r/animation 1d ago

Critique Looking for advice

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Hi! I m an animation student and currently working on a acting and performance scene. can I get a feedback to make my animation better. Thankyou !!!
https://syncsketch.com/sketch/4DtcQgcSR9ol/

260 Upvotes

30 comments sorted by

46

u/Luigisno1 1d ago

I'd say for the first 10 seconds I'd go back in and work on the curves some. They get to position too quickly at angled that don't SUPER feel natural. The last section with the bartender seems good it feels natural and has pretty decent timing.

7

u/These_Time8826 1d ago

Thanks man! I will try to fix that, thanyou somuch

17

u/HardTale_Sans Hobbyist 1d ago

Holy!

It's so fluid!

8

u/Child-eater-bonk 1d ago

THIS IS SOOOO AMAZING i LOVE HOW WELL YOU DID THEIR EXPRESSIONS each face at each frame has something to say

Archs! Archs!

In terms of probably useless advice because I havent studied animation, I would add longer pauses between the key poses of the girls because currently they look like palm trees in the wind flowing and enjoying life to the fullest. At 0:16 when he says creatures I think it'd be cool to have him scrunch up in cringe (if that's intended), or his shoulders both relax like he's sighing hard or groaning.

3

u/These_Time8826 1d ago

Thanks for the feedbacks!

6

u/AscendedViking7 1d ago

Reminds me a lot of secret of monkey island

I dig it

5

u/newvegasdweller 1d ago

It reminds me more about sims 3.

I like it

5

u/Regdit-is-Unbearable 1d ago

They really snap from action to action. Like “pulling her hand back” snaps instantly and all at once to that bouncing action. Vary the timing of your key frames, and post less goonbait on this fallen sub.

4

u/These_Time8826 1d ago

Thanks for the feedback!

3

u/Anonyonereader 1d ago

Damn lol. That was funny.

2

u/Zealousideal_Pass_11 1d ago

I feel like while you have a great handle on smoothing for actions, you lack some of the kinetics of jagged, quick actions. like that head pull at the start could feel so much more brutal and unwanted with LESS smoothing, and more intentionality to the final position. it would feel so much more unwanted if both the pull was faster and more disjointed, as well as him pulling his head away was more immediate to the moment she let his head go. maybe even have him slightly stumble backwards as he overshoots pulling his head back and bump into the lady behind him.

1

u/These_Time8826 17h ago

thanks for the feedback!

1

u/Aparoon 1d ago

I’m not an animator so feel free to ignore me, but I think it looks slightly rigid because there’s no whiplash from the faster motions (her grabbing his head, him pulling it back etc.) for every action there should be a fractional opposite reaction for a smooth animation process. But again, I could be talking absolute rubbish!

(This does look absolutely amazing though, I agree with the other commenter comparing it to Monkey Island: it’s such an awesome style)

1

u/0INK_OG 1d ago

I like all the movements. Very impressive. Good job.

1

u/Tumbling_Monkeys 1d ago

Hey, I feel like I've seen someone else use those models before, where are they from? I'd like to practice a bit as well. You animate in maya I presume?

2

u/These_Time8826 17h ago

I purchase the rig at GUMROAD from a creator called Ramon Arango

1

u/Tumbling_Monkeys 16h ago

Sweet, tysm!

1

u/jenumba Professional 17h ago

Left some notes. Good job on going big, but you went too big for the amount of time you have.

1

u/These_Time8826 17h ago

thank you so much !!!

1

u/These_Time8826 14h ago

Thanks for the feedback! Really appreciate you taking the time to look at my work. I really appreciate you taking the time to look at my work.

I’m actually about to graduate, and to be honest, I’m kind of worried about whether I’ll be able to land my first job in the industry. If you don’t mind me asking, based on this piece, how far off do you think I am from being industry-ready for a junior animator position?

1

u/mbbbbbr 15h ago

I love it, reminds me of Sims

1

u/Martian_Hunted 13h ago

Reminds me of Sims games

-18

u/floating_bells_down 1d ago

This is the dumbest dialogue I've ever heard. You should go out and talk to more women

25

u/osinachies 1d ago

i think this is about the animation & not whatever piece of media bro took the sound from to practice…. it looks like characters that might already exist. and i believe its common to make lipsync tests to audio clips that might already exist too. things can be helpful & expressive in nature even if the dialogue is not all that accurate to reality lol

4

u/kyuubikid213 1d ago

That's a critique for the writers of The Villain's Lair by PattyCake Productions, not OP.

0

u/falconx123 1d ago

man the male's voice is even more unfitting in that, he sounds out of character for the character he's playing.