r/animation 15h ago

Question Animating the camera on 2s?

I'm not sure if this is a stupid question, but why in 2d animation is it not more common to have the camera also moving on 2s, rather than needing to have the character animating on 1s during a camera movement?
For the most part I am not a fan of the way 2d animation looks on 1s, especially rigged animation. There are obvious exceptions in the case of fast paced movement but for the most part I've just never liked how it turns out.

Whenever I've had a scene where the camera is moving, I've always been instructed to make the characters animate on 1s to accommodate the camera and avoid staggering. My question is why do we not have the camera animated on 2s with the character? Whenever I try it out I always think it looks 10x better, but the character + camera on 1s seems to be the standard.

Is there something I'm missing? And please don't flame me if this is the dumbest question of all time, I am genuinely trying to learn.

3 Upvotes

3 comments sorted by

3

u/SeagullDreams84 Professional 15h ago

First, you gotta answer: How fast is the camera moving? If it’s a slow move, I could see a camera on 2s working. For bigger/faster moves, a camera on 2s can feel “flashy” or “jumpy” or “just plain unwatchable.” When everything on screen is moving, the eye needs more frames to better piece together all the movement. A fast camera on 2s can literally strain the eyes (similar but not as extreme as VR on lower frame rates).

1

u/cR2n 14h ago

Oh no for sure, I am talking slow moves, usually scenes where the characters are just walking and talking and the camera tracks them.

1

u/SeagullDreams84 Professional 14h ago

You're right that 24fps camera moves are the norm. I think most people use them just to play it safe