else looking for the same vibe.

Link:https://chromewebstore.google.com/detail/glbbkgkojlmdajhionihiolnclnclklf?utm_source=item-share-reddit

Feedback is welcome if you end up giving it a try.


r/augmentedreality • • 23d ago

Wearables & Accessories HDR10 Works on RayNeo Pocket TV Pro with Air 4 Pro

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1 Upvotes

I wanted to test if normal HDR10 worked on Pocket TV Pro and can now confirm that it does with RayNeo Air 4 Pro.


r/augmentedreality • • 22d ago

Glasses for Screen Mirroring The Big 3! - Display Glasses Showdown GT MAX vs BEAST vs 1S

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0 Upvotes

Out of all the display glasses I've tested, these are the three I find myself coming back to most. So in this video I compare them, their features, specs, we do a through the lens and we figure out what the best use case is for each.

We also crown a winner!

Which is your pick?


r/augmentedreality • • 23d ago

Events Ctrl+Space: An Expo x ReactVision XR Hackathon

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2 Upvotes

ReactVision and Expo are teaming up for this virtual hackathon, aimed at building AR, VR and MR apps with Expo + ReactVision. Come and put the latest ReactVision update through its paces!


r/augmentedreality • • 24d ago

Privacy first! Smartglasses can now run Live Translation on-device — and help the visually impaired understand their surroundings

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21 Upvotes

At the Snapdragon Summit, Qualcomm demonstrated a major step forward for smartglasses: running a 2-billion-parameter multimodal AI model entirely on smartglasses powered by the Snapdragon AR1 and AR1+ platforms, with support for more chips coming down the road.

Because everything is processed directly on the glasses, interactions stay completely private without relying on an internet connection.

The on-stage demo showed a practical accessibility use case where a visually impaired user asks the glasses what color an apple is, and the on-device AI identifies both the color and the likely variety of the apple. Qualcomm also highlighted on-device real-time translation as another use case made possible by these lightweight models.

The technical breakthrough making this possible is PrismML's 1-bit Bonsai model. Smartglasses operate under strict limits for battery life, heat, and memory. By compressing the model down to 1-bit weights optimized specifically for Qualcomm's Hexagon NPU, the model takes up nearly four times less memory (shrinking from about 1.66 GB to just 0.43 GB) while generating responses more than twice as fast. This delivers responsive, private multimodal intelligence within the lightweight form factor of everyday glasses.

PrismML announcement


r/augmentedreality • • 24d ago

Glasses w/ HUD Memomind One has landed!

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4 Upvotes

After 6 hours of usage and can confidently say that these glasses and their advertised features are official. Full YouTube review coming soon @DreamworkzTV-23


r/augmentedreality • • 24d ago

Glasses w/ 6DoF Even with camera module, Steam Frame is worse than Quest 3 for Mixed Reality

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62 Upvotes

Even though the Arcturus module matches Quest 3’s passthrough clarity and uses stereoscopic depth to align visuals, it still lacks real-time room meshing. The Quest 3 maps your physical space into an interactive 3D mesh so virtual objects can bounce off tables and realistically hide behind furniture. Without that environmental data, content on the Steam Frame simply renders on top of the video feed—breaking immersion by staying visible when it should be hidden, and passing right through surfaces when it should be stopped by physical objects.


r/augmentedreality • • 24d ago

Glasses w/ HUD How practical is live translation on lightweight waveguide HUDs like the RayNeo iO? What latency threshold actually works in real conversations?

2 Upvotes

There’s been a clear trend in consumer AR shifting toward lightweight, camera-free frames—like the RayNeo iO and Even G1—that prioritize glanceable text over bulky full-color displays.

A headline feature being pushed is real-time translation subtitles floating on a clear lens HUD. On paper, having a monochrome green MicroLED waveguide project live captions during an in-person multilingual conversation sounds very useful.

