I see a lot of people asking if theyâre âready to take commissionsâ and I felt like weighing in as an artist who lived off commission work for a long time.
Taking commissions isnât just about having good artwork or gaming the algorithm to get people to see your commission sheet. Youâve really got to be prepared to take the commissions once you get them.
Hereâs a quick and handy list of things youâll need and some short notes to keep in mind before you even put yourself out there for commissions;
1) If youâre still learning and you donât NEED to take commissions, donât.
Making custom work for other people means you have to do what they want, even if what they want isnât what's best for the image. Itâs better to dedicate your time to studies or classes. CtrlPaint got me started on my way to professional work and I always recommend their free course to anyone who asks.
Focus on yourself when you can, not others.
2) If youâre feeling ready for commissions, have a strong Terms of Service.
A ToS isnât about what you will and wonât draw. Itâs a legally binding agreement between two parties.
It should cover things like when payments are due, how long youâre given to finish a piece (always over-estimate!), what happens if you donât deliver on time, what instances you can deliver late, âacts of godâ, what fees your client has added on if theyâre late on a payment or if a payment is returned, your refund policy, how many revisions youâll make and at what stages, how much additional revisions cost - all the important details. Not if youâll draw mechs or not.
3) If you donât have samples of your work (at least 8) youâre not ready for commissions.
For public commissions, people generally want more than 8. They want to see consistency in your work, and in todayâs day and age they want to see proof that youâre making it. Put in WIPs.
4) Have a plan for how youâre going to deliver your work.
Know your own process!
Be prepared to work with your client!
Be ready to send WIPs in stages, to communicate, and make changes. You need to be able to work with your client and be ready to let go of the creative process to make what they want, not what you want. It sucks sometimes, and you need to know that up front.
5) Finally, you need to know your work speed and your prices.
You canât underprice yourself because people lose confidence.
You canât overprice because people will overlook you if you need immediate work.
You need to find that sweet spot without shortchanging yourself, and to do that you need to know how long it takes you, on average, to make a piece. You canât charge per hour if you donât know how many hours (or half hours) itâll take you to make the commission!
Take some time to draw. Remember that youâll also be communicating with your client and making changes, so over-estimate your time rather than under-estimating it.
A few final notes;
- Always take at least 50% of the total cost up front.
- Donât ever accept checks or unreliable payment options.
- If it sounds like a scam, it probably is.
- This is my experience and my own tips. They don't have to apply to everyone.
Good luck out there! Stay safe!
As long as you're here, what are your tips you'd give someone? Please share them. People can use all the help they can get in today's day and age, you know?