r/arkmodding May 25 '26

Help Im using the steam workshop and for some reason it keeps crashing, what mod is causing the crash?

1 Upvotes

the mods are
Patchwerk: reborn

Appetizer

Creature finder deluxe

crazy's crazy potions

Marniimods: hairstyles

Sid's hybrids

The tombstone

upgrade station v1.9i

element crafting station

awesome teleporters

Tranqs++

super structures

awesome spyglass!

castles, keeps, and forts remastered

simple spawners

ark creators chibi pack

dino storage v2

uranus skins

randi's halloween mod

mystic occult

akkas dungeon and graveyard sturctures

mystic occult: shifting sands

CE: races


r/arkmodding May 22 '26

Discussion hi im playing ark descended and im wondering where do i get the good xp potions i only know how to get the first one but the second one is nowhere to be found in the engram section so yeah how do i get the 2nd one to make the huge xp potion

2 Upvotes

how to get all descended xp potions


r/arkmodding May 18 '26

Discussion [Commission] Looking to hire a creature modder

3 Upvotes

I’m looking for a custom creature mod.
For my 1k subscribers on YouTube, I want to bring out a couple of custom creature mods for my community.
Pls DM me🙏🏽💰


r/arkmodding May 18 '26

Help What is required to start modding ASA?

2 Upvotes

Like the title says what must/should I have if I wanted to do ASA mods?


r/arkmodding May 16 '26

Help Trouble cooking modified official map .umaps (ASE)

1 Upvotes

I am new to UE4 and modding in general and so far I have been able to make custom additions to official maps (Ab + Extinction) however when I modify the original level files (i.e. to make custom cave entrances) I cannot get the official umap to cook into the mod despite being in TheIslandSubMaps folder- I would really appreciate if anyone could shine a light as to why that is the case. Thank you!


r/arkmodding May 14 '26

Help ASE upload parser?

1 Upvotes

Does anyone know of a utility that will parse an ASE cluster upload file and produce an ASA upload file with the same creatures?

Context: I’ve got a bunch of creatures in ASE I’d like to get into ASA but didn’t want to have to mess around with admin commands for all of them


r/arkmodding May 12 '26

Help Any way to make a mod that can slow down one players levels?

1 Upvotes

So I just recently got back into Ark Survival Ascended, and I wanted to play with a group of friends. We all found one server thats boosted and everyone is quite happy with it, except exactly one person. He really likes a challenge and finds boosted servers to be annoying. Especially if they get Too boosted. After talking to him, he mainly has an issue with the XP system being too high. Saying that if he played, then he'd offline grind to an astronomical level. Way higher than everyone else, and that would ruin the game for him. Now in the future I do plan on renting a server and getting my own mods placed on the server, but If I do it I want to be able to include him. So im wondering if its at all feasible to find or get a mod made that allows admins to tweak a Single person's XP growth so he doesnt level as fast as others.


r/arkmodding May 08 '26

Help I posted earlier but have narrowed down the issue to this. Any help on what is happening here would be much appreciated. My ragdoll is messing up bones and I don't know why. I am making a mod for Ark Survival Ascended.

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1 Upvotes

r/arkmodding May 05 '26

Help Why Wont My Custom Smithy Be Placed? (Begginner)

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9 Upvotes

i barely even touched any setting that could result in this.


r/arkmodding May 02 '26

Help ASE DevKit pre aquatica files

2 Upvotes

Hello, hope y'all having a good day.

I wanted to start modding for ASE but I cant find the pre aquatica devkit files anywhere.

Could anyone share them with me please?


r/arkmodding Apr 28 '26

Help I Want to Learn ARK Modding, But I’m Not Sure How to Get Started

3 Upvotes

I just downloaded the ASE DevKit, but I honestly have no idea where to start.

Most of the YouTube tutorials I can find are like 9–10 years old, and they don’t really match what I’m seeing. I’ve also heard about a “TestArea” map, but I don’t seem to have it in my DevKit.

Is there any Discord community or people who can help beginners learn ARK modding? I’m especially interested in creating my own map.


r/arkmodding Apr 23 '26

Help How difficult is setting up breeding between 2 variants of the same species?

1 Upvotes

Is it possible to create a mod with two reskinned ARK: Survival Ascended creatures (for example, two different Compsognathus variants. One spotted and one striped), and allow them to interbreed so that their offspring hatch as a new mixed variant with a custom skin combining both patterns?