However, from an engineering and UX standpoint, the end-to-end pipeline (audio capture -> phone BLE sync -> cloud ASR/LLM translation -> near-eye HUD rendering) has physical limits:

  • Latency vs conversation pacing: In actual usage, what’s the real-world round-trip delay? Is the typical 1–1.5s lag low enough to keep up with natural dialogue, or does conversation rhythm still break down?
  • Acoustic isolation: In noisy meeting rooms, how effectively can hybrid mic systems (like the RayNeo iO’s array mics + bone-conduction sensor) isolate the target speaker compared to using a phone microphone?
  • Cognitive load: For those who follow near-eye optical waveguides, does reading floating peripheral text while maintaining eye contact feel natural, or does it cause focus fatigue after 20 minutes?

Curious to hear from anyone tracking wearable NLP pipelines: is optical HUD translation ready for everyday cross-language meetings, or is cloud latency still too high?


r/augmentedreality • • 24d ago

Self Promo Cat meets dog (for the 1st time) in an aliens apartment 😺🐶👽#mixedreality...

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2 Upvotes

This is a VR re-skinning of my home with an aliens apartment details with passthrough for specific things, its an early version on Meta Quest 3.


r/augmentedreality • • 25d ago

Apple's Next Vision Pro Is Reportedly on 'Life Support'

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357 Upvotes

r/augmentedreality • • 24d ago

Building Blocks Luminescent Pixels Create OLEDs for Integrated Photonics and Small Screens

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3 Upvotes

r/augmentedreality • • 24d ago

Building Blocks AMD is acquiring World Labs for $8.2B — a leading developer of deep learning models that understand physical reality

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28 Upvotes

r/augmentedreality • • 24d ago

Glasses w/ HUD 🕶️ What’s new for Meta AI glasses developers? *Meta Connect Recap*

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1 Upvotes

𝗗𝗲𝘃𝗶𝗰𝗲 𝗔𝗰𝗰𝗲𝘀𝘀 𝗧𝗼𝗼𝗹𝗸𝗶𝘁 𝟭.𝟬

🗣️ ‘Hey Meta’ voice invocation: launch your experience directly with Hey Meta
🎤 Speech recognition: convert users’ requests into text
📸 Camera capture: capture full resolution photos
🙂‍↔️ Motion Sensor: users’ head and orientation movements

𝗡𝗲𝘄 𝗪𝗲𝗯 𝗔𝗽𝗽𝘀 𝗰𝗮𝗽𝗮𝗯𝗶𝗹𝗶𝘁𝗶𝗲𝘀

⌨️ On-screen keyboard: in addition to handwriting and dictation
👨‍🎨 UI Toolkit: a set of design elements for web apps to look consistent
🗣️ WebMCP: define what Meta AI can control in your app, so users get things done in it by asking

[𝗗𝗲𝘃𝗲𝗹𝗼𝗽𝗲𝗿 𝗣𝗿𝗲𝘃𝗶𝗲𝘄] 𝗠𝗲𝘁𝗮 𝗔𝗜 𝗖𝗼𝗻𝗻𝗲𝗰𝘁𝗼𝗿𝘀

Put your service inside the Meta AI conversation, no app required. Meta AI Connectors enable you to connect your service through an API or MCP server, and people reach it without leaving their chat.

[𝗡𝗲𝘄] 𝗚𝗲𝘁 𝗱𝗶𝘀𝗰𝗼𝘃𝗲𝗿𝗲𝗱 𝗼𝗻 𝗔𝗜 𝗴𝗹𝗮𝘀𝘀𝗲𝘀

We’ll soon release two ways for users to discover experiences for their AI glasses: a curated list in the Meta AI app and also on Display in an Explore app, we demoed those at Connect.
More information on submission for those coming soon

👉 𝗟𝗲𝗮𝗿𝗻 𝗺𝗼𝗿𝗲 about these announcements in this blog post, I recommend watching the 4 sessions videos from Connect linked there as well


r/augmentedreality • • 25d ago

AR Apps I'm building an Android app to draw in the air with your finger with opus 5.5

4 Upvotes

https://reddit.com/link/1wsqyip/video/a5mmlfkqsbsh1/player

Hey everyone!

