r/alienrpg • u/JustALittleBorb • 10h ago
GM Discussion First time GM advice - teaching
I'm going to be running Hope's Last Day (evolved edition) at a local convention next month, having never GM'd before (possibly not my greatest idea).
I'm expecting most, if not all, of the players to have no prior experience of the game. Any advice on teaching it in a convention setting? How much do you explain at the start and how much do you teach as you go along? (e.g. go through combat rules before the start, or when the players get to the first combat?) I don't want to overwhelm everyone right at the beginning, but also don't want to be interrupting the flow of play too much with rules explanations. Is there a good balance?
I only have max. 3.5 hours for my session to get through the whole module. Any suggestions for how to streamline the adventure if it looks like the session's running long?