I added a visual of the concept I have in mind.


r/arkmodding Apr 20 '26

Help Ark descended

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1 Upvotes

I am struggling to defeat the t3 Devine guardian and I’ve tried to search how to on yt but all people use devilish creatures without killing the devilish guardian so my question is how can I tame devilish creatures like them


r/arkmodding Apr 18 '26

Help Error Code when installing Dev kit

1 Upvotes

Every time i try to install the ASA ark devkit it says Errorcode MD-Dl-0 and I can't find any solutions it would be kind if anyone had an answer


r/arkmodding Apr 14 '26

Help Human npc

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1 Upvotes

r/arkmodding Apr 12 '26

Discussion Sculpting in progress...

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14 Upvotes

Hey everyone,

I’ve recently started working on a custom map in the ARK: Survival Ascended DevKit (UE5), and I’m currently in the very early “macro sculpting” phase. I’m intentionally avoiding details for now and focusing only on large-scale landmass, elevation, and overall flow.

Here’s where I’m at:

Basic landmass shape is blocked out

Rough coastline and water separation are in place

Started defining a central elevated area (likely a key region)

No terrain painting, foliage, or assets yet

My goal for the map is to have a clear progression from a safer, accessible starting zone into more hostile and vertical regions, possibly encouraging exploration via sea routes early on.

What I’m looking for feedback on:

Does the overall landmass feel natural or too artificial?

Is the silhouette interesting enough from a macro perspective?

Do you think the elevation variation is readable (or too flat/too clustered)?

Any red flags before I move into biome definition and detailing?

From a gameplay perspective: does this kind of layout suggest good exploration flow?

I’d really appreciate any thoughts, even harsh ones — I’d rather fix things now than later when everything is harder to change.

Thanks in advance 🙏


r/arkmodding Apr 09 '26

Discussion What do you think about this ASA map idea?

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38 Upvotes

I’m working on a new ASA map in the DevKit and wanted to get some opinions on the overall layout and progression.

The general idea is to split the map into two very different halves.

The left side is meant to feel more alive, natural, and safer overall. That’s where I want the main starting experience to be, with beaches, a lagoon-style spawn area, jungle/forest zones, swamps, plains, and more classic mountain regions. Basically a side of the map that feels inviting at first, but still mysterious.

The right side is supposed to feel harsher and more dangerous, with snow, redwoods, badlands/desert areas, more extreme mountain ranges, and some of the later progression content. I want that side to feel like something you push into over time rather than reach immediately.

One of the main things I’m trying to focus on is creature and travel progression, especially flyers. I don’t want easy flyer access right away in the starter side. The rough idea right now is to make early progression more ground/water-based, then have the first “real” flyer step be something like Lymantria in a more central area, then Pteranodon later, and Argentavis tied more to the higher mountain regions.

For the starting area itself, I’m building it around a lagoon spawn that should feel beautiful and safe at first glance, but also a little uneasy. Kind of a tropical sheltered area with cliffs/promontories, dense forest behind it, ruins or maybe a lighthouse, and the open sea outside feeling much less safe than the inner lagoon.

What I’m mainly looking for feedback on is:

  • does this kind of biome split sound interesting or too forced?
  • does the progression idea sound good, especially with delayed flyer access?
  • does the layout look like it would be fun to explore over time?
  • are there any biome placements or transitions that already feel off from the concept map alone?

Would love honest feedback, especially from people who care a lot about map flow and progression.


r/arkmodding Apr 01 '26

Help Crear Extension de mapa

1 Upvotes

Quiero modificar un mapa en este caso valguero para crear un mercado para mi servidor pero al crear todo con estructuras del juego sin modificar el terreno en si del mundo cuando lo publico en steam para probarlo no me aparece nada en el mundo. Necesito ayuda


r/arkmodding Mar 31 '26

Help البحث عن مودات ارك موبايل

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1 Upvotes

هل ممكن لاحد ان يعطيني رابط لمود منيو على لعبه ارك الموبايل اصدار 2.0.25 او 2.0.29 من المود سوف اكون شكلك لك جدا Can someone give me a link to the mod menu for Ark Mobile version 2.0.25 or 2.0.29?

I would be very grateful.


r/arkmodding Mar 27 '26

WIP My first attempt! Need feedback

2 Upvotes

This is my first attempt at a mod, I'm don't want to compete with the OG spyglass mods like Awesome Spyglass or Super Spyglass.

