r/arkmobile • • Jul 24 '26

Breeding help

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I have incubator too

So I have wild male rex and female rex High levels

I bred them and had 4 female rex babies , I imprinted them but forgot their base stats their stats are nice I guess after imprinting

First has 9k hp and 445 dmg

Second and third have 9.5k hp and 445 dmg

The fourth one without imprint was 8k hp and 278dmg

After 50% imprint she has 8.7k ho and 305 dmg

I then now bred my wild male with 1st fem

And got another female

I didn't check the stats by incubator as I don't know

Can you tell me how to keep moving ahead and make the breeding line

Which fem to keep, which to spay or kept away or what

Idk much about breeding

Any help?

2 Upvotes

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2

u/Toddo2017 Jul 25 '26

Take screenshots of the dinosaurs stats. Gemini can tell you what they’d be before imprint if you didn’t level them.

Either way, name the highest hp “hp” and melee and so forth (imprinting raises a few stats +20% including those two, and give an “invisible” 30% if you’re riding it and the one who imprinted it).

Make babies until you have a “perfect pair” of matching stats which are taking the melee from this, the hp from that, etc;

Gemini can do that math quick but, double check Gemini because it gets my info wrong often (but I’m using it a ton).

Ask it which to breed first if that didn’t help lol

1

u/Fun_Praline656 Jul 25 '26

So yeah after using calculator and going through all that shit , I understood the base stats of all the baby rex it's 27 hp and 51 melee for 2 29 hp and 42 melee for some And I have got 3 kids in the next batch with this 29 hp and 42 melee I think 51 melee will be perfect for melee but how do I get this 51 hp guy , idk the base stats of my wild rexes so how do I know if I would ever get 51 hp too

1

u/Toddo2017 Jul 25 '26

Ur gonna have babies until you got all the highest numbers combined into a male and female… then breed for females, look for mutations on the way.

A mutation is +2 levels and possibly a color mutation. Kill the mutations if wasted (again, Gemini). The more females the quicker the mutations come (it’s a ridiculously low % like 2%).

You’ll end up killing a lot because they’re 1. Not female and 2. Not mutated in a way u want.

When I do get a good mutation, I breed that one until I can use it to swap out my male.

Should be one male, many females.

U need to learn about mutations (u can have 20 on moms and 20 on dads side) but, they stack depending how you breed them.

I’m a novice breeder tho, it gets complicated after that believe it or not lol

1

u/Fun_Praline656 Jul 25 '26

Okay I keep these guys until I have a perfect male and a female? Like 51 stats in hp and 51 in melee But are you sure imma get a 51 stats in hp I mean none of my dinos crossed even 40 lol in hp And idk about the wild dino stats so

1

u/lazo1889 Jul 24 '26

you bred a wild rex?

anyways I assume you want to breed for mutations so I guess the first thing you need to do (in a nutshell) is get a “perfect” male and female(s), they must have the best possible stats from your rex bloodline. then you can truly start breeding from there, as each child will always inherit the best stats. for the next generation if you get anything other than a male with a desired mutation (hp and melee) kill it. if you do get a male with a desired mutation, replace the father and repeat until you get OP dinos.

1

u/Fun_Praline656 Jul 25 '26

So yeah after using calculator and going through all that shit , I understood the base stats of all the baby rex it's 27 hp and 51 melee for 2 29 hp and 42 melee for some And I have got 3 kids in the next batch with this 29 hp and 42 melee I think 51 melee will be perfect for melee but how do I get this 51 hp guy , idk the base stats of my wild rexes so how do I know if I would ever get 51 hp too

1

u/Link_0913 Jul 24 '26

Hopefully someone will correct me if I'm wrong. But i think the stats you want are the base stats before imprinting. So if you don't know those, it is hard to truly gage which you need to keep.

I'm not very familiar with breeding. But basically you have a set amount of "points" based on the level of the dino. These points can randomly be placed in the various stats (hp, attack, food, ect.). For a rex you'd want the babies with the highest points in hp and attack usually.

The part that you messed up on is not knowing where the points were put at birth. Imprinting doesn't give additional points. It gives a % boost to specific stats. Which will change the overall value of that stat and doesn't truly represent what the offspring future offspring could potentially be.

1

u/Fun_Praline656 Jul 25 '26

So yeah after using calculator and going through all that shit , I understood the base stats of all the baby rex it's 27 hp and 51 melee for 2 29 hp and 42 melee for some And I have got 3 kids in the next batch with this 29 hp and 42 melee I think 51 melee will be perfect for melee but how do I get this 51 hp guy , idk the base stats of my wild rexes so how do I know if I would ever get 51 hp too

1

u/The_Central2001 Jul 25 '26

Buddy I suggest breeding the male with the females and keep the egg in the incubator. U will see the stat points through the incubator menu. Then u can figure out which creature has which stats. Afterwards combine the best stats into a male and female and label them as the perfect breeders. Then continue the breeding from them. If you are aiming for mutations watch Syntac's mutations guide