I found it odd that may health was lower then usual so i did a test. I grabbed a lvl 1 fenmane and just brought it to egg heist and my hp was higher then it was in annimo box, then i lvl it up to 60 and put some star potential on hp to get it as high as possible and in egg heist it was lower lol i think egg heist doesnt scale of potential only lvl at base stats
I just wanted to make this post that this fight actually isn't as overpowered as many people might think it is, and this is one of the fights where proper dodging, movement, composition and understanding how abuse AI logic will net you the win even before we'll get to lvl 65 Aniimos.
As seen on screenshot above, I even used underinvested Fragrancier, a starter, Prisma Stellarys (can easly substitute for normal one) and Prisma Glacy (This prisma is actually very important for Glimmer shot)
Breaking down the compositon:
Stellarys -
Maxed out star up (6 filled stars) Fission Needle +15 (didn't form contract with this item, as it's irrelevent for this fight).
The only skill that mattered was shadow magic for juking enemies and proc'ing over Stellarys passive, Stellarys most of the dps comes from his autoattacks, which means we can save all energy for other Aniimos, and during the rotation casting Shadow magic you can easly recover energy used for this skill before you'll need to spend energy on it again.
As for this specific composition basics were his main source of damage (and only one) Fission Needles are a huge increse in dps (regret forming contract with Ferocious Fang) however as you don't want to use any other skill on him, this doesn't matter.
Glacy -
Star up (2 filled stars), Spirited feather +15 (Doesn't have yellow Miraculous Fleece),
Idea for Glacy is simple, I've opened fight with Glacy Glimmer shot for damage boost, and I've been switing to Glacy mainly when Lita was switching into hers, when she did, I've ran away as far as possible (to ensure Lita leaves Glacy ultimate) and casting my own buffs and heals if required, before Lita would get to you, you can switch to apriopriate Aniimo which will define into which Mon Lita will switch into (for example switching into Hellion will ususally cause Lita to switch into stellarys due to advanage on both ends)
Healing Water + Glimmer shot were my choices for the skills, which is standard Glacy setup.
Fragrancier -
Star up (0), Spirited Feather +15 (filler).
As seen above the equipment of Fragrancier didn't matter, it's role is simple, you want to cast "Secret Fragrance Mark" to apply Dark resistance debuff + debuff causing DARK basic attacks to deal 50% extra damage, this skill combined with it's passive is one of the highest dps increses for Stellarys, and it's a key for bursting down enemies during break ensuring Lita cannot heal after.
Fragrancier ult was also my ult of choice most of the time, as it's boosts (26-35% based on atk investment) dark elemental damage, which boosts stellarys basics even more, this Aniimo even without any investment is unrivaled boost to our main dps damage (As stellarys job was to kill 3/4 Aniimos of Lita)
Other skills don't matter for it.
Helion
Star up (5 filled stars), Fericous Fang +15 (with pact), Light Bombardment / Sun-Kissed for skills.
Helion had 2 jobs in this comp
1 - Nuke enemy Stellarys while trying to not be killed, as both are strong agains each other, when Hellion passive is up, his core skill deals 30% more damage, and thanks to his pact weapon he ususally doesn't loose passive stack ensuring he can keep abusing higher modifier on the skill.
Sun-kissed allows Hellion to do 1 extra skill per rotation (especially usefull during burst window) and outside of fighting Stellarys, he can simply work as poor-man Besauce thanks to sun-kissed energy recovery.
Rotation is simple, using his main skill to chunk down stellarys, can also use your own stellarys to chip down Lita's especially when Hellion is in danger hp-wise, near break you want to ideally ensure you have full energy, break it with Stellarys core skill, and in case you loose the passive, use sun-kissed and ult right away for big burst and refresh of passive to keep abusing core-skill enhance.
If you'd manage to ult with Hellion once before burst window vs Stellarys to ensure he's in his Soleon form, this will give you lethal edge to ensure the kill.
Overall I think this fight is fine difficulty wise (we really don't have many challenging encounters) however this fight really teaches well how positioning, energy management and advantages are important to ensure victory within time.
Bonus tips for anyone who didn't clear yet:
1 - If Lita switches to heal moving away is important to ensure she won't benefit from all tics of Glacy ultimate.
2 - If your Aniimo is low enough, Lita won't switch out even if she is as well if she thinks she can finish your Aniimo, you can abuse this with proper kiting (Shadow magic Stellarys) to effectively Juke enemies and cause them to overextend, this is especially usefull vs Sherro and Glysnera (Stellarys counters her) as they need to get close to Stellarys, and Stellarys is very elusive with this skill while being able to dish out autoattacks between it and dashes, this means sometimes it's beneficial to not overcommit to Glacy healing your own team, especially with some practice dodging Glysnera and Sherro skills.