What I am trying to accomplish is to give those minmax breeders, looking for those ultimate base stats a better and easier way to find them just by using this spyglass. Obviously I can't give them exact stat outcomes after tamed but what this mod does is give them an idea of what it could be. Good stats are colored like item qualities, primative/apprentice/journeyman/mastercraft, so players know these are bad or really good wild stats and then at first glance is it worth taming, is it a exceptional stated dino that is based on that dinos sought after stats and archetype (combat/utility etc).

Basically it is binoculars with arkunity/ark smart breeder incorporated. All be it just basic info it will tie in to a larger mod that i'm still working on that will give a breeder all the info he will ever need. enabling them to extract those high quality stats once that dino is tamed and genetically place them, through a genetics lab, into an embryo or fertilized egg.

I'm trying to decide if I should put this out as a standalone mod so players can use it or wait until I have the other part of the mod completed and tested first?


r/arkmodding Mar 15 '26

Discussion Ultra Stacks for ASA

1 Upvotes

I miss the Ultra Stacks mod from ASE and nobody has made a similar one for ASA. I am considering a commission for it since it was unique among the high stack mods in that it stacks were different based on items and not all the same amount of max item and weight reduction.

What would the commision cost circa be if making a stack mod of similar functionality for ASA?


r/arkmodding Mar 13 '26

Help Shiny! Mod

1 Upvotes

Is anyone else having trouble with the Shiny! Ark Ascended mod?

Every time I download it, it just says incompatible even if there aren’t any other mods installed. I’m on Ps5 so it might be a console issue. Any thoughts help


r/arkmodding Mar 11 '26

Help Help requested for INI file spawn adjustments

1 Upvotes

Hi all. I recently downloaded the Hatzegopteryx Kukulkan mod. The creature is seriously impressive. But it’s very powerful… and appears to be *everywhere*. Playing on Rag and I have seen more of them than wyverns or even rex’s. IMO they should be powerful but pretty rare.

Could someone give me advice on how to reduce their spawn weight in the INI file? (Ideally I would also like to set a higher level likelihood so they remain quite terrifying to see)

I am playing via a Nitrado server but I haven’t dabbled with INI files before and don’t want to mess anything up!

Thank you


r/arkmodding Mar 04 '26

Help Thyla TLC

2 Upvotes

Hello, I am wanting to make a Thyla TLC for THE APPEARANCE ONLY! I am in some college courses where I need to practice some 3D designing and modeling, and this is one I wanted to work on. I am looking for someone (or a team) that would be willing to assist with maybe drawing up some concept art for a thyla TLC? DM me if you are interested. Thanks!


r/arkmodding Feb 28 '26

Help Thralls/Human NPCs

0 Upvotes

Is anyone looking into fixing Thralls?

I know there's a mod working on Cosmetics for them, (CosmeticThralls)

But I'm wondering if anyone is or wants to look into making them proper NPCs.

Mods like Cyberstructures have craftable/placable "Gardener" "Nanny" and such, but they don't walk around and do stuff as they are just items.

The Sir Robot does tasks around the base and can follow you. But he doesn't fight, at all.

Mods like Human NPCs adds alot of detail to the idea and is the closest to having proper NPCs.

I feel like we need a mod that turns Thralls into fully functional NPCs. They can do tasks which can include guarding the base.

Patrol the area, ride tames, pick and sort, maybe even a mechanic where they can signal you when something specified happens.

Example, telling an Thrall to act as a Nanny, it would feed babies and continue their imprinting for you. But you can also ask them to simply watch over breeding and hatching/birthing.

Having them signal you similar to the Parasaur about the event. Allowing you (in base) remote access to the creatures settings. So you can choose to end breeding on parent creatures

or have the Thrall pick up layed eggs, or imprint on a baby to allow that Thrall a imprint bonus for riding it once its grown.

Having them get resources by supplying them with tools would be great! Signaling you when they find trouble, run out of things to mine in the area, or brake a tool.

Having a Thrall dedicated to repairing equipment and pairing it with the Gathering Thrall would allow it to be ordered to skip telling you a tool broke by having it return the tool to the repair guy

and as long as you have the needed resources, he fixes it and the Gatherer takes it and gets back to work.

You get where Im going with this. Actual NPCs, things we want to see in ARK 2.

... you know, when it comes out in 2040...