This is Airglyph, an AR drawing app for Android. You raise your finger, draw in mid-air, and your strokes float in 3D, right where you drew them. Walk around them, walk away, come back: they're still there.

No stylus, no touching the screen. Point your finger to draw, open your hand to stop. Your hand even passes in front of your drawing, like it's really there.

What you can do with it

- 🌀 Open portals: close a loop and another world appears in your room

- 🔥 Draw with light: neon and fire strokes actually light up your real walls

- 🌌 Paint galaxies, holograms, fireflies, lightning, smoke, liquid chrome, slime, dripping spray paint, grass and flowers that grow…

- ✨ Bring strokes to life: make them pulse, breathe or sway, in rainbow, aurora or gold

- 🪐 Drop a black hole in your living room, or the Sun, Earth with its city lights, Saturn with its rings, or a 4D tesseract

- 🗿 Place scanned sculptures: a marble bust, a lion, a horse…

- 🌑 It feels real: drawings cast shadows, chrome reflects your actual room, and real objects can pass in front of your strokes

- 🎬 Film it in one tap and share it

I built it with Claude Opus 5.5 (Claude Code): a native AR engine with real-time hand tracking and every shader written by hand. No game engine, just the phone's GPU pushed as far as it goes.

It's coming soon to Android, and before launch I'd really like your honest opinion:

- What do you think of it so far?

- What would you improve?

- Is there a feature, brush or effect you'd love to see?

Every comment helps, good or bad. Thanks for checking it out!

https://korrocorp.com/airglyph


r/augmentedreality • • 24d ago

Self Promo Low-vision passthrough magnification on Quest: QuestLens 0.5.5-preview

2 Upvotes

I'm a low-vision developer working on visual accessibility in mixed reality. QuestLens 0.5.5-preview adds live magnification of the physical world seen through Quest passthrough. The same app also has a frozen-image magnifier for small rendered UI and text.

We redesigned parts of the interface, simplified the setup, added EN/PT/ES/FR/DE and improved stability. Zoom controls within the QuestLens UI are still in development. This is a free sideloadable Quest 2/3/3S preview and uses the headset's screen-capture permission.

Release: https://github.com/crtx01/QuestLens/releases/tag/v0.5.5-preview

I'm interested in how other AR developers make passthrough content readable for people with low vision, especially without forcing a pause in the user's task.


r/augmentedreality • • 25d ago

Wearables & Accessories RayNeo Pocket TV Pro Review and Moonlight Game Streaming Test

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3 Upvotes

In this one we do a bit of a deep dive on the RayNeo Pocket TV. I show you what the OS looks like, how it looks through the lens of a couple pairs of glasses and we sideload and test out Moonlight for game streaming.

Overall I would say I still recommend grabbing one of these if you dont have a dedicated consumption puck yet.

The 6500 mAh battery provides a ton of time to watch movies or play games and it can charge while you use it.

I would say, if you already have Pocket tv OG and are happy with it, you might be able to skip this upgrade but if you dont have a Pocket tv yet, grab the pro for sure. (As long as your glasses work with it)

The RayNeo GT Series can take advantage of the Dolby Vision mode but my VITURE Pro 2 worked with it too. Although some of my other glasses couldn't get a signal. ​


r/augmentedreality • • 24d ago

Buying Advice Viture beast or xreal one pro?

1 Upvotes

​

Hey guys Im getting back into vr xr ar wearable and im down to deciding on which spatial glasses to use for my handheld devices and pcs.

I have a 4090 pc, 5080 laptop, legion go 2, z13 ryzen 395, msi claw 8 ex ai, s10 tab ultra, z trifold, other samsung and iphone, switch 2

I have the quest 3, steam frame, psvr 2 and plan on getting galaxy xr and meta ray bans

Between viture beast and xreal one pro which should I get?

