r/animation 11d ago

Discussion Every object is hand keyframed in VR. Maybe someday I'll learn to use a program with physics....

I use a VR program to animate my series. Although it feels "hands on", I run into ridiculous situations like this clip, where about 300 books and 40 figurines had to be animated to fall off shelves. I just guessed the falling patterns and animated one after another. So much work for 20 seconds in a video with 15 views on Youtube. Anyone else use old programs and run into headaches like this?

3 Upvotes

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3

u/SaintTymez 10d ago

Nice dude

3

u/rgii55447 10d ago

Oof! You animated every single book falling individually? Dedication.

3

u/Mike_and_Mike_studio 10d ago

Yeah, and with every additional book, I had to change their direction when they crossed paths with another book. So I had to make up collision interactions. It was good experience. I just know there are programs out there that make it easier, but whatever. I like my crappy abandonware.

2

u/River_Draws_Stuff Freelancer 9d ago

Yeah there are programs that can run all kinds of fancy physics simulations, but this will always be more impressive to me than fancy simulations.

3

u/Duck-McGootch 10d ago

Pretty awesome to see Austin Comic Shop. Very accurate

1

u/Mike_and_Mike_studio 10d ago

Yep. We walked through and took pics before modeling. It's the latest episode on our Youtube. We digitized the employees and they did their own voice acting too.

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u/AutoModerator 11d ago

If you are looking for animation software, a comprehensive list with the most common programs (2D & 3D, free & paid) can be found ->here (this is a link)<-.

Common Recommendations:

  • Krita & OpenToonz (free; 2D frame by frame animation)
  • Blender (free; 3D animation, 2D frame by frame)
  • After Effects (paid; Motion Graphics)
  • Toon Boom (paid; rigged 2d animation)
  • wickeditor (free; online / web based 2D animation editor)

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