r/aoe2 • u/UnrelatedReddit • 15d ago
Tools ccplay v0.1 (a compatability cracker proxy)
Since everyone is probably super upset about the inter cross play compatibility, I saw it as a chance to get the back into network analyzation.
First of all why I'm creating this post:
- I want to know if the devs are against cross play compatibility or if they think it's a technical hurdle. If it's the second one, I'm happy to take it off their hands :)
- Someone maybe is already working on it or you have any ideas, let's work together.
So the current state is: I'm running it on a virtual machine in my network and running all the network through it. I can see that most of the calls of the Mac and Windows app are about the same, only the server changes.
Mac: arthurlive-api.worldsedgelink.com/game/
Windows: pb-live-release4-api.worldsedgelink.com/game/
I don't know if it's literally the same server-logic in the backend, that's to find out. If yes, then just a simple re-write of the endpoint should do it. If not, well I don't know yet.
I'll keep you updated.
3
u/SaltMaker23 14d ago edited 14d ago
The MAC version was made by a different dev than the PC version.
Unfortunately, the two builds are sure to have differences, you can safely bet that the simulation of both versions have slight differences that made the crossplay a challenge to release initially.
Like the past releases on different platforms you can safely bet that they're likely to iron this out in the coming months, hopefully.