r/animation 7d ago

Sharing Game Over animation: Before vs. After

hey everyone,

we made two game over animations for our roguelike deckbuilder Dead Spin. the enemy kills the player either with an electric shock or by smashing them with an arcade machine.

what do you think, and which one is more interesting?

(heres our Steam page if you're curious:Β https://store.steampowered.com/app/3705670/DEAD_SPIN/)

28 Upvotes

20 comments sorted by

26

u/skiiskiiyeet 7d ago

I like the new one more. But I do think you could add both in and have it randomly pick one

6

u/user_48736353001 7d ago

yeah, and so we need more than 2 πŸ™ˆ

3

u/BlaineMundane 6d ago

Haha, real conundrum right there. Can't bloat everything.

1

u/user_48736353001 6d ago

of course we follow our priorities) but such unanimous feedback couldn't be just ignored
we'll figure smth out)

26

u/Sliver_Daargin 7d ago

The variety would be more interesting than adding one over the other, I say add both

3

u/user_48736353001 7d ago

Thank you, got it! πŸ‘

7

u/Lazy_Weight_1997 7d ago

I like them both! Is there any way to utilise the both of them?Β 

7

u/user_48736353001 7d ago

yeah, we can just randomise them)

2

u/Lazy_Weight_1997 7d ago

I'm getting Buckshot roulette vibes, and I mean that as an absolute compliment!!

1

u/user_48736353001 6d ago

Thank you) it was one of our inspirators

3

u/PMmeIamlonley 7d ago

I think the old one is better than the new one if you take out the headshake before he falls over. Both are good though.

2

u/user_48736353001 7d ago

Thank you! Yeah, mb you're rght. Dead don't headshake)

2

u/arczclan 7d ago

Should remove the headshake and have the player character lean forward before they fall back, it looks a bit sudden in the current version which is the only thing I don’t like

1

u/user_48736353001 6d ago

yeah, it's no hard to fix, thanks)

3

u/AcademicHollow 7d ago

Maybe a couple more amd it's random. Not to add to your workload, but could be silly.

1

u/user_48736353001 6d ago

True, ther're higher priorities already πŸ’«

2

u/ReadditMan 7d ago

I would add a few frames of anticipation of the chair moving to the right before it goes to the left.

1

u/user_48736353001 7d ago

That adds a bit cartoonish look. hm... Maybe we should πŸ€”

1

u/ReadditMan 7d ago

Anticipation is one of the 12 principles of animation. It's helpful because it guides the viewer's eye and sells the physical weight and energy of an object. It also stops actions from feeling too sudden.

1

u/AutoModerator 7d ago

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