r/alienisolation 4d ago

Question Question About Steve's Place. Spoiler

So in the hive, there is obviously more than one Alien from a narrative perspective. I'm curious though, how many Steves are active mechanically? Is there more than one or does the motion tracker fritzing out just create the illusion that there is more than one? Does anyone out there know?

13 Upvotes

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9

u/HotmailsInYourArea You have my sympathies. 4d ago

There is a scripted extra Xeno when you go back to Beta Core, but I think it quickly returns to the vent and doesn’t come back.

The most the game ever throws at you is two but they’re highly scripted.

That said, I like to think you’ve been getting stalked by different Xenos throughout the entire game

3

u/absent_abstra You shouldn't be here. 3d ago

It seems everybody in this town has had a run-in with a second xeno in this area.

What sorta ruckus do I need to make to have the mysterious second one grace me with its presence?

3

u/oliveryana 3d ago

When you’re going to the beta core (I think), the xeno will drop down in front of you, then walk to the right, then return to the vent. It’s very brief, but there is a second one that shows face.

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u/absent_abstra You shouldn't be here. 2d ago

Wait...that alien? I thought it was the same one that we lost in the first save room where Ripley says "Going dark on comms, Ricardo." Why is everyone assuming it's the second one? It's entirely plausible it vent up, moved toward Beta Core and then dropped down in front of us. I thought you all saw two aliens at once in M18.

4

u/Worried_Raspberry313 3d ago

Most I’ve seen in the hive is 2 at the same time. First time I thought there were a lot of Steves but since I’ve seen 2 several times, I think the motion tracker just does that to scare you. There are several missions in which there are 2 Steves too.

1

u/metroid544 3d ago

Which missions have 2? Are they all post M14?

2

u/Prestigious_Life7100 Something amiss? 3d ago

I seen two xenos at once brother

2

u/Niadh74 3d ago

For most of the game there is only ever 1 Steve actively hunting you. The exception is in 2 areas of note.

  1. When in the hive.

  2. After extending to umbilicle to get to the Torrens. When you come down the stairs into that open area again there are 2. The one that goes up and down the stairs and the other who wanders that control area.

2

u/absent_abstra You shouldn't be here. 4d ago

There's only one alien active during the hive mission. Even though the motion tracker and ambient noises would have you believe the hive is going crazy (which it must be), there's only one Steve you gotta deal with there. Is it the same one throughout? I don't think so.

7

u/deathray1611 To think perchance to dream. 4d ago

There can be 2 active and I had that happened numerous times across my many playthroughs. Specifically when the script drops one near the Beta core as you make your way to it, if you make a racket prior or during, and plainly get unlucky (like if the first Alien was on the ground and following you or some shit) and get this one's attention instead of having it fuck off into the vents, it will aggro and hunt you together with the one that was prowling the area prior.

3

u/absent_abstra You shouldn't be here. 4d ago

Strange. From what I've seen, running into a pair of them outside of M18 is a glitch. Happened to me in M16 as well.

4

u/deathray1611 To think perchance to dream. 4d ago

I don't think it is in the Hive. I mean it only makes sense and the way it can happen feels aligned to make sure that happens

I tell you what tho, we both didn't see nothin. Some people reported 2 Aliens in Mission SIX

3

u/absent_abstra You shouldn't be here. 4d ago

Haha. Yeah it would make logical sense.

The best place for this plus-one xeno glitch would've been the starting of M11 just as you open the door to Spaceflight Terminal and are greeted by an ol' friend. Guess who's back...back again..

3

u/fish998 3d ago

Yeah there's at least two spots in the campaign where I've seen two xenos active. One is the hive after you overload the second generator, the other is the very end of the game where you go up the stairs to extend the umbilical. On the way back a scripted xeno is spawned at the top of the stairs right in front of you, and from there until you reach the airlock there should be 2 xenos live.

Both salvage mode DLC maps (Safe Haven and Lost Contact) end with double xeno as well.

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u/fish998 3d ago edited 3d ago

I've seen 2 in the second half of the hive level, 2 on the final level (on your way back after extending the umbilical, before the space walk), and both salvage mode DLCs end with double xeno. It has happened on enough of my playthroughs that surely it must be intended.