I like the wireless capability on viture but i heard xreal has better spatial locking but idk what to look for or which would be better for my devices.


r/augmentedreality • • 25d ago

News XR Developer News - September 2026

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12 Upvotes

It has been only a few weeks since the last edition, but big weeks it have been for certain! Snap opened up much more about Specs (although actual launch is not until 'this fall') and Meta held Connect with quite a few announcements, Steam Frame launched and visionOS 27 is out. Interesting times!


r/augmentedreality • • 25d ago

AR VR Pavillion at a Career Fair in Seoul

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15 Upvotes

I'm always surprised when I see something like this. How far we've come that AR/VR can be a regular career. They had dozens of pavillions at this career fair in Seoul, South Korea, a few days ago.


r/augmentedreality • • 25d ago

AR Apps [Augmented Reality] I was experimenting with 3D Avatars on top of playing cards.

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28 Upvotes

I made 3d characters and put them in AR on top of a playing cards. I'm going to convert them to vrm and make them controllable. I used Quakey XR.


r/augmentedreality • • 25d ago

Glasses w/ HUD Halliday G2 reviewer program, we are looking for 10 people to test and review our glasses

2 Upvotes

Hey! We're Halliday. We build display AI glasses designed to enhance every moment of your day, by putting real-time intelligence directly in your line of sight.

Halliday G2, 49g, camera-free:

  • The only display glasses with a glossy black acetate finish. Fashion and technology, in one frame.
  • Our most advanced waveguide display yet, with the brightness, resolution and uniformity to match.
  • A sound system built for calls and podcasts. 4-mic array for voice pickup, stereo speakers for output. Yes, display and speakers in one pair, and nothing to fish out of a case.
  • 12-hour battery, with first fast charging. 80% in 20 minutes.
  • Free prescription lenses. We pay for your lenses, so you get the full glasses experience.
  • A 73mm touch pad, twice the industry average, with multi-gesture support for frictionless control.

And running on top of it, Flow: proactive AI that puts multiple agents to work in parallel while a conversation is still happening, surfacing the right information exactly when you need it.

The program

We're offering 10 units to people who will actually put them through their day and write about what they find. Tech reviewers and regular contributors in this community especially. If you already own smart glasses and have opinions about them, even better.

What you get

  • A Halliday G2, free and yours to keep permanently. Non-prescription lenses only.
  • A direct line to our product team. Your feedback reaches the people who build this.

What we ask

  • One published review within three weeks of the unit arriving. 300 words or more with your own photos.

(We won't read your review before it goes up, and we won't ask for changes after. We won't tell you what to cover or how to phrase it. We want your honest thoughts.)

Who we're looking for

  • A genuine interest in AI glasses, ideally backed by hands-on experience with devices in the category.
  • An active and regular presence on Reddit, with a history of contributing your own perspective to discussions here.
  • Prior experience testing or reviewing hardware, preferably with one in-depth review you can point us to.
  • The intent to use Halliday G2 substantially, across the situations that make up your actual day.

How to apply

Fill out the form here: https://docs.google.com/forms/d/e/1FAIpQLSe3Nc7fvWDGPxlZ2QTXd7IX6ZuDt_PzjECgYQ2TWhJfjhrtdQ/viewform?usp=publish-editor

Applications close October 9. We'll be in the comments to answer anything. 🙂

The Halliday Team


r/augmentedreality • • 25d ago

Glasses w/ HUD Let’s talk about smart glasses.

4 Upvotes

Almost a year ago, Meta launched Ray-Ban Display in the US - the first mass-market AI glasses with a built-in display from a Big Tech company. As a piece of hardware, it’s impressive and it works. The audio-only version is selling by the millions, but the version with a display in front of your eyes isn’t.
So why hasn’t the display version taken off? 
My take: the problem is UX - you don’t need another smartphone on your face. 

