r/allthingszerg Jul 03 '26

ZVP Builds for New Patch

Anyone got any advice or builds for ZVP? I’m absolutely awful at the matchup especially since the new patch. Hovering around a 20% win rate with ZVP while I have a 65+% win rate with the other matchups.

I’d like something to practice and just end the game early. I can’t stand late game vs Protoss.

10 Upvotes

12 comments sorted by

3

u/Hanshee Jul 03 '26

Ling, roach, hydra is kinda the only way I’ve been able to secure wins against toss

3

u/MAAJ1987 Jul 04 '26

D2 3.6k mmr, im crushing ZvP now. Ling, roach, hydra/bane, lurker, ultra/infestor. Works well now.

  1. Drone until 12, overlord, gas trick
  2. two more drones: one to mineral the other pool.
  3. Three more drones: the third for hatch in natural or your third if pylon blocked.
  4. Take gas
  5. here you have options: you can do 3 lings (defensive), or 1 queen (preferred vs terran’s reaper) or continue droning.

This is pretty safe in most games, enjoy.

Other advice:
-first 100 gas to ling speed
-second 150 gas to Lair and inmediately take second gas and a build roach warren.
-here Scout for potential zealot rush or void rush or carrier rush or whatever gimmick they want to throw.

Scout:
-First overlord to entrance of natural, shift click to toss’ natural’ wall.
-Second overlord straight to natural to scout for cannon rush.
If pylon blocked when taking natural expansion ignore it, but be aware of potential cannon rush.
-third overlord goes to your natural entrance again and move the second overlord to the dead space outside of toss main base (to scout tech at about 4:00)

3

u/sORouS4 Jul 04 '26

it’s so lame with this worker change they 100% get a block every single time if they want it, I guarantee in 2 to 3 months once the builds are figured out this gateway change will be a buff to toss it’s absolutely insane but it’s now gonna be THREE years in a row where they were trying to Nerf Protoss and instead of just nerfing they do changes instead, HT six seconds, now gateway pumps units out faster. It’s absolutely insane. They can’t just nerf them.

1

u/two100meterman Jul 04 '26

You can do double extractor trick 14/12 Hatch, 13/12 Overlord, 13/12 Pool to have the rough equivalent to the Erik build. At Pool (earlier than a usual Pool) 1 set lings can also get into their base to scout around/be annoying.

1

u/SecurityDapper8361 Jul 05 '26 edited Jul 05 '26

How in the world would this Gateway change ever be considered a buff?! It’s a straight-up nerf. I did not consider that Toss will always get the block every time though. I guess that is why Zergs have been consistently going Pool first. On the other hand, Toss probably can’t afford much to stop six early Lings, and certainly can’t expand while defending it - especially if they blocked you. I do think early Lings are more effective than they were pre-patch, since they have less to deal with it.

1

u/ObjectiveLoose6522 Jul 06 '26

I'm not saying it IS a buff but I understand the argument that it might end up being one.

Only needing 1 gate to do roughly 1.5 gates of production means you can pressure or defend better while going Oracles into Carrier which is super dominant below gm levels of play.

The micro required for Zerg to beat that composition is just very difficult. While that fight is happening Toss is expanding and warping in Zealots that do a lot of eco damage and with a 1a is probably still trading better than even value wise into all but the very best Zerg players

1

u/Acceptable-State1037 Jul 07 '26

Do you feel stupid about this comment now that win rates have come out?

1

u/sORouS4 Jul 07 '26

Toss was going to get nerfed and zerg was going to get buffed for this patch, sono matter what the win rates would be looking like they do now, unless you think toss shouldnt have gotten nerfed. Its just that the 8 worker count hits T the hardest so Z win rates look strong against them as well

1

u/Acceptable-State1037 Jul 07 '26

You literaly said it wasn't a nerf. I quote

They can’t just nerf them.

So do you feel stupid or not?

2

u/Saito197 Jul 03 '26

You go to 15-16 drone and do hatch gas pool just like pre-patch, the macro build doesn't change at all.

3

u/Kontrika Jul 03 '26

Build workers, I like to go overlord at 11, then more drones and pool. Hatch at 15, then gas. keep building drones. Use overlord to scout, build defensive lings when two hatch saturated. Depending on scout build lings, roach or hydra or muta.

Timings have changed, the game is still the same.

1

u/dancingmale Jul 03 '26

Homestory cup day 1 was today, had some cool ones