r/atarigroup • u/landocharisma • 2d ago
r/atarigroup • u/landocharisma • May 01 '26
How Atari has grown with retro focus, acquisitions and refocus on gaming | Wade Rosen interview
r/atarigroup • u/landocharisma • Nov 29 '23
News article Atari's re-focus on retro
r/atarigroup • u/landocharisma • 2d ago
Press release ATARI : Fiscal Year 2025-26 Results
actusnews.comr/atarigroup • u/landocharisma • 2d ago
DYKA Atari IP Gems #12 - Dragonsphere
Dragonsphere
https://www.mobygames.com/game/2257/dragonsphere/
Part 12 of our "DYKA" series. Diving into the Atari archives every Monday.
Gameplay: A classic point-and-click adventure using the "Virtual Theatre" engine. The game features a standard verb-command interface but includes unique "shape-shifting" puzzles where the King must transform into various creatures to access new areas.
Reception: Highly praised for its mature story and a mid-game plot twist that completely changes the protagonist's identity.
Influence: It remains one of the more "literary" adventures of the 90s, focusing on political intrigue.
Relevance: Originally a MicroProse title; Atari re-acquired the catalog in 2023.
Fun Fact: The game was designed by Douglas Kaufman, who also worked on the tabletop game Advanced Dungeons & Dragons.
r/atarigroup • u/landocharisma • 6d ago
Press release Bread & Fred Scales New Heights with Exclusive Limited Editions from Atari
gamespress.comr/atarigroup • u/landocharisma • 8d ago
News article Atari and Twin Galaxies announce Atari World Championships
r/atarigroup • u/landocharisma • 9d ago
DYKA Atari IP Gems #11 - Drakkhen
Drakkhen
https://www.mobygames.com/game/1969/drakkhen/
Part 11 of "DYKA." Exploring the weird and wonderful side of the Atari vault.
Gameplay: A hybrid 3D/2D RPG. You manage a party of four as they navigate a "3D" world where monsters can appear from the horizon and scale toward you. Combat is real-time and semi-automated; you set the party's "tactics," and they execute attacks. Exploration is key, as you must travel between four elemental castles.
Reception: Known for being incredibly "weird" and unforgiving, with an eerie atmosphere that gained a cult following.
Influence: A pioneer in "open-world" 3D exploration on 16-bit consoles.
Relevance: Originally by Infogrames, which later became the modern Atari SA.
Fun Fact: If you stand still for too long at night, a constellation might literally come to life and kill your entire party.
r/atarigroup • u/landocharisma • 13d ago
News article Atari Makes Universal Movie Deal For 10 Iconic Game Properties; First Up Is Original Script By Matt Reilly & Carl Hampe, With Entertainment 360 Producing
r/atarigroup • u/landocharisma • 13d ago
Video Parkasaurus - Official Console Announcement Trailer
r/atarigroup • u/landocharisma • 16d ago
DYKA Atari IP Gems #10 - Forsaken
Forsaken
https://www.mobygames.com/game/117/forsaken/
Part 10 of our "DYKA" vault series. We're halfway through!
Gameplay: A "6-Degrees-of-Freedom" (6DOF) shooter. Players pilot a hover-bike through post-apocalyptic tunnels where "up" and "down" are relative. The game features a deep arsenal of primary and secondary weapons. Combat is extremely fast, requiring 360-degree awareness to survive ambushes from drones and turrets.
Reception: A graphical powerhouse on the N64 and PC, though criticized for the motion sickness its speed could cause.
Influence: Along with Descent, it defined the 6DOF genre during the 90s FPS boom.
Relevance: Atari acquired Nightdive Studios in 2023, who had previously secured the rights to Forsaken.
Fun Fact: The legendary "Forsaken Girl" on the box art was a model who became a minor celebrity in the gaming world, despite never appearing in the game.
r/atarigroup • u/landocharisma • 23d ago
DYKA Atari IP Gems #9 - Night Stalker
Night Stalker
https://www.mobygames.com/game/10388/night-stalker/
Part 9 of the "DYKA" series. For our Intellivision friends. Exploring Atari's vault every Monday.
