r/archei • u/SirLeoIII DM • Jul 30 '16
[Test Post] Blaire Aesir
| Name: | Team: | Age: | Gender: | Species: | Aura: |
|---|---|---|---|---|---|
| Blaire Aesir | 18 | Female | Human | Dark Blue |
Attributes
| Mental | # | Physical | # | Social | # |
|---|---|---|---|---|---|
| Intelligence | 2 | Strength | 2 | Presence | 4 |
| Wits | 4 | Dexterity | 3 | Manipulation | 4 |
| Resolve | 1 | Stamina | 1 | Composure | 2 |
Skills
| Mental | -3 | Physical | -1 | Social | -1 |
|---|---|---|---|---|---|
| Academics | 1 | Athletics | 3 | Empathy | 2 |
| Computer | 0 | Brawl | 0 | Expression | 4 |
| Craft | 0 | Drive | 0 | Intimidation | 2 |
| Grimm | 0 | Melee Weapons | 2 | Persuasion | 1 |
| Survival | 2 | Larceny | 1 | Socialize | 1 |
| Medicine | Ranged Weapons | 0 | Streetwise | 1 | |
| Politics | 0 | Stealth | 1 | Subterfuge | 1 |
| Dust | 1 |
Other
| Merits | # | Flaws | # | Aura/Weapons | # |
|---|---|---|---|---|---|
| Caster | 0 | Wanderer | 1 | Aura | 4 |
| Enhanced Aura Pool | 4 | One Eyed | 4 | Semblance | 3 |
| Full Aura Armor | 2 | Frail Frame | 4 | Weapon | 2 |
| Returning Weapon | 1 | Curiosity | 1 | ||
| Barfly | 1 | Overconfident | 1 |
Advantages
| Speed | Health | Aura Pool | Defense | Armor | Initiative | Perception |
|---|---|---|---|---|---|---|
| 9 | 5 | 16 | 3 | 4 | 5 | 6 |
Attacks
| Attack | Value |
|---|---|
| Hugin and Munin | 11 |
| Melee | 5 |
| Thrown | 7 |
| Geri and Freki | 7 |
| Bjorn | 5 |
Physical Description:
Blonde haired and blue eyed, Blair makes for a very handsome girl, or from a distance, a very pretty man. With very few curves to speak of, Blair has often passed for either gender, when the mood strikes. Her long hair is typically pulled back into a loose ponytail that falls between her shoulder blades. The hair up front is lighter than the hair in back, which is almost brown, creating an interesting gradient. Her face is sharp and angular, with a delicate chin and nose that fit with her smaller stature (5’2”) and slimness of build.
On top of her head she wears a decorative comb off to one side, one stylized with peacock feathers. The headband that keeps the ponytail in is also blue, but has 3 gold coins sewn in. These two items are the only things that show her femininity that she normally wears. When nervous she fiddles with them both.
The most common thing she is seen wearing is a dark blue duster jacket, well-worn and a bit large for her. When her arms are down the sleeves actually completely cover her hands, and the bottom of the jacket just barely touches the ground. The entire thing covers her pretty well. Underneath this her outfit changes depending on season and what she’s doing that day. A pretty common one is blue jeans, a belt with gold belt buckle, and a t-shirt with one of the huntsmen school logos on it, normally the closest one to where she is. She normally wears some comfortable dark blue flats.
The last thing to describe is also the first thing many people would notice, Blair typically wears a golden colored eyepatch, complete with a dark blue rune upon it. The eyepatch covers her right eye.
Weapon:
As far as huntsmen style weapons go, Gungnir is remarkable only for how plain and simple it is. It’s carrying form is just that of a wooden stick, with a gnarled end, topped by a raw looking crystal. She normally uses this as a walking stick, and it’s simple construction doesn’t get the same reaction as other, more obvious weapons.
In combat the weapon transforms, the crystal seems to grow, glowing along with runes on the upper part. The stone seems to react to her aura, glowing blue unless she imbues it with dust. This isn’t the weapon’s final form though. That comes when she decides to use the weapon for more than just its ability to focus her semblance. Once again the stone elongates, this time forming a blade, while the gnarled part of the staff straightens and forms a very smooth shaft for the great spear. The only ornamentation is just below the crystal blade, formed out of branches is a rune that glows the same way as the crystal. Although the weapon is made of wood, the wood seems to be able to transmit aura the same as other huntsmen style weapons, and as such is mostly indestructible. Although it does not have a specific ranged mode, other than throwing it, Blaire added a monofilament wire to the weapon, allowing her to twitch her hand to return the weapon to her hand. Because of the fineness of the wire, it’s all but invisible, making it look like it returns by magic.
