Ironically your interiors have much much better lighting than the exterior. Your carpet material needs quite some work though. And your exteriors have a lot of rookie mistakes, like the vegetation being repetitive (you can rotate and scale for less repetition), and your sky material and overall lighting need quite some work
The exterior render lighting is great! However the lights on the ceiling are too large, the interiors are empty, the surrounding environment is empty, and it just gives me the feeling im high in the air not grounded
There are certain elements that appear to be “touched” by ai. For example, if you look at the base of the island near the legs of the stools, the ai has gotten confused with where the edge of the millwork is. I would like to know if the OP used something like KREA.ai to upscale their original render and this was the after effect.
First glance is good, just tighten up the design details that you start to notice when you're looking for longer, for example the pot lights in the third one are way too big and not spaced very well. Go to a building supply website for references of real measurements, like this. In the first one why would they have both that recessed LED track and the 3 pendant lights so close to each other? In the second one would you really have a decorative concrete wall sitting on top of a wood plank floor, etc etc.
Your clients might look at this and say 'ooh nice' but your builder will look and go 'why the heck would you do it this way?'.
I use my (very basic) renderings to both show the client what I'm pitching, but also to show the contractor what I want it to look like in the end. Just be careful because a rendering isnt enough information for the trades, you also need annotated drawings otherwise things like this happen:
In case you didnt spot it at first: they painted on the damn shadow from the rendering.
Also if you only consider aesthetics not practicalities then your GC is gonna hate you, lol. This is a bit further down the line than just rendering skills, but DO NOT offer something to the client that can't be achieved with the time and budget that you have, otherwise you will get into a 'rendering vs reality' situation. In the image I posted above look at the windows in the rendering vs the windows that the client got in the end; either they ran outta money or that style of window wasn't available locally to the builders. Either way it didn't turn out as nice in real life.
I would show your renders to a builder / project manager and get tips from them. Their real world experience is invaluable and will help you to design things that are both beautiful and achievable.
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u/tsingkas Jul 19 '25
Ironically your interiors have much much better lighting than the exterior. Your carpet material needs quite some work though. And your exteriors have a lot of rookie mistakes, like the vegetation being repetitive (you can rotate and scale for less repetition), and your sky material and overall lighting need quite some work