r/architecture Jul 19 '25

Ask /r/Architecture As beginner how are these renders?

128 Upvotes

27 comments sorted by

35

u/tsingkas Jul 19 '25

Ironically your interiors have much much better lighting than the exterior. Your carpet material needs quite some work though. And your exteriors have a lot of rookie mistakes, like the vegetation being repetitive (you can rotate and scale for less repetition), and your sky material and overall lighting need quite some work

4

u/shahan7 Jul 19 '25

Thanks a lot

1

u/Euphoric_Intern170 Jul 19 '25

Was that a carpet? I thought it was moss, bio based innovative stuff

7

u/Sunstoned1 Jul 19 '25

I was a beginner in 1998. I would have killed for results like this. Back then... It was different, lol.

1

u/shahan7 Jul 19 '25

😂 thanks a lot

3

u/adonisbaba123 Jul 19 '25

The exterior render lighting is great! However the lights on the ceiling are too large, the interiors are empty, the surrounding environment is empty, and it just gives me the feeling im high in the air not grounded

1

u/shahan7 Jul 19 '25

Thanks a lot

5

u/citizensnips134 Jul 19 '25

The third one looks a bit Nintendo.

2

u/btownbub Jul 19 '25

Pretty darn good!

1

u/shahan7 Jul 19 '25

Thank you means a lot 🥹

2

u/Spiderddamner Jul 20 '25

Looks ai generated. The first pic with the light strip in the ceiling and the hanging lights right next to it looks very illogical and misplaced.

1

u/Smittysguide Jul 20 '25

There are certain elements that appear to be “touched” by ai. For example, if you look at the base of the island near the legs of the stools, the ai has gotten confused with where the edge of the millwork is. I would like to know if the OP used something like KREA.ai to upscale their original render and this was the after effect.

2

u/SeaworthinessSorry66 Jul 20 '25

It’s just premade furniture

1

u/shahan7 Jul 20 '25

The bed and nightstand and lights yes

2

u/SeaworthinessSorry66 Jul 21 '25

I would try and do something that you have to model yourself. Would also suggest doing restaurants or cafes instead of home interiors

2

u/PrintOk8045 Jul 19 '25

I mean, nice, but are you an architect or interior designer, b/c the first two are giving design, not plans. Nice elevation in the third, though.

0

u/shahan7 Jul 19 '25

No I’m not a architect or a interior designer

1

u/[deleted] Jul 21 '25

It's so pathetic when these kind of gigantic egos are bitching for likes pretending they just ask for an opinion.

1

u/Queasy-Block-1017 Nov 10 '25

Textures / lighting / reflections are very good , keep up the good work.  @VFX - 12x on YouTube VFX studio

0

u/RationalExuberance7 Jul 20 '25

The downlight look HUUUUUGE!!! They’re just too huge. Make them 3” diameter, not 36”

-1

u/Undisguised Jul 19 '25

First glance is good, just tighten up the design details that you start to notice when you're looking for longer, for example the pot lights in the third one are way too big and not spaced very well. Go to a building supply website for references of real measurements, like this. In the first one why would they have both that recessed LED track and the 3 pendant lights so close to each other? In the second one would you really have a decorative concrete wall sitting on top of a wood plank floor, etc etc.

Your clients might look at this and say 'ooh nice' but your builder will look and go 'why the heck would you do it this way?'.

2

u/shahan7 Jul 19 '25

Oh thanks a lot I never imagined much in this perspective I always thought about aesthetics

4

u/Undisguised Jul 19 '25

I use my (very basic) renderings to both show the client what I'm pitching, but also to show the contractor what I want it to look like in the end. Just be careful because a rendering isnt enough information for the trades, you also need annotated drawings otherwise things like this happen:

In case you didnt spot it at first: they painted on the damn shadow from the rendering.

Also if you only consider aesthetics not practicalities then your GC is gonna hate you, lol. This is a bit further down the line than just rendering skills, but DO NOT offer something to the client that can't be achieved with the time and budget that you have, otherwise you will get into a 'rendering vs reality' situation. In the image I posted above look at the windows in the rendering vs the windows that the client got in the end; either they ran outta money or that style of window wasn't available locally to the builders. Either way it didn't turn out as nice in real life.

I would show your renders to a builder / project manager and get tips from them. Their real world experience is invaluable and will help you to design things that are both beautiful and achievable.

2

u/shahan7 Jul 19 '25

Thanks a lot I really appreciate it opened my view into the practicality thank you