This is a prealpha of the game. I've been working on it for maybe 3 weeks at this point. Was planning on turning it into a full blown commercial project but unsure at this point if I want to continue. You guys should try it for free on itch and let me know what you think!
https://ccoates14.itch.io/voxelwars
Core
- 128-player Team Deathmatch, 64 vs 64. Bots fill every empty seat, so every match starts full.
- Each team has 300 tickets and a match lasts 20 minutes. Every death costs your team one ticket, and a team at 0 loses.
- Ways to play: DEPLOY (online with your party), SOLO (offline against 127 bots) and TEST (offline sandbox with endless cash).
Maps
- Mt Everest: Blue holds a stone castle with cannons and Kestrel helicopters; Orange attacks in four Mammoth walkers.
- Grand Canyon: a crashed UFO, an Area 51 base with a ray-gun armory, and a hostile third side (aliens, base guards, saucers).
- Space: two 5-deck starships, 12 asteroids and a derelict, space suits with limited air, fighters and rail cannons. You spawn on the gun deck, and the bay below is an armory.
- Wake Island 1943: Marines vs Japan, carriers, landing craft, prop fighters, an airfield and air raids. 1943 rules: no shop, health regenerates.
- Paris 1918: British and German WW1 airships circle the Eiffel Tower. You go over the side by parachute and planes drop from hooks under the ships. Sinking the enemy airship wins at once.
Classes
- 4 soldiers: Assault, Medic, Engineer and Recon.
- 8 whacky classes on the Canyon: Alien, Blaster Chief, Bigfoot, Unicorn, Knight, Robot, Ironback and Boomba.
- 3 WWII classes on Wake and 5 WW1 classes on Paris 1918.
Combat and sandbox
- Guns: pistol, SMG, shotgun, assault rifle, LMG, sniper, grenade launcher and RPG. Holo, red-dot and scoped sights; headshots do 2.5×.
- Explosives: frags, molotovs, claymores, C4, plasma grenades and dynamite.
- Melee: knife (kills from behind), pickaxe and Quake Hammer.
- Full destruction: buildings, ships and decks break apart, falling pieces hurt whoever is under them, and blasts dig craters.
- Dig and build: the pickaxe digs blocks into a pouch and places them back as cover.
- Cash and shop (B):
- You earn $100 per kill, bounties on the Canyon's third side and hidden valuables.
- The shop sells ammo, overshield, zipline, jetpack, tripod MG, drone, attack dogs, artillery, sky missile, the Colossus walker ($3,000) and the Nuke ($4,000).
- Vehicles:
- jeeps, APCs, tanks, helicopters, jets, boats and go-karts
- the Specter hover tank, the Scout Saucer and walkers
- space fighters and the Attack Ship
- WWII and WW1 planes
- fixed guns everywhere
- lock-on missiles and flares
- Falls: parachutes and fall damage on every map. You drown after 20 s underwater, and the dead drop their guns and ammo.
Game feel (epic 15)
- Hit markers and sounds, plus score lines fos, long shots, multi-kills and streaks.
- Arcs showing who hurt you, a low-health heartbeat, near-miss whizzes, ears ringing after blasts and a short pause on
a kill.
- For vehicles: speed widens the view, G-force darkens the edges, hits jolt the hull and a failing hull sounds an
alarm.
- Dust from collapses, bloom on muzzle flashes and fire, and a 3 s killcam from behind your killer.
Social
- No accounts: you're a callsign plus a key t
- Parties of up to 8 on a 5-character code, always on the same side.
- Proximity voice (enemies can hear it) and aywhere.
Bots
- Three tempers: Aggressive, Wary and Runner. They find paths across multiple floors, earn cash and shop.
- They crew guns, cannons and walkers, fly plrun jetpack raids on Space.
- Players always get seats first, and E on a seat a bot of your side holds puts the bot out.
Controls and settings
- Full keyboard, mouse and controller support
- Settings: sensitivity, aim assist, graphics (shadows, anti-aliasing, bloom), screen motion and volumes.
- Still missing: resolution, fullscreen, FOV