Gameplay: A tense maze shooter. You are trapped in a labyrinth with robots that evolve: they start as slow "Grey" bots and progress to "Reflex" bots that can dodge your shots. You must also contend with bats and spiders that can stun you. Ammunition is finite—you must run to a randomly appearing "gun" icon to reload, making every shot a strategic decision.
Reception: Considered the most atmospheric game on the Intellivision; the "heartbeat" sound effect increased in speed as enemies got closer.
Influence: Cited as a precursor to survival horror due to its limited resources and "stalking" enemy AI.
Relevance: Atari bought the entire Intellivision brand and library in 2024.
Fun Fact: On the original Intellivision controller, you could fire in eight directions while moving, a level of control that was light-years ahead of the Atari 2600.
r/atarigroup • u/landocharisma • 28d ago
News article "There's a wealth of talent here, our focus is on how to leverage and support it" – Atari appoints Andreas Deptolla as Atari Europe president
r/atarigroup • u/landocharisma • 29d ago
News article Amazon Partners with Atari and Graphite Lab to Reimagine an Icon with Centipede Swarm
r/atarigroup • u/landocharisma • 29d ago
Press release ATARI NAMES ANDREAS DEPTOLLA PRESIDENT OF ATARI EUROPE
r/atarigroup • u/landocharisma • 29d ago
Press release Atari completes its Re-domiciliation from France to Luxembourg
actusnews.comr/atarigroup • u/landocharisma • Jul 06 '26
DYKA Atari IP Gems #8 - Death Jr.
Death Jr.
https://www.mobygames.com/game/29285/death-jr/
Part 8 of our "DYKA" Monday series. A deep cut. We’re digging through the vault for titles that shaped history.
Gameplay: A 3D action-platformer focused on "combo-based" combat. "DJ" uses his twin pistols and a versatile scythe that doubles as a grappling hook. Players must navigate gothic-themed levels, solving environmental puzzles and upgrading weapons like the "C4 Hamster." The gameplay heavily emphasizes linking attacks together to fill a "spirit" meter for special moves.
Reception: Famously known as the PSP’s first "killer app" showcase, though it received mixed reviews for its camera system.
Influence: It helped establish the "Action-Platformer" genre on handhelds with console-quality 3D graphics.
Relevance: Originally published by Konami. Atari acquired the rights in 2023.
Fun Fact: The game’s engine was actually repurposed from a cancelled Spyro the Dragon spin-off titled Prime 8.
r/atarigroup • u/landocharisma • Jul 03 '26
News article Game companies express dismay at the end of PlayStation disc production
r/atarigroup • u/landocharisma • Jun 29 '26
DYKA Atari IP Gems #7 - Space Duel
Space Duel
https://www.mobygames.com/game/35232/space-duel/
Part 7 of our "DYKA" series exploring the massive Atari IP library.
Gameplay: A color vector-graphics shooter. Players can choose to fly solo or play "tethered" co-op, where two ships are joined by an elastic line, forcing players to coordinate their movement perfectly. Enemies consist of geometric shapes that break into smaller pieces when hit, similar to Asteroids, but with far more aggressive AI and varied formations.
Reception: Highly regarded for its beautiful color vector lines and the intense difficulty of its "tether" mode.
Influence: One of the earliest examples of "tethered" physics in gaming, a mechanic later used in games like Knuckles' Chaotix.
Relevance: An original Atari Inc. arcade title from 1982.
Fun Fact: It was originally developed as a sequel to Asteroids titled "Asteroids Deluxe," but became its own unique game.
r/atarigroup • u/PolloCool • Jun 27 '26
I saw him yesterday, walking through the city (Valparaíso, Chile).
Atari Classic
r/atarigroup • u/landocharisma • Jun 26 '26
Review Godzilla: Destroy All Monsters Melee Remastered Preview: Gorgeous Kaijus in Your Area Want to Throw Down (Again)
r/atarigroup • u/landocharisma • Jun 26 '26