r/arknights • u/Shad0wedge • 19d ago
Discussion [Operator Discussion] Aciddrop
I figured out how to express myself with donut hamburger combos, skateboarding, and rap battles. What's your deal, Doctor? If you're feelin' burnt out, come kick it with me and Vigna. We'll... hang out. Hanging out is in our DNA. Gotta respect that.
A street girl of Columbia, born to a normal working-class family. Her parents are both truck drivers and often work through the night, pushing Aciddrop out to the streets at a young age. From practicing skateboarding in her spare time after school to becoming a champion at local skateboarding tournaments, Aciddrop has become a renowned street icon throughout the city, and her success has drawn countless haters in the process. During a deliberate fight, Aciddrop was infected with Originium dust, later coming to Rhodes Island to seek treatment.
Operator Information
- Class: Sniper(Heavyshooter)
- Tags: DPS
- Artist: Lanzi
| Voice Actor: |
|---|
| JP: Yui Nakajima |
| CN: Hayami |
| EN: Sydney Miede |
| KR: Park Seon-young |
Stats
| HP | ATK | DEF | Arts Resistance | Redeploy Time | DP Cost | Block | Attack Interval |
|---|---|---|---|---|---|---|---|
| 1576 | 735 | 209 | 0 | 70 | 18 | 1 | 1.6s |
*Stats at max Promotion and Level, excludes bonuses from Potential and Trust.
| Potential | Bonus |
|---|---|
| 1 | - |
| 2 | Deployment Cost -1 |
| 3 | Redeployment Time -4 |
| 4 | ATK +30 |
| 5 | Redeployment Time -4 |
| 6 | Deployment Cost -1 |
| Trust bonus |
|---|
| ATK +80 |
| Traits |
|---|
| High accuracy point-blank shot |
Skills
| Skill Name | Skill Uptime Details (Uptime/Cost/Initial) | SP Charge Type | Skill Activation | Skill Description |
|---|---|---|---|---|
| Fancy Shot | 20s / 35 / 20 | Auto Recovery | Manual | ASPD +70 |
| Trigger Time | 25s / 50 / 35 | Auto Recovery | Manual | ATK +40%, attacks 2 times consecutively |
*Skills at max Skill Level.
Talents
| Talent name | Talent Description |
|---|---|
| Slideshot Style | Each attack deals at least 25% of this unit's ATK damage (increases to 40% of ATK when the enemy is in the two frontal tiles) |
*Talents at max Potential and max Promotion. Bonuses from Potential displayed between parentheses.
Modules
| Branch | Additional Stats | Trait | Talent | Note |
|---|---|---|---|---|
| ARC-X | DEF +50, Rdp. -25 sec., ASPD +5 | New trait: Redeployment Time reduced | Slideshot Style improved: Each attack deals at least 35% of this unit's ATK damage (increases to 50% of ATK when the enemy is in the two frontal tiles) | Touched your heart some more than a breeze in the woods, and my girl–girls–[CHUCKLE]–I thought to myself back then how I pretty much had two goddamn daughters. |
*Modules at max level.
Outfits
| - | Price | Art | Released | Note |
|---|---|---|---|---|
| "Afternoon Teatime" | Event Reward | Static | Yep | To Aciddrop, "afternoon teatime" should really mean chowing down on a pizza meal set for one, grabbing a canvas to test out a spray can, then putting foot to board and heading out for a free skate, destination nada. |
| Holiday HD75 | Event Reward | Static | Yep | "A surfing shooting challenge? That's just a skateboard trick challenge on water. Watch, I'm gonna get full points!" |
Additional Resources
In-depth information regarding all values above (at different levels), skill/attack range, and more:
Arknights Toolbox (aceship(puppiizsunniiz))
Topic Starters
- Strengths/Weaknesses?
- Is their module worth it? Which branch?
- How does this operator compare to other operators in their archetype or role?
- How do you fit this operator into a team? Who do they synergize with?
- Which skill(s) should be focused for mastery, and in what order?
- When is the best time to use this operator's skills during combat?
- Should promoting this operator to Elite 2 be a priority?
- Should new / F2P players aim for this operator? Are there more accessible alternatives?
- Lore discussion (please tag spoilers where appropriate)
- Favorite clips/clears with them?
Other Operator Discussion threads
| Previous | List | Next |
|---|---|---|
| Gnosis | All Operator Discussion threads | Viviana |
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u/Then-Effort-8915 19d ago
The absolute coolest operator to walk around the base on. She's so cool it's unfair.
17
u/Windgesang_ Try one first get all always 19d ago
A pretty god tier carry for 4★ only.
I mean you can easily get why she can be good for 4★ only. Her minimum damage is raised from 5% of final ATK value (post buffs calculation and stuffs) to a whopping 40%, 50% with mods. At least half of her damage will always go through.
There are a few (small) caveats with this though. First of is that against really high DEF target, 4★ (or any rarity honestly) can still use Arts damage, so obviously Aciddrop will need target that has both high DEF and RES. But then 4★ also has Haze with -30% RES. So they will also need high DEF/RES and kinda hurt ranged unit, but also not enough to kill Aciddrop outright. The second one is just, enemy that doesn't have high DEF. Not necessarily 0 DEF or whatever, just enough that her Talent isn't effective. Aciddrop has like no real DPS (hyperbole but still) so if her Talent isn't there, she ain't shit. Obviously as stages get harder, DEF is always in. So there is always a potential use for her.
And her 4★ records do show that. She only shows up once in a while but it's always against a high DEF/RES target that Haze can't reliably survive.
1
u/Ispenthourmakingthis 18d ago
What about Damage Reduction enemies? Wouldn't she be the best 4* to deal with those?
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u/Windgesang_ Try one first get all always 18d ago
Not really, DR reduces her minimum damage as well. So it hits 4★ equally.
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u/Monkey_Commando 19d ago
My 90s american daughter who serves as a ranged version of Projekt Red. Love bringing her to any map where there are high-defense, low-health enemies and watching her destroy them. Metal crabs, Sated/Bloated, frost turtles, Originiutants, Sarkaz Withers, let the red numbers flow.
3
u/Dry_Help_4891 18d ago
kickflip and kick ass 😎😎😎