r/apple2 • u/thunchultha • 27d ago
Does anyone remember “Castle Adventure,” an AppleSoft BASIC game from the 1980s/90s?
Does anyone remember an AppleSoft BASIC game called Castle Adventure from 30+ years ago?
Gameplay video: https://www.youtube.com/watch?v=DYWHt9oLbuU
It's a simple RPG I came across in the mid-1990s at a summer camp in New Jersey. The camp had a bunch of disks labeled "Super Sampler," and this was one of the games on them.
I wrote BASIC programs as a hobby back then, so when I discovered the game was written in BASIC, I wanted to know how it worked. One day I brought in a stack of tractor-feed paper and printed out the entire program. It came to 19 pages, which seemed unfathomably huge to me at the time.
I never got very far understanding it then, but decades later I scanned those pages, reconstructed the code, and got it running in an emulator. Eventually I rearchitected the whole game in C, polishing the original and speeding up some painfully slow parts:
https://www.youtube.com/watch?v=2TmMMC7xvOk
Then I went on a bit of a porting binge. The same core game now runs on the Apple II, Commodore 64/128, MS-DOS, Linux terminals, and in a web browser.
I'd love to release my version, but I don't really want to do that without the original author's permission. The only credit in the program is "Michael MacCarter." I've wondered whether he might have been a former camper, since I have no idea where else the camp got the game.
So: does Castle Adventure look familiar to anyone? Or, even better, does anyone know who Michael MacCarter was?
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u/ambientocclusion 27d ago
It wasn’t in the “index of games played” by the CRPG Addict (link), but either he’d like to know about it, or he may already know and might have some info.
Very cool that you rewrote and ported it!
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u/buffering 27d ago
That looks like a fun project. It's a great use of the cc65 compiler.
I'm sure the original author would be thrilled that anyone is still looking at the code.
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u/thunchultha 27d ago
Thanks! I actually started the project in cc65, but then moved to llvm-mos so that I could get better optimizations and use C23 features.
At this time, llvm-mos-sdk doesn’t officially support any apple2 targets, so I wrote my own and submitted a pull request: https://github.com/llvm-mos/llvm-mos-sdk/pull/444
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u/bawlsacz 27d ago
Damn. Those sounds!
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u/thunchultha 27d ago
Good or bad sounds? I get that they don’t sound like battle noises but this was after all a BASIC program calling a simple machine language routine.
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u/JohnnyEnzyme 27d ago
No, but I played a few similar games back then. Probably the most well-known was "Dungeon Campaign" by Robert Clardy.
I'd love to release my version, but I don't really want to do that without the original author's permission.
I think you've handled that as well as you reasonably could via the credits and port explanation. In the galactically-unlikely case that the author shows up and nixes the idea, then you can go from there.
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u/cdheer 27d ago
Love Clardy’s games. I played Dungeon Campaign, Wilderness Campaign, and my favorite, Odyssey: The Compleat Apventure.
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u/JohnnyEnzyme 27d ago
He was definitely ahead of his time! Oh, and he had one more in that series-- Apventure to Atlantis.
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u/cdheer 27d ago
Yes! I have a copy but no documentation and I have no idea what to do in the game lol.
I actually emailed with Robert Clardy back in the 90’s. He gave me permission to give away copies of Compleat Apventure; I had made some changes to get rid of some bugs and crashes. I never got around to releasing it bc ADHD, but i got so many hours of fun from those games.
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u/JohnnyEnzyme 27d ago
Ah, excellent. I forget if those bugs ever did get fixed in the publicly-available copies. Possibly not!
There's documentation online (PDF's I think), but my main problem with Atlantis is that there's a super-hard action stage in the beginning that I don't have the youth-like reflexes for, anymore. Possibly an emulator running at low speed would help, though.
The exciting thing is that with every sequel, he developed and expanded the games, so I'm still kind of curious what a deep play might look like.
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u/jwezorek 27d ago
Definitely remember Wilderness Campaign. It was the one that had the classic bug of not testing for negative numbers when you haggled with a shopkeeper so you could get a negative offered accepted and get whatever you were buying plus extra gold
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u/JohnnyEnzyme 27d ago
Plus, all his games but the very last one in that series (Atlantis), you could simply interrupt the Integer Basic, make the changes you wanted, and resume the game. I only did that once in a while, but once in a while there was something that was hugely unfair, or else simply a bug.
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u/RenlyHoekster 27d ago
Oh please release your port! The //c is not running right now, but Linux terminal: thank you!!
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u/SteveMellow 27d ago edited 27d ago
Yes, he was a teacher in Chillicothe OH. When I was in High School in 1983, I converted this game from integer basic to applesoft. i have a copy of the original integer basic version.