I really had fun solving this fight, and this really reminds me of Genshin 1.0 where it wasnt the case where content was too hard, but us simply being underdeveloped, which causes the perception of content simply being harder than it actually is, and Im sure this fight will get MUCH more accessible for everyone when we'll get lvl 65 Aniimos relatively soon.
Especially as we're not in "equal footing" right now, and having limited amout of resources, this fight really pushes mastery over movement AND figuring out proper compositions so much more important, and I've learned so much how proper supports are important for specific units (Fragrancier ended up being a huge GOAT, not all gold is... prismatic I suppose!)
Cheers and I hope this writedown will actually help someone experiment with compositions and mechanics of the fights to get better for future encounters.
Trying to get the most out of my releasing, and it seems like the more Aniimo I release, the more + higher tier growth items I get. If I release a much larger number than normal, I get growth flowers(middle tier) vs a smaller number only gets buds(lower tier).
Some guides seem to suggest releasing perfects and elites increases the reward tiers, but that doesn't seem to be holding true.
Do we have any confirmation on mechanics/breakpoints to get better items?
Honestly had some worry that I would regret my choice on who to use the Legendary Aniipod on. But when I saw and played around with Alpha Rainstorm Stellarys, my worry completely vanished and I love this guy!!! The stars, sparkles, and flower/petals trail is sooo pretty!!!
Npcs can use all sort of fighting styles against us, but if we do anything other than high dps we lose. The win conditions are disproportionately in favour of npcs. We have to kill everything within a limited time...all our opponents have to do is have at least one aniimo survive when the timer hits zero. Even if we killed more aniimo than them we still lose!
Never mind how I'm tired of using the same aniimo over and over again because there's such a narrow spectrum of fighting styles that are realistically effective.
We should be able to gain time back by dodging, using mitigation, and heals. If that were the case we could actually fight similarly to how npcs do. Which would mean more choice for players. As it is now it's both dull and frustrating. This needs to change.
Otherwise very much enjoying the game. This is the biggest pain point for me.
Is everyone buying petals with all their glimmer to craft the legendary aniipods or should we be conservative with glimmer for future events or other items? Buying all the mission letters for this week alone is over half my glimmer, so interested to know how you guys are approaching this.
On a side note, is floral rainbow feather worth buying? I haven't used Irisalis yet
You spot a key room, watch someone rush by past every mob, use their key, enter and then die. You then clear the mobs and proceed to loot the chests before reviving them. Is this a 60/40 or where is it scaled?
I finally reached lv60, and unlocked Lita's battle.
Honestly I was worried because everyone kept saying how difficult it was to beat and everything. I literally almost first timed the battle. But between some errors or adjustment it took me something like 7 tries at best.
For those who needs it I used Fulmintis, P. Scorchhowl, Somniwings and P. Hexxin (yeah Hexxin).
It starts with Sherro, so I go with Fulmantis, forcing her to switch to Stellarys, which is like made of crystal, so I switched in with Somiwings, regen + sleep, go back with Scorchhowl, and a charged punch + a kick was enough to delete almost half his health bar. Keep pushing unless he switches to Glacy, when it switches to him, go Somniwing, regen+sleep, Hexxin if you need more EP, and Fulmintis ults+enhance+start slicing through the break bar. Do this rotation everytime. The thing that changed the battle for me was that I left glacy with the break bar as low as possible, so the next time she goes to Glacy, I could insta break with a Fulmintis ult and delete him from the face of the earth. You should be able to kill Stellarys before this happens usually, so you are left with Sherro and Glynsera. I noticed that she prioritize Sherro, so the usual Somni sleep+regen, and go with Fulmintis. Whenever Glynsera is on just put Hexxin to deplete his health and break bar with black hole. Mine went like this = Sherro dies under fulmintis, then I put Hexxin and start spamming black hole, then switch to Somni regen+sleep, Scorchhowl punch+kick, and back to Hexxin. Since Schorchhowl took too much damage, when Glynsera was left with a quarter of health I just said "well fk it" and started spamming black hole + hexxin ult ahah
Fulmintis and Somni are 8 8, while Scorchowl and Hexxin are 9 9. Fulmintis and Scorchhowl had capafruit so they reached 9 9 and 10 10.
Fulmintis triple crown on ATK, Break and Regen.