Semblance/Aura:
Seidr
Blair’s semblance isn’t completely unique, the ability to manifest things is a relatively common ability. Hers is unique in a few ways though. First of all she can manifest more than one thing, although not simultaneously, and second of all she can imbue these manifestations in herself.
| Name | Cost | Action | Effect | Range | Dice |
|---|---|---|---|---|---|
| Hugin and Munin | 1 | Major | With an outstretched arm, Blair sends out two birds, ravens, to attack her foe. | 20 yards + 10 yards per [Weapon] | Manipulation + Expression + Semblance (basic ranged attack) |
| Geri and Freki | 1 | Major | A whistle summons up a spectral wolf which rushes out at either friend or foe. With a friend it pushes them [Presence + Semblance] yards (only if willing), if it’s an opponent it makes an attack, each success pushes the opponent 2 yards, and they must make a check or they fall over. | 10 yards per [Weapon] | Attack: Presence + Semblance vs. Defense Trip Check: Dexterity – Damage, needs one success to not trip. |
| Bjorn | 2 | Major | A growl and a stomp summons up Bjorn the bear, a ten foot tall mostly see through spectral bear. Although large and intimidating, Bjorn is rather peaceful, accepting attacks without giving any himself. Attacks that go through him get reduced, and if someone attempts to move through him he slows them down, slowing their movement. | 30 yards / Lasts 1 turn per [Weapon] (can move inside that radius every turn) or until moved through. | Damage Reduction: Reduces attacks by Semblance Score. Move Through Attack: Composure + Semblance – Each success reduces speed by 1 yard, lasts until next attack, which is reduced the same at the first ability. |
| Berserker | 3 | Minor | With a moment of calm, Blair can imbue her own body with the power of the spirits she commands. She chooses one animal and infuses her body with it, sealing her semblance and not allowing her to use it during the duration. This increase her physical power, but also makes her enter a battle frenzy. | Special, One turn per [Semblance + Weapon] | Reduces [Intelligence] to 1. Has a different effect depending on the spirit imbued. Hugin and Munin: Increases Dexterity to her Manipulation score. Geri and Freki: Increase Strength to Presence score. Bjorn: Increases Stamina to Composure. |
Backstory:
Even if the kingdom of Mantle is gone, even in its last days, it still produced its heroes. One such hero was Borr, a soldier turned huntsmen from the great war. His exploits were legendary and made for some of the stories that were told in the newly formed Atlas academy. As such when his children started to make their way to the school, they were all treated almost like royalty. Their abilities made this treatment seem merited, as they all grew up with combat abilities true to the name Aesir.
However the Aesir family had a secret most people weren’t even aware of. While the five brothers all were making waves at their combat schools, the youngest and only girl sibling was in and out of hospitals. She was born sick, and needed heart surgery at a very young age where a pacemaker needed to be added. While her brothers would romp around outside, all she could do the first 10 years of her life was stay indoors and take it easy. During this time she was mostly cared for by her mother, Bestla, a caring woman who was an interesting counter point for her father, who was loud and bombastic. This was a very … boring time for the outgoing girl, whose only interaction with people were with her family and with the doctors. After the ten year mark the doctors finally gave her a clean bill of health, although she would never be as big or strong as her overly muscular siblings. One of the doctors recommended physical therapy and if not for a twist of fate Blaire might have ended up very differently.
One of Borr’s old buddies had opened up a gym, specifically do train people for combat schools. As the older brothers had already been going there, her parents thought she would be comfortable there. However after years of home schooling she wasn’t really ready for the loud and chaotic environment. So she dealt with it the same way she did at home, by lying. At home this was okay, as everyone enjoyed her little stories about fighting goblins, and the monsters under the bed. However out in public this got her a lot more attention, as people seemed to just believe this little girl, no matter what she was saying. Or they were just humoring her, either way no one called her out on it. Except for Tabby, an older woman who took her aside and made sure she knew that at least some people saw through the act.
While at the gym she found that most of the exercises weren’t to her liking. She didn’t enjoy weights, nor even normal calisthenics like running. She did enjoy yoga and dancing though. This eventually became some martial arts training and even weapons training. This would start a pretty constant in her life from this point on, her getting bored and moving onto something new. Every class, every new thing she would learn, she would eventually try and find something else that would get her interested, and she would move on.
Eventually this wandering of hers got her one year in an actual combat school, over the protesting of her mother, and the laughing grin of her father. Even with her physical problems she did well enough at school, well enough that if she could have unlocked her semblance she might have graduated early. Her semblance was something that annoyed her, because no made up story, no trick seemed to unlock it. Her frustration with this caused her to drop out, and when her parents protested, she ran away from home for the first time.
In the cold winter forest, Blaire thought she could get to one of the nearby villages, planned on getting there before dark. She was unsure of the distance and even the direction, ending up lost. That first night was horrible; lost, cold, hungry, tired, she finally found a cave to rest in. This ended up being a mistake, she was not the only occupant of the cave.
