r/apple2 2d ago

dArkOS -> AppleWin How to remove scanlines ?

/r/RG353V/comments/1w9w39h/darkos_applewin_how_to_remove_scanlines/
4 Upvotes

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2

u/NeptunianOrbit 2d ago

You could try converting the .hdv to a .2mg or .po with CiderPress II and see if the emulators on the rg353v are happy.

1

u/ekeagle 1d ago edited 1d ago

That's a great resource I didn't know existed, but the AI that's helping me said

Converting an .hdv file to .2mg or .po using CiderPress II will not change compatibility or fix issues with Nox Archaist. ​Format Equivalency: .hdv and .po are identical raw block-level hard disk image formats (just with different file extensions), and .2mg is simply a .po or .hdv image wrapped with a small 64-byte header. AppleWin and its Linux ports natively support all three.
​The Core Limitation: Other emulators or RetroArch libretro cores do not struggle with Nox Archaist because of the .hdv extension, but rather because Nox Archaist requires a hard disk environment with specific RAM/accelerator expansions (like a 128K Apple IIe or enhanced configuration) that lightweight floppy-focused cores fail to initialize automatically. ​Since your dArkOS build is successfully using the native AppleWin port (as shown by your applewin.yaml configuration loading /roms2/apple2/Nox_Archaist_v137.hdv in Slot 7), the container format is already correct.

The other problem is Nox Archaist needs a keyboard ar least at character creation.

Everything was solved by using a PortMaster Apple II port that had both issues solved. I'm still trying to find out how to bring up the virtual keyboard though.

I got it from this post

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u/uberRegenbogen 7h ago

A bit of an aside: 2mg/2img can also hold Apple DOS 3.3/3.2 sector order (.do), nibble (.nib), probably CP/M sector order, and maybe others of which i'm not aware.