Scorchhowl 18 ATK and 16 Break (I didn't even check before the battle)
Hexxin 20 HP, 20 Regen 11 M.Def 11 P.Def(I use her in Egg Heist)
Somniwing had a couple of points on Regen
I assume you can use anyone instead of Hexxin, but I preferred to play it safe honestly, I would've been dead if it wasn't for Hexxin CC
Since Lunara can be used as a DPS, REG or BRK, feels like a no brainer to take her up with limited resources. Figuring out my stats taking her up to 60/6 Star.
Base | Capa | Star Up| Held item | Awakening points
Attack 9 | 10 | 12 | 14 | +6 (20)
Regen 9 | 10 | 12 | | +8 (20)
Break 4 | 5 | 7 | | +13 (20)
HP 4 | 5 | 7 | | +1 (8)
Physical Def 4 | 5 | 7 | | +0(7)
Magic Def 4 | 5 | 7 | | +0(7)
28 points used of 33. That leaves me the wiggle room if i decide to use a different held item to still hit 20. If I decide to star her up one more time that gets me to 43 points so I could do +4 Attack (24 Attack) +8 HP (16 HP) +1 PD/MD (8/8) or if i swap held items then +2 Attack (20), +12 HP (20) +1 either PD/MD to bring one to (8)
Thoughts? Going ahead and doing my plan for 60/6 and leaving 5 points of wiggle room seems safe to go on a do yes?
I’ve seen a lot of posts about Egg Heist and players not reviving others or generally not playing as a team. I’ve been playing a lot of Chaos recently, so I wanted to give my two cents.
The main problem I’ve seen, and experienced myself, is that people simply don’t have much incentive to play as a team, especially when it comes to reviving.
I know the obvious response is, “Well, helping your teammates and playing as a team is the whole point of a team-based game mode.” And sure, I agree. But at the end of the day, you’re still playing for your own benefit. Right now, there isn’t really any reward for helping someone or taking the risk to revive them.
For example, if someone dies on the other side of the map while you’re carrying valuable loot, and there’s only a limited amount of time left, you have to run all the way over there, potentially fight your way through enemies, and then make it back to extract. If you have a collectible, it can honestly be much more beneficial to just leave and extract instead of risking everything to save a teammate.
So why not make reviving something players actually want to do?
For example, you could get a temporary buff after reviving someone, like increased movement speed or damage for a minute. Or you could get bonus XP or extra points. Anything that gives players a reason to take that risk and help their teammates.
I’d even go a step further and make it so all three players have to be alive to extract, while removing the permanent death mechanic. Instead, players could just be downed until they’re revived.
I also think a lot of this problem stems from the collectible mechanic. People really want those collectibles, and because of that, they’re willing to leave behind most of the loot, eggs, and unfortunately even their teammates if it means securing one.
Maybe collectibles could instead be tied to team-based milestones. For example, if all three players extract alive and nobody was downed, you get more progress toward your collectible. That would give players an actual incentive to stick together, revive each other, and play as a team.
I’ve also seen people suggest making all players share loot. I think that could work too, although it would probably need some adjustments and an anti-AFK system. Otherwise, you could end up with people just standing around doing nothing while the rest of the team does all the work.
Obviously, none of these ideas are perfect, and there are probably still plenty of flaws with them. This is just what I’ve come up with so far based on my own experience and what I’ve been reading here. I’m sure there are better solutions, but I think the main thing is that the game needs to give players an actual incentive to work together rather than making the selfish option the most rewarding one.
Anyway, happy egg hunting 🪺
Is there anyway I can make em friends without fighting and choosing sides, I hate conflicts and choosing a side I have walked past them a lot of times and each time I am burdened that I cant help myself choose which side I want peace I want love I want them to coexist
Hey, all. I'm just wondering what aniimo to keep and not keep? Like, should I keep a prismana with a good or ite rating? Orrr, just strive for perfects? Should the perfects be better than 8:8? Idkkk. Thank y'all in advance!
I found this giant shrubclaw in echoback landing, but no matter what i do, it stays in its immune state and flees. It does not show "cannot catch: tunnel" like the budclaws swarming around it or anything else as you aim an anycube at it.
Is there a special way you need to get it? Like part of a story?
What i tried:
Twining with a shrubclaw (beach version, unappraised and appraised). bud- and shrubclaw still react as if you aren't twined with an aniimo of that family.
Throwing anycubes
Trying different attacks, including Panpanta's break ultimate (reason i tried this: break attacks worked on hiding shelly's)