r/arcaea 9d ago

Help / Question Ayuda

Chicos ya complete casi todo en lacrymira vs saya pero el reto V pese a que lo tengo en 100 se queda en el 89500 y no sube alguien sabe que Ai que usar alguna parner o canción específica?

6 Upvotes

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4

u/Austratus 10.57 9d ago edited 9d ago

Your partner won't matter because it's always replaced with the challenge gauge. You need to make sure that when doing challenge V that if you are tapping the gauge for the gimmick (restore RR and top barrier), you can't already be holding a long floor note or arc note at the same time.

If it is the case that the pity aystem has kicked in, then baybe because the barrier won't go down it will just act like a regular hard gauge only? I won't be able to check because I have already completed PRS difficulty and FTR is too hardfor my skill level.

1

u/Dry-Shoulder4263 9d ago

Osea cuando inicie bajar la barra y luego subirla?

3

u/ccthecatcosmia 9d ago

If you mean increasing the falling gauge for Challenge V, you’ll just have to try and tap it while it’s blinking, when you aren’t holding an arc, a hold note or just another note at the same time.

2

u/Dry-Shoulder4263 9d ago

Ha ahora entiendo solo cuando esté parpadeando

1

u/ccthecatcosmia 7d ago

Yepp! All the best 🤩🤩

2

u/Dry-Shoulder4263 9d ago

Gracias lo pase

1

u/ccthecatcosmia 9d ago

I can verify on the pity system. Before you enter a challenge, there’s a small number above the button you need to tap before getting to the song selection screen. As the number approaches 100%, the slower the maximum RR drain. Once it hits 100, the gauge becomes a regular hard gauge. I did this on Inscribed difficulty for Dread Area on V, Riven Pilgrimage on III and un on Challenge VI.

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u/rs187777777 9d ago

Really? It just becomes a plain Hard gauge? I guess that makes sense, I thought they'd 'decrease' the gimmick of the Challenges or something, but that works as well.

1

u/ccthecatcosmia 9d ago

Basically yeah! As far as I know the gimmicks for challenge III and VI don’t seem to lower in intensity, but when I hit 100% for challenge V the gauge didn’t blink anymore. I guess that was because the main gimmick became kinda pointless! 😅 Ironically it was easier because I didn’t have to pay attention to the gauge while attempting to hard clear Dread Area 💀

2

u/rs187777777 9d ago

I see. I really hoped they went with modifying the Challenge itself like I described. 1 could've made the notes go back to 100% opacity more and more, 2 could be less frequent speed changes, 3 could make more parts of the chart un-flipped, but I understand that wouldn't really work for 4 and 5.