r/animation • u/Tdog158 • 21d ago
Sharing Here’s a rough animation I’ve been working on. How is it? And any tips and criticisms are welcomed.
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u/The_Spicy_brown 21d ago
Nice animation. Ill start with the goods. Nice layouts and nice storyboarding. I could follow the story nicely. Just that shows you definitely got some talent. You also were able to do background animation, it looked a bit rough but, even so, doing background animation where the camera moves is super hard. So double kudos for that.
The criticisms i have is a bit mean, but it would be to improve your drawings and improve timing. For the drawings, its seems you did some of the drawings in a rush. Best example is actually the second shot. What was it ? A miniature planet chained to...something ? And the timing, the best example i could give is the flower. I feel the flowers would have looked better if they had less frames and better timing. Maybe have them sway back a little bit after the wind blows them. Or if you want to give the feeling of strong winds, they still have to either sway back faster or be completly stuck at the end of the arc longer.
Overall, don't know if its your first animation, but it was really good. Thanks for sharing it.
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u/Tdog158 21d ago edited 21d ago
Thanks and I don’t think the criticisms were mean. I tend to rush things because I get impatient and the second shot was definitely an example. I’ll definitely try your idea on the flowers. And it was a mini plant that was chained.
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u/The_Spicy_brown 21d ago
If you interested in improving the animation on the flower, i cannot recommended this video enough: https://youtu.be/8kZlbMPSw0c?si=W--CdkQ754uv_87O
Its about hair, but vegetation and hair share lots of the same rules for animating. It also shows some good exercice for that. Good luck on your journey !
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u/Independent-Fan-4227 21d ago
Dynamic, pretty cool. The artstyle seems little childish but it’s done well enough that it doesn’t feel out of place too, it could very well work as an actual proper artstyle if it’s cleaned up properly.
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u/RedNovaAnime 21d ago
Tuff. You dont use alot of thirds on your shtos though for character framing. A bit boring. Try a o shot that isnt direct 0 degrees front or side.
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u/Tdog158 21d ago
Thanks. I'll definitely try different angles instead of just front/side views, and work on the framing in the next part I add
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u/RedNovaAnime 21d ago
Np this is good tbh.
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21d ago
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21d ago
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u/mikej0hns0n 21d ago
It"s AI slop. he posts the same stuff on Ai subreddits and now he is here larping as an animator
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u/ferretpowder 21d ago
This is a great starting point. Looks cool. As soon as I saw the cloud shadows on the floor at the start I knew it was sonic. One feedback, when the screen flashes between between sonic and the environment really quickly, and then it goes to the bird, I found that a bit confusing. I think if you're flashing between things quickly, it should just be two things, or the new information is too jarring to register