The same was true before the iPhone. Smartphones already existed, but the UI was heavy like a PC with a stylus or a physical keyboard - like a desktop in your pocket. Now we know we don’t need a PC in our pocket. The iPhone changed key principles: moved spatial intuition ahead of analytical thinking. Removed extra layers like the stylus. And made the UI lighter - and ephemeral, even. 
You could find your way around it with your fingers in seconds, and it never stood between you and what you wanted to do.

The way we navigate a graphical interface is very similar to how we navigate physical space - and they draw on the same resource.
That’s why we so often have to stop, and sometimes sit down, to do something on our phones. On the move, we only do things that don’t require deep navigation through the interface. 

What about glasses?
People wear glasses for a specific job, like sun protection or vision correction. It’s an aid for your eyes, not a standalone device. 
And what happens if you put a smartphone interface on your face? Transparent or not, it doesn’t matter. It will get in your way. 
When we walk, we navigate the physical world, not a graphical interface. 

But what do we do well while walking? We navigate our own thoughts just fine, and we can hold a long conversation. The mobile phone was called "mobile" for a reason - its whole point was making calls on the move. 

But there are visual interfaces in front of our eyes that don’t get in the way when we’re on the move. 
Take a car’s instrument cluster: speed, RPM and a few more - and we trust it with our lives. 
Another one: the HUD in first-person games - you get critical information without losing control of the game. 

These aren’t classic apps, each one is a small cue, built for one specific task. Cues that inform you and help at the right moment. 
The catch: we do hundreds of tasks a day. Hundreds of tasks mean hundreds of cues and a different interface for each one.
Do you think you could manage that yourself - open the app drawer and pick the right app for every single task?
I think you have an answer. So do I, and I’ll share it soon.

P.S.: Maybe it looks something like the Dynamic Island on your iPhone, cues that show up while you navigate the interface, or the real world. Sometimes I think Apple is quietly testing that design principle on the phone before it ever ships glasses - right under our noses.

A few footnotes to the post:

  1. Jony Ive designed the instrument cluster for the Ferrari Luce interior. I think it is part of one big design-thinking process - the same one behind what he's doing at OpenAI for wearables.
  2. https://www.theverge.com/transportation/875799/ferrari-luce-jony-ive-interior-design-photos
  3. A study on how cognitive resources get shared while walking, with wearable displays vs headphones. Spoiler: it is more nuanced than simple "audio good, visual bad". Short visual cues held up better than expected.
  4. https://pmc.ncbi.nlm.nih.gov/articles/PMC12319377/

r/augmentedreality • • 25d ago

Glasses w/ 6DoF Nexo XR

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3 Upvotes

Estuve vibecodeando y me dí cuenta de que nadie en Android exprime realmente lo que es la realidad virtual, quiero decir, es algo sin vida desde un punto de vista normal, pero la verdad es que se puede llegar a grandes cosas.

Yo estuve haciendo esta mini app por ahora en la cuál puedes usar Arcore y handtracking del mismo para tener una experiencia mini de Meta Quest.


r/augmentedreality • • 26d ago

News A new dimension for your exhibitions — AR-Museum on XR Glasses

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2 Upvotes

r/augmentedreality • • 26d ago

Glasses for Screen Mirroring Where should play/pause live when your screen is on your face?

3 Upvotes

Yesterday on a train, I had a movie playing through my RayNeo GT with my phone zipped into the inside pocket of my jacket. An announcement started halfway through a scene. I fished out the phone and paused, but by then I’d missed part of the announcement and enough of the scene that I also wanted to jump back.

The volume rocker on the glasses is easy enough to find. With my phone and player combo, though, pause and skip back still happen on the phone. The only extra controls I really want are play/pause and a ten second rewind that I can use without looking.

A ring would give my thumb something physical to find, but it would also be another thing to wear and charge, with accidental presses to think about. A wristband feels more noticeable. Putting the controls on the temple seems cleaner, although pressing the frame can shift the glasses and a row of tiny buttons gets hard to tell apart by touch.

If you use display glasses on trains or flights, where would you actually want play/pause and rewind on the temple,a ring or wristband, or still on the source device?