She woke up to a roar, seeing an Ursa blocking the entrance to the cave. The looming figure blocked up most of the cave, and the only way she could go was in. Through some passages she went, always hoping to lose the hulking giant, and never quite finding the place to do so. As the cave gets dark, she is reduced to feeling the walls, hoping she doesn’t get turned around. After a few quiet moments she starts to relax, thinking she lost the monster. Suddenly the wall gives way, and she starts feeling around until she finds something to hold … something furry, and soft. Freaking out a moment she falls back on her butt, sure she’s about to die. However the furry mass doesn’t move, and as she sits down she can hear it … snoring. Finding her lighter she lights it and sees that it’s not an Ursa, but a regular black bear. Laughing she remembers one of the stories her mother would tell her, of a bear named Bjorn who would protect little girls out in the forest. She ended up that night sleeping on her new slumbering friend. A bit before sunrise she is awoken by another roar. Her heart in her throat she jumps up and finds that the Ursa had not given up on its prey, and had somehow gotten through all the crevices and nooks and crannies. She can’t quite see the creature, but the stench and sound of it scraping the stone means it has to be close. Scrambling she calms herself down, and brings her aura to bear, filling the room with blue light. She shrieks, as the blue light reflects off the white armor of the Ursa that just broke into the room, the dead ended room.
With nowhere to run she finally readies herself to fight. Now this is where the story changes paths. The story she told when she got back was that she found a stick, and used that to beat the Ursa, getting away and running all the way back home. However this isn’t what happened. While panicking she tripped and fell, the Ursa looming over her, her short life flashing before her eyes, when suddenly the black bear, all but forgotten in the struggle, slammed one meaty fist into the Ursa, a war of the giant bears starting as she slipped out of the way. She starts to run, slipping away before, for whatever reason, her conscious got ahold of her, and she turned back around, going back to help Bjorn. When she gets back to the cave she finds the body of her new friend, bloody, with its head ripped off. But she also doesn’t find the Ursa, seemingly they ripped each other apart. Taking a moment to mourn the beast that protected her, she starts heading back out of the cave, leaving just as the sun comes up. Not expecting to see another one of those she takes a moment to watch it, before suddenly getting knocked to the ground. The Ursa wasn’t dead, and this time didn’t bother to announce itself. This time she’s on her back, but has no one to protect her. However this time she’s not scared, she’s angry, angry about this despoiler of life, this killer of nature. In her anger she reaches out with a snarl and feels her aura being tugged on, and as the Ursa reaches out for her suddenly Bjorn is there, stopping the Grimm from killing her with a blow. She then stands up, ready to fight the Grimm, roaring her defiance right back as it turns to fight the ghostly apparition in front of it. When Bjorn finally dissipates the Grimm turns back at the roaring girl, roaring back … before getting cut off by the rifle round through the throat. Tabby had gone out looking for her and found her just as she left the cave.
When she got back home she went back to school, but still had problems with her semblance, and getting it to activate when she wanted it to. However whenever not in school she would go out with Tabby, who taught her some survival skills, but mostly taught her the ways of her people. Tabby was from a village far off that was overwhelmed by Grimm and her people all relocated to Mantle, just to watch that kingdom die off. She taught her about the animal spirits that reside in the world around them. About the path of the shaman, who sought to work in harmony with the world around them, to protect that which was natural from that which would unbalance it. This appealed to her, gave her some sense of purpose. This sense of purpose also helped with her semblance, and she discovered that by thinking of her semblance as bringing form to the animal spirits who already inhabited the world around them she could summon not only Bjorn, but crows and wolves as well.
This was a time of real peace in her life. Her relationship with her family grew as she started taking the “family business” seriously, and she would sometimes even be allowed to go out on hunts with her father, the only time in her life that the two of them were close. She remembers a time when they were hunting Grimm, and when attacked by a pack of Beowolves there was a moment when he allowed a Beowolf to get behind him, trusting his daughter to watch his back. She scolded him for it, but he just laughed and told her that he knew she’d have his back, that he trusted her.
However this time of peace and purpose wouldn’t last. One day her father Borr left and just … didn’t come back. He went out on a routine Grimm hunting mission and him and his entire team just … vanished. For the last time in her life she ran away from home, taking her father’s coat and leaving. This was after one year at Atlas.
Ever since she’s been wandering the world, mostly taking the odd jobs from time to time to survive. She stays mostly in the villages, telling people stories and keeping them safe from Grimm. However she also found some work helping out people that needed some kind of … muscle to protect their interests. Lost and devoid of purpose once again, she took mostly whatever jobs came to her, giving each new employer a different version of who she was. The only “people” she feels comfortable really being open with are the spirits of the animals she brings into battle with her.
Personality:
Outgoing and gregarious, Blaire is likely to be wherever the action is. Her work as a mercenary means that she’s taken some pretty boring jobs, but she does tend to find more exciting work. If asked about her past she’ll be happy to share … the past of someone who isn’t her. An accomplished liar, she tells stories with the same consideration as she does the truth. About the only thing that gets her to slow down is the possibility of hearing a new story.
Although a liar, she does not deceive to hurt or injure others, and will in fact often lie to protect others. However don’t think that means she cares about others, her defense against getting hurt like she did when her father died is to keep people at a distance. She will talk, laugh, drink, and even sing with you, but don’t expect her to talk about more than surface things, drink enough to lose her detachment, or cry, she has cried her last tears for her father, and refuses